diff options
Diffstat (limited to 'iron_chest.lua')
-rw-r--r-- | iron_chest.lua | 176 |
1 files changed, 0 insertions, 176 deletions
diff --git a/iron_chest.lua b/iron_chest.lua deleted file mode 100644 index f0e0fcb..0000000 --- a/iron_chest.lua +++ /dev/null @@ -1,176 +0,0 @@ -minetest.register_craft({ - output = 'technic:iron_chest 1', - recipe = { - {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, - {'default:steel_ingot','default:chest','default:steel_ingot'}, - {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'technic:iron_locked_chest 1', - recipe = { - {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, - {'default:steel_ingot','default:chest_locked','default:steel_ingot'}, - {'default:steel_ingot','default:steel_ingot','default:steel_ingot'}, - } -}) - -minetest.register_craft({ - output = 'technic:iron_locked_chest 1', - recipe = { - {'default:steel_ingot'}, - {'technic:iron_chest'}, - } -}) - - -minetest.register_craftitem("technic:iron_chest", { - description = "Iron Chest", - stack_max = 99, -}) -minetest.register_craftitem("technic:iron_locked_chest", { - description = "Iron Locked Chest", - stack_max = 99, -}) - -minetest.register_alias("blabla", "technic:iron_chest") - -minetest.register_node("technic:iron_chest", { - description = "Iron Chest", - tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png", - "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_front.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "invsize[9,9;]".. - "list[current_name;main;0,0;9,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Iron Chest") - local inv = meta:get_inventory() - inv:set_size("main", 9*4) - end, - - after_place_node = function(pos, placer) - ntop1 = minetest.env:get_node({x=pos.x, y=pos.y, z=pos.z}) - ntop = minetest.env:get_node({x=pos.x, y=pos.y+1, z=pos.z}) - if ntop.name ~= "air" then - minetest.node_dig(pos, ntop1, placer) - end - end, - - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - on_metadata_inventory_move = function(pos, from_list, from_index, - to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in chest at "..minetest.pos_to_string(pos)) - return minetest.node_metadata_inventory_move_allow_all( - pos, from_list, from_index, to_list, to_index, count, player) - end, - on_metadata_inventory_offer = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to chest at "..minetest.pos_to_string(pos)) - return minetest.node_metadata_inventory_offer_allow_all( - pos, listname, index, stack, player) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from chest at "..minetest.pos_to_string(pos)) - end, -}) - -local function has_locked_chest_privilege(meta, player) - if player:get_player_name() ~= meta:get_string("owner") then - return false - end - return true -end - -minetest.register_node("technic:iron_locked_chest", { - description = "Iron Locked Chest", - tiles = {"technic_iron_chest_top.png", "technic_iron_chest_top.png", "technic_iron_chest_side.png", - "technic_iron_chest_side.png", "technic_iron_chest_side.png", "technic_iron_chest_locked.png"}, - paramtype2 = "facedir", - groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}, - legacy_facedir_simple = true, - sounds = default.node_sound_wood_defaults(), - after_place_node = function(pos, placer) - local meta = minetest.env:get_meta(pos) - meta:set_string("owner", placer:get_player_name() or "") - meta:set_string("infotext", "Locked Iron Chest (owned by ".. - meta:get_string("owner")..")") - end, -on_construct = function(pos) - local meta = minetest.env:get_meta(pos) - meta:set_string("formspec", - "invsize[9,9;]".. - "list[current_name;main;0,0;9,4;]".. - "list[current_player;main;0,5;8,4;]") - meta:set_string("infotext", "Iron Locked Chest") - meta:set_string("owner", "") - local inv = meta:get_inventory() - inv:set_size("main", 9*4) - end, - can_dig = function(pos,player) - local meta = minetest.env:get_meta(pos); - local inv = meta:get_inventory() - return inv:is_empty("main") - end, - allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return count - end, - allow_metadata_inventory_put = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - allow_metadata_inventory_take = function(pos, listname, index, stack, player) - local meta = minetest.env:get_meta(pos) - if not has_locked_chest_privilege(meta, player) then - minetest.log("action", player:get_player_name().. - " tried to access a locked chest belonging to ".. - meta:get_string("owner").." at ".. - minetest.pos_to_string(pos)) - return 0 - end - return stack:get_count() - end, - on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) - minetest.log("action", player:get_player_name().. - " moves stuff in locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_put = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " moves stuff to locked chest at "..minetest.pos_to_string(pos)) - end, - on_metadata_inventory_take = function(pos, listname, index, stack, player) - minetest.log("action", player:get_player_name().. - " takes stuff from locked chest at "..minetest.pos_to_string(pos)) - end, -}) - -function add_item (player) -player:get_inventory():add_item("main", "blabla 1") -end
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