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-rw-r--r--item_drop/init.lua140
1 files changed, 140 insertions, 0 deletions
diff --git a/item_drop/init.lua b/item_drop/init.lua
new file mode 100644
index 0000000..8cd3b14
--- /dev/null
+++ b/item_drop/init.lua
@@ -0,0 +1,140 @@
+dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
+time_pick = 3
+minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local pos = player:getpos()
+ pos.y = pos.y+0.5
+ local inv = player:get_inventory()
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ if object:get_luaentity().timer > time_pick then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
+ end
+ end
+ end
+
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
+ if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
+ --print(dump(object:getpos().y-player:getpos().y))
+ if object:getpos().y-player:getpos().y > 0 then
+ if object:get_luaentity().collect then
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ if object:get_luaentity().timer > time_pick then
+ local pos1 = pos
+ pos1.y = pos1.y+0.2
+ local pos2 = object:getpos()
+ local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
+ vec.x = vec.x*3
+ vec.y = vec.y*3
+ vec.z = vec.z*3
+ object:setvelocity(vec)
+
+ minetest.after(1, function(args)
+ local lua = object:get_luaentity()
+ if object == nil or lua == nil or lua.itemstring == nil then
+ return
+ end
+ if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
+ inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
+ if object:get_luaentity().itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup", {
+ to_player = player:get_player_name(),
+ })
+ end
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ else
+ object:setvelocity({x=0,y=0,z=0})
+ end
+ end, {player, object})
+ end
+
+ end
+ else
+ minetest.after(0.5, function(entity)
+ entity.collect = true
+ end, object:get_luaentity())
+ end
+ end
+ end
+ end
+ end
+end)
+
+function minetest.handle_node_drops(pos, drops, digger)
+ for _,item in ipairs(drops) do
+ local count, name
+ if type(item) == "string" then
+ count = 1
+ name = item
+ else
+ count = item:get_count()
+ name = item:get_name()
+ end
+ for i=1,count do
+ local obj = minetest.env:add_item(pos, name)
+ if obj ~= nil then
+ obj:get_luaentity().collect = true
+ local x = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ x = -x
+ end
+ local z = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ z = -z
+ end
+ obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+ obj:get_luaentity().timer = time_pick
+ -- FIXME this doesnt work for deactiveted objects
+ if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+ minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+ obj:remove()
+ end, obj)
+ end
+ end
+ end
+ end
+end
+--[[
+minetest.register_on_dieplayer(function(name, pos)
+ local inv = name:get_inventory()
+ local pos = name:getpos()
+ for i = 1, inv:get_size("main"), 1 do
+ srcstack = inv:get_stack("main", i)
+ if srcstack:to_string() ~= "" then
+ pos.y = pos.y + 3
+ local obj = minetest.env:add_item(pos, srcstack:to_string())
+ local x = math.random(-5, 5)
+ if x >= -2 and x <=0 then
+ local x = x - 3
+ end
+ if x > 0 and x <= 2 then
+ local x = x + 3
+ end
+ local y = math.random(3, 5)
+ local z = math.random(-5, 5)
+ if z >= -2 and z <= 0 then
+ local z = z - 3
+ end
+ if z > 0 and z <= 2 then
+ local z = z + 3
+ end
+ inv:set_stack("main", i, "")
+ obj:setvelocity({x=x, y=y, z=z})
+ end
+ if i == 32 then
+ break
+ end
+ end
+end)
+]]--
+print("DROPS LOADED!") \ No newline at end of file