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-rw-r--r--item_drop/init.lua151
1 files changed, 58 insertions, 93 deletions
diff --git a/item_drop/init.lua b/item_drop/init.lua
index 8cd3b14..54b617f 100644
--- a/item_drop/init.lua
+++ b/item_drop/init.lua
@@ -1,109 +1,74 @@
dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
-minetest.register_globalstep(function(dtime)
- for _,player in ipairs(minetest.get_connected_players()) do
- local pos = player:getpos()
- pos.y = pos.y+0.5
- local inv = player:get_inventory()
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- if object:get_luaentity().timer > time_pick then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- end
- end
- end
- end
-
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- --print(dump(object:getpos().y-player:getpos().y))
- if object:getpos().y-player:getpos().y > 0 then
- if object:get_luaentity().collect then
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- if object:get_luaentity().timer > time_pick then
- local pos1 = pos
- pos1.y = pos1.y+0.2
- local pos2 = object:getpos()
- local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
- vec.x = vec.x*3
- vec.y = vec.y*3
- vec.z = vec.z*3
- object:setvelocity(vec)
-
- minetest.after(1, function(args)
- local lua = object:get_luaentity()
- if object == nil or lua == nil or lua.itemstring == nil then
- return
- end
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- else
- object:setvelocity({x=0,y=0,z=0})
- end
- end, {player, object})
+
+if technic.config:getBool("enable_item_pickup") then
+ minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ if player and player:get_hp() > 0 then
+ local pos = player:getpos()
+ pos.y = pos.y+0.5
+ local inv = player:get_inventory()
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+ if not object:is_player() and object:get_luaentity() then
+ local obj=object:get_luaentity()
+ if obj.name == "__builtin:item" then
+ if inv:room_for_item("main", ItemStack(obj.itemstring)) then
+ if obj.timer > time_pick then
+ inv:add_item("main", ItemStack(obj.itemstring))
+ if obj.itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10})
+ end
+ if object:get_luaentity() then
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
end
-
end
- else
- minetest.after(0.5, function(entity)
- entity.collect = true
- end, object:get_luaentity())
end
end
end
+ end
end
- end
-end)
+ end)
+end
-function minetest.handle_node_drops(pos, drops, digger)
- for _,item in ipairs(drops) do
- local count, name
- if type(item) == "string" then
- count = 1
- name = item
- else
- count = item:get_count()
- name = item:get_name()
- end
- for i=1,count do
- local obj = minetest.env:add_item(pos, name)
- if obj ~= nil then
- obj:get_luaentity().collect = true
- local x = math.random(1, 5)
- if math.random(1,2) == 1 then
- x = -x
- end
- local z = math.random(1, 5)
- if math.random(1,2) == 1 then
- z = -z
- end
- obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
- obj:get_luaentity().timer = time_pick
- -- FIXME this doesnt work for deactiveted objects
- if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
- minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
- obj:remove()
- end, obj)
+if technic.config:getBool("enable_item_drop") then
+ function minetest.handle_node_drops(pos, drops, digger)
+ for _,item in ipairs(drops) do
+ local count, name
+ if type(item) == "string" then
+ count = 1
+ name = item
+ else
+ count = item:get_count()
+ name = item:get_name()
+ end
+ for i=1,count do
+ local obj = minetest.env:add_item(pos, name)
+ if obj ~= nil then
+ obj:get_luaentity().collect = true
+ local x = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ x = -x
+ end
+ local z = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ z = -z
+ end
+ obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+ obj:get_luaentity().timer = time_pick
+ -- FIXME this doesnt work for deactiveted objects
+ if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+ minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+ obj:remove()
+ end, obj)
+ end
end
end
end
end
end
+
--[[
minetest.register_on_dieplayer(function(name, pos)
local inv = name:get_inventory()
@@ -137,4 +102,4 @@ minetest.register_on_dieplayer(function(name, pos)
end
end)
]]--
-print("DROPS LOADED!") \ No newline at end of file
+print("DROPS LOADED!")