diff options
Diffstat (limited to 'item_drop/init.lua')
-rw-r--r-- | item_drop/init.lua | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/item_drop/init.lua b/item_drop/init.lua new file mode 100644 index 0000000..8cd3b14 --- /dev/null +++ b/item_drop/init.lua @@ -0,0 +1,140 @@ +dofile(minetest.get_modpath("item_drop").."/item_entity.lua") +time_pick = 3 +minetest.register_globalstep(function(dtime) + for _,player in ipairs(minetest.get_connected_players()) do + local pos = player:getpos() + pos.y = pos.y+0.5 + local inv = player:get_inventory() + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + if object:get_luaentity().timer > time_pick then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + }) + end + object:get_luaentity().itemstring = "" + object:remove() + end + end + end + end + + for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do + if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then + --print(dump(object:getpos().y-player:getpos().y)) + if object:getpos().y-player:getpos().y > 0 then + if object:get_luaentity().collect then + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + if object:get_luaentity().timer > time_pick then + local pos1 = pos + pos1.y = pos1.y+0.2 + local pos2 = object:getpos() + local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z} + vec.x = vec.x*3 + vec.y = vec.y*3 + vec.z = vec.z*3 + object:setvelocity(vec) + + minetest.after(1, function(args) + local lua = object:get_luaentity() + if object == nil or lua == nil or lua.itemstring == nil then + return + end + if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then + inv:add_item("main", ItemStack(object:get_luaentity().itemstring)) + if object:get_luaentity().itemstring ~= "" then + minetest.sound_play("item_drop_pickup", { + to_player = player:get_player_name(), + }) + end + object:get_luaentity().itemstring = "" + object:remove() + else + object:setvelocity({x=0,y=0,z=0}) + end + end, {player, object}) + end + + end + else + minetest.after(0.5, function(entity) + entity.collect = true + end, object:get_luaentity()) + end + end + end + end + end +end) + +function minetest.handle_node_drops(pos, drops, digger) + for _,item in ipairs(drops) do + local count, name + if type(item) == "string" then + count = 1 + name = item + else + count = item:get_count() + name = item:get_name() + end + for i=1,count do + local obj = minetest.env:add_item(pos, name) + if obj ~= nil then + obj:get_luaentity().collect = true + local x = math.random(1, 5) + if math.random(1,2) == 1 then + x = -x + end + local z = math.random(1, 5) + if math.random(1,2) == 1 then + z = -z + end + obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z}) + obj:get_luaentity().timer = time_pick + -- FIXME this doesnt work for deactiveted objects + if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then + minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj) + obj:remove() + end, obj) + end + end + end + end +end +--[[ +minetest.register_on_dieplayer(function(name, pos) + local inv = name:get_inventory() + local pos = name:getpos() + for i = 1, inv:get_size("main"), 1 do + srcstack = inv:get_stack("main", i) + if srcstack:to_string() ~= "" then + pos.y = pos.y + 3 + local obj = minetest.env:add_item(pos, srcstack:to_string()) + local x = math.random(-5, 5) + if x >= -2 and x <=0 then + local x = x - 3 + end + if x > 0 and x <= 2 then + local x = x + 3 + end + local y = math.random(3, 5) + local z = math.random(-5, 5) + if z >= -2 and z <= 0 then + local z = z - 3 + end + if z > 0 and z <= 2 then + local z = z + 3 + end + inv:set_stack("main", i, "") + obj:setvelocity({x=x, y=y, z=z}) + end + if i == 32 then + break + end + end +end) +]]-- +print("DROPS LOADED!")
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