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-rw-r--r--item_drop/item_entity.lua92
1 files changed, 79 insertions, 13 deletions
diff --git a/item_drop/item_entity.lua b/item_drop/item_entity.lua
index 6e479a1..5da8285 100644
--- a/item_drop/item_entity.lua
+++ b/item_drop/item_entity.lua
@@ -24,7 +24,7 @@ minetest.register_entity(":__builtin:item", {
itemstring = '',
physical_state = true,
timer = 0,
-
+
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
@@ -62,15 +62,21 @@ minetest.register_entity(":__builtin:item", {
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
+ timer = self.timer,
})
end,
- on_activate = function(self, staticdata)
+ on_activate = function(self, staticdata, dtime_s)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
+ self.timer = data.timer
+ if not self.timer then
+ self.timer = 0
+ end
+ self.timer = self.timer+dtime_s
end
else
self.itemstring = staticdata
@@ -80,18 +86,79 @@ minetest.register_entity(":__builtin:item", {
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
-
+
on_step = function(self, dtime)
+ local time = minetest.setting_get("remove_items")
+ if not time then
+ time = 300
+ end
+ if not self.timer then
+ self.timer = 0
+ end
self.timer = self.timer + dtime
- if (self.timer > 300) then
+ if time ~= 0 and (self.timer > time) then
self.object:remove()
end
+
local p = self.object:getpos()
+
+ local name = minetest.env:get_node(p).name
+ if name == "default:lava_flowing" or name == "default:lava_source" then
+ minetest.sound_play("builtin_item_lava", {pos=self.object:getpos(),gain = 1.0, max_hear_distance = 10})
+ self.object:remove()
+ return
+ end
+
+ if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
+ get_flowing_dir = function(self)
+ local pos = self.object:getpos()
+ local param2 = minetest.env:get_node(pos).param2
+ for i,d in ipairs({-1, 1, -1, 1}) do
+ if i<3 then
+ pos.x = pos.x+d
+ else
+ pos.z = pos.z+d
+ end
+
+ local name = minetest.env:get_node(pos).name
+ local par2 = minetest.env:get_node(pos).param2
+ if name == "default:water_flowing" and par2 < param2 then
+ return pos
+ end
+
+ if i<3 then
+ pos.x = pos.x-d
+ else
+ pos.z = pos.z-d
+ end
+ end
+ end
+
+ local vec = get_flowing_dir(self)
+ if vec then
+ local v = self.object:getvelocity()
+ if vec and vec.x-p.x > 0 then
+ self.object:setvelocity({x=0.5,y=v.y,z=0})
+ elseif vec and vec.x-p.x < 0 then
+ self.object:setvelocity({x=-0.5,y=v.y,z=0})
+ elseif vec and vec.z-p.z > 0 then
+ self.object:setvelocity({x=0,y=v.y,z=0.5})
+ elseif vec and vec.z-p.z < 0 then
+ self.object:setvelocity({x=0,y=v.y,z=-0.5})
+ end
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ return
+ end
+ end
+
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
- -- If node is not registered or node is walkably solid and resting on nodebox
- local v = self.object:getvelocity()
- if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
+ -- If node is not registered or node is walkably solid
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
@@ -114,13 +181,12 @@ minetest.register_entity(":__builtin:item", {
on_punch = function(self, hitter)
if self.itemstring ~= '' then
- local left = hitter:get_inventory():add_item("main", self.itemstring)
- if not left:is_empty() then
- self.itemstring = left:to_string()
- return
- end
+ hitter:get_inventory():add_item("main", self.itemstring)
end
self.object:remove()
end,
})
-print("ITEM ENTITY LOADED")
+
+if minetest.setting_get("log_mods") then
+ minetest.log("action", "builtin_item loaded")
+end