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-rw-r--r--item_drop/depends.txt1
-rw-r--r--item_drop/init.lua151
-rw-r--r--item_drop/item_entity.lua92
-rw-r--r--item_drop/item_entity_old.lua126
-rw-r--r--item_drop/sounds/item_drop_pickup.1.oggbin9981 -> 7584 bytes
-rw-r--r--item_drop/sounds/item_drop_pickup.2.oggbin10477 -> 7635 bytes
-rw-r--r--item_drop/sounds/item_drop_pickup.3.oggbin9586 -> 7146 bytes
-rw-r--r--item_drop/sounds/item_drop_pickup.4.oggbin9696 -> 7250 bytes
8 files changed, 264 insertions, 106 deletions
diff --git a/item_drop/depends.txt b/item_drop/depends.txt
new file mode 100644
index 0000000..b88d3ff
--- /dev/null
+++ b/item_drop/depends.txt
@@ -0,0 +1 @@
+technic
diff --git a/item_drop/init.lua b/item_drop/init.lua
index 8cd3b14..54b617f 100644
--- a/item_drop/init.lua
+++ b/item_drop/init.lua
@@ -1,109 +1,74 @@
dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
-minetest.register_globalstep(function(dtime)
- for _,player in ipairs(minetest.get_connected_players()) do
- local pos = player:getpos()
- pos.y = pos.y+0.5
- local inv = player:get_inventory()
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- if object:get_luaentity().timer > time_pick then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- end
- end
- end
- end
-
- for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
- if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
- --print(dump(object:getpos().y-player:getpos().y))
- if object:getpos().y-player:getpos().y > 0 then
- if object:get_luaentity().collect then
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- if object:get_luaentity().timer > time_pick then
- local pos1 = pos
- pos1.y = pos1.y+0.2
- local pos2 = object:getpos()
- local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
- vec.x = vec.x*3
- vec.y = vec.y*3
- vec.z = vec.z*3
- object:setvelocity(vec)
-
- minetest.after(1, function(args)
- local lua = object:get_luaentity()
- if object == nil or lua == nil or lua.itemstring == nil then
- return
- end
- if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
- inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
- if object:get_luaentity().itemstring ~= "" then
- minetest.sound_play("item_drop_pickup", {
- to_player = player:get_player_name(),
- })
- end
- object:get_luaentity().itemstring = ""
- object:remove()
- else
- object:setvelocity({x=0,y=0,z=0})
- end
- end, {player, object})
+
+if technic.config:getBool("enable_item_pickup") then
+ minetest.register_globalstep(function(dtime)
+ for _,player in ipairs(minetest.get_connected_players()) do
+ if player and player:get_hp() > 0 then
+ local pos = player:getpos()
+ pos.y = pos.y+0.5
+ local inv = player:get_inventory()
+ for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 2)) do
+ if not object:is_player() and object:get_luaentity() then
+ local obj=object:get_luaentity()
+ if obj.name == "__builtin:item" then
+ if inv:room_for_item("main", ItemStack(obj.itemstring)) then
+ if obj.timer > time_pick then
+ inv:add_item("main", ItemStack(obj.itemstring))
+ if obj.itemstring ~= "" then
+ minetest.sound_play("item_drop_pickup",{pos = pos, gain = 1.0, max_hear_distance = 10})
+ end
+ if object:get_luaentity() then
+ object:get_luaentity().itemstring = ""
+ object:remove()
+ end
end
-
end
- else
- minetest.after(0.5, function(entity)
- entity.collect = true
- end, object:get_luaentity())
end
end
end
+ end
end
- end
-end)
+ end)
+end
-function minetest.handle_node_drops(pos, drops, digger)
- for _,item in ipairs(drops) do
- local count, name
- if type(item) == "string" then
- count = 1
- name = item
- else
- count = item:get_count()
- name = item:get_name()
- end
- for i=1,count do
- local obj = minetest.env:add_item(pos, name)
- if obj ~= nil then
- obj:get_luaentity().collect = true
- local x = math.random(1, 5)
- if math.random(1,2) == 1 then
- x = -x
- end
- local z = math.random(1, 5)
- if math.random(1,2) == 1 then
- z = -z
- end
- obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
- obj:get_luaentity().timer = time_pick
- -- FIXME this doesnt work for deactiveted objects
- if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
- minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
- obj:remove()
- end, obj)
+if technic.config:getBool("enable_item_drop") then
+ function minetest.handle_node_drops(pos, drops, digger)
+ for _,item in ipairs(drops) do
+ local count, name
+ if type(item) == "string" then
+ count = 1
+ name = item
+ else
+ count = item:get_count()
+ name = item:get_name()
+ end
+ for i=1,count do
+ local obj = minetest.env:add_item(pos, name)
+ if obj ~= nil then
+ obj:get_luaentity().collect = true
+ local x = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ x = -x
+ end
+ local z = math.random(1, 5)
+ if math.random(1,2) == 1 then
+ z = -z
+ end
+ obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
+ obj:get_luaentity().timer = time_pick
+ -- FIXME this doesnt work for deactiveted objects
+ if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
+ minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
+ obj:remove()
+ end, obj)
+ end
end
end
end
end
end
+
--[[
minetest.register_on_dieplayer(function(name, pos)
local inv = name:get_inventory()
@@ -137,4 +102,4 @@ minetest.register_on_dieplayer(function(name, pos)
end
end)
]]--
-print("DROPS LOADED!") \ No newline at end of file
+print("DROPS LOADED!")
diff --git a/item_drop/item_entity.lua b/item_drop/item_entity.lua
index 6e479a1..5da8285 100644
--- a/item_drop/item_entity.lua
+++ b/item_drop/item_entity.lua
@@ -24,7 +24,7 @@ minetest.register_entity(":__builtin:item", {
itemstring = '',
physical_state = true,
timer = 0,
-
+
set_item = function(self, itemstring)
self.itemstring = itemstring
local stack = ItemStack(itemstring)
@@ -62,15 +62,21 @@ minetest.register_entity(":__builtin:item", {
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
+ timer = self.timer,
})
end,
- on_activate = function(self, staticdata)
+ on_activate = function(self, staticdata, dtime_s)
if string.sub(staticdata, 1, string.len("return")) == "return" then
local data = minetest.deserialize(staticdata)
if data and type(data) == "table" then
self.itemstring = data.itemstring
self.always_collect = data.always_collect
+ self.timer = data.timer
+ if not self.timer then
+ self.timer = 0
+ end
+ self.timer = self.timer+dtime_s
end
else
self.itemstring = staticdata
@@ -80,18 +86,79 @@ minetest.register_entity(":__builtin:item", {
self.object:setacceleration({x=0, y=-10, z=0})
self:set_item(self.itemstring)
end,
-
+
on_step = function(self, dtime)
+ local time = minetest.setting_get("remove_items")
+ if not time then
+ time = 300
+ end
+ if not self.timer then
+ self.timer = 0
+ end
self.timer = self.timer + dtime
- if (self.timer > 300) then
+ if time ~= 0 and (self.timer > time) then
self.object:remove()
end
+
local p = self.object:getpos()
+
+ local name = minetest.env:get_node(p).name
+ if name == "default:lava_flowing" or name == "default:lava_source" then
+ minetest.sound_play("builtin_item_lava", {pos=self.object:getpos(),gain = 1.0, max_hear_distance = 10})
+ self.object:remove()
+ return
+ end
+
+ if minetest.registered_nodes[name] and minetest.registered_nodes[name].liquidtype == "flowing" then
+ get_flowing_dir = function(self)
+ local pos = self.object:getpos()
+ local param2 = minetest.env:get_node(pos).param2
+ for i,d in ipairs({-1, 1, -1, 1}) do
+ if i<3 then
+ pos.x = pos.x+d
+ else
+ pos.z = pos.z+d
+ end
+
+ local name = minetest.env:get_node(pos).name
+ local par2 = minetest.env:get_node(pos).param2
+ if name == "default:water_flowing" and par2 < param2 then
+ return pos
+ end
+
+ if i<3 then
+ pos.x = pos.x-d
+ else
+ pos.z = pos.z-d
+ end
+ end
+ end
+
+ local vec = get_flowing_dir(self)
+ if vec then
+ local v = self.object:getvelocity()
+ if vec and vec.x-p.x > 0 then
+ self.object:setvelocity({x=0.5,y=v.y,z=0})
+ elseif vec and vec.x-p.x < 0 then
+ self.object:setvelocity({x=-0.5,y=v.y,z=0})
+ elseif vec and vec.z-p.z > 0 then
+ self.object:setvelocity({x=0,y=v.y,z=0.5})
+ elseif vec and vec.z-p.z < 0 then
+ self.object:setvelocity({x=0,y=v.y,z=-0.5})
+ end
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ return
+ end
+ end
+
p.y = p.y - 0.3
local nn = minetest.env:get_node(p).name
- -- If node is not registered or node is walkably solid and resting on nodebox
- local v = self.object:getvelocity()
- if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
+ -- If node is not registered or node is walkably solid
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable then
if self.physical_state then
self.object:setvelocity({x=0,y=0,z=0})
self.object:setacceleration({x=0, y=0, z=0})
@@ -114,13 +181,12 @@ minetest.register_entity(":__builtin:item", {
on_punch = function(self, hitter)
if self.itemstring ~= '' then
- local left = hitter:get_inventory():add_item("main", self.itemstring)
- if not left:is_empty() then
- self.itemstring = left:to_string()
- return
- end
+ hitter:get_inventory():add_item("main", self.itemstring)
end
self.object:remove()
end,
})
-print("ITEM ENTITY LOADED")
+
+if minetest.setting_get("log_mods") then
+ minetest.log("action", "builtin_item loaded")
+end
diff --git a/item_drop/item_entity_old.lua b/item_drop/item_entity_old.lua
new file mode 100644
index 0000000..6e479a1
--- /dev/null
+++ b/item_drop/item_entity_old.lua
@@ -0,0 +1,126 @@
+-- Minetest: builtin/item_entity.lua
+
+function minetest.spawn_item(pos, item)
+ -- Take item in any format
+ local stack = ItemStack(item)
+ local obj = minetest.env:add_entity(pos, "__builtin:item")
+ obj:get_luaentity():set_item(stack:to_string())
+ return obj
+end
+
+minetest.register_entity(":__builtin:item", {
+ initial_properties = {
+ hp_max = 1,
+ physical = true,
+ collisionbox = {-0.17,-0.17,-0.17, 0.17,0.17,0.17},
+ visual = "sprite",
+ visual_size = {x=0.5, y=0.5},
+ textures = {""},
+ spritediv = {x=1, y=1},
+ initial_sprite_basepos = {x=0, y=0},
+ is_visible = false,
+ },
+
+ itemstring = '',
+ physical_state = true,
+ timer = 0,
+
+ set_item = function(self, itemstring)
+ self.itemstring = itemstring
+ local stack = ItemStack(itemstring)
+ local itemtable = stack:to_table()
+ local itemname = nil
+ if itemtable then
+ itemname = stack:to_table().name
+ end
+ local item_texture = nil
+ local item_type = ""
+ if minetest.registered_items[itemname] then
+ item_texture = minetest.registered_items[itemname].inventory_image
+ item_type = minetest.registered_items[itemname].type
+ end
+ prop = {
+ is_visible = true,
+ visual = "sprite",
+ textures = {"unknown_item.png"}
+ }
+ if item_texture and item_texture ~= "" then
+ prop.visual = "sprite"
+ prop.textures = {item_texture}
+ prop.visual_size = {x=0.50, y=0.50}
+ else
+ prop.visual = "wielditem"
+ prop.textures = {itemname}
+ prop.visual_size = {x=0.20, y=0.20}
+ prop.automatic_rotate = math.pi * 0.25
+ end
+ self.object:set_properties(prop)
+ end,
+
+ get_staticdata = function(self)
+ --return self.itemstring
+ return minetest.serialize({
+ itemstring = self.itemstring,
+ always_collect = self.always_collect,
+ })
+ end,
+
+ on_activate = function(self, staticdata)
+ if string.sub(staticdata, 1, string.len("return")) == "return" then
+ local data = minetest.deserialize(staticdata)
+ if data and type(data) == "table" then
+ self.itemstring = data.itemstring
+ self.always_collect = data.always_collect
+ end
+ else
+ self.itemstring = staticdata
+ end
+ self.object:set_armor_groups({immortal=1})
+ self.object:setvelocity({x=0, y=2, z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self:set_item(self.itemstring)
+ end,
+
+ on_step = function(self, dtime)
+ self.timer = self.timer + dtime
+ if (self.timer > 300) then
+ self.object:remove()
+ end
+ local p = self.object:getpos()
+ p.y = p.y - 0.3
+ local nn = minetest.env:get_node(p).name
+ -- If node is not registered or node is walkably solid and resting on nodebox
+ local v = self.object:getvelocity()
+ if not minetest.registered_nodes[nn] or minetest.registered_nodes[nn].walkable and v.y == 0 then
+ if self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=0, z=0})
+ self.physical_state = false
+ self.object:set_properties({
+ physical = false
+ })
+ end
+ else
+ if not self.physical_state then
+ self.object:setvelocity({x=0,y=0,z=0})
+ self.object:setacceleration({x=0, y=-10, z=0})
+ self.physical_state = true
+ self.object:set_properties({
+ physical = true
+ })
+ end
+ end
+ end,
+
+ on_punch = function(self, hitter)
+ if self.itemstring ~= '' then
+ local left = hitter:get_inventory():add_item("main", self.itemstring)
+ if not left:is_empty() then
+ self.itemstring = left:to_string()
+ return
+ end
+ end
+ self.object:remove()
+ end,
+})
+print("ITEM ENTITY LOADED")
diff --git a/item_drop/sounds/item_drop_pickup.1.ogg b/item_drop/sounds/item_drop_pickup.1.ogg
index 2ae432d..f5ea6b9 100644
--- a/item_drop/sounds/item_drop_pickup.1.ogg
+++ b/item_drop/sounds/item_drop_pickup.1.ogg
Binary files differ
diff --git a/item_drop/sounds/item_drop_pickup.2.ogg b/item_drop/sounds/item_drop_pickup.2.ogg
index f58bf08..0ed4869 100644
--- a/item_drop/sounds/item_drop_pickup.2.ogg
+++ b/item_drop/sounds/item_drop_pickup.2.ogg
Binary files differ
diff --git a/item_drop/sounds/item_drop_pickup.3.ogg b/item_drop/sounds/item_drop_pickup.3.ogg
index cf57c94..3e2d1e0 100644
--- a/item_drop/sounds/item_drop_pickup.3.ogg
+++ b/item_drop/sounds/item_drop_pickup.3.ogg
Binary files differ
diff --git a/item_drop/sounds/item_drop_pickup.4.ogg b/item_drop/sounds/item_drop_pickup.4.ogg
index bfe99d9..13430e2 100644
--- a/item_drop/sounds/item_drop_pickup.4.ogg
+++ b/item_drop/sounds/item_drop_pickup.4.ogg
Binary files differ