diff options
Diffstat (limited to 'mining_laser_mk1.lua')
-rw-r--r-- | mining_laser_mk1.lua | 49 |
1 files changed, 25 insertions, 24 deletions
diff --git a/mining_laser_mk1.lua b/mining_laser_mk1.lua index 65ef128..76aaee8 100644 --- a/mining_laser_mk1.lua +++ b/mining_laser_mk1.lua @@ -11,13 +11,13 @@ local laser_shoot = function(itemstack, player, pointed_thing) if obj:get_luaentity().player == nil then obj:get_luaentity().player = player end - obj:setvelocity({x=dir.x*12, y=dir.y*12, z=dir.z*12}) + obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10}) obj:setacceleration({x=0, y=0, z=0}) obj:setyaw(player:get_look_yaw()+math.pi) if obj:get_luaentity().player == nil then obj:get_luaentity().player = player end - obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() + --obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name() minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,}) return true end @@ -88,7 +88,7 @@ LASER_BEAM_ENTITY={ visual_size = {x=0.2, y=0.2}, textures = {"technic:laser_beam_box"}, lastpos={}, - max_range=15, + max_range=10, count=0, -- digger=nil, collisionbox = {0,0,0,0,0,0}, @@ -97,11 +97,15 @@ LASER_BEAM_ENTITY={ LASER_BEAM_ENTITY.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() - local node = minetest.env:get_node(pos) - if self.lastpos.x~=nil then lazer_it (pos, node, self.player) end + if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end + if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then + temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} + temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} + if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end + end self.lastpos={x=pos.x, y=pos.y, z=pos.z} self.count=self.count+1 - if self.count>=self.max_range then self.object:remove() end + if self.count==self.max_range then self.object:remove() end end LASER_BEAM_ENTITYV={ @@ -119,9 +123,12 @@ LASER_BEAM_ENTITYV={ LASER_BEAM_ENTITYV.on_step = function(self, dtime) self.timer=self.timer+dtime local pos = self.object:getpos() - local node = minetest.env:get_node(pos) - if self.lastpos.x~=nil then lazer_it (pos, node, self.player,self.count) end - + if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end + if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then + temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)} + temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)} + if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end + end self.lastpos={x=pos.x, y=pos.y, z=pos.z} self.count=self.count+1 if self.count==self.max_range then self.object:remove() end @@ -131,19 +138,13 @@ end minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY) minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV) -function lazer_it (pos, node, player,count) - if node.name == "air" or node.name == "ignore" then return end - if node.name == "default:lava_source" then return end - if node.name == "default:lava_flowing" then return end - if node.name == "default:water_source" then minetest.env:remove_node(pos) return end - if node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end - pos1={} - pos1.x=math.floor(pos.x) - pos1.y=math.floor(pos.y) - pos1.z=math.floor(pos.z) - - if player then - minetest.node_dig(pos1,node,player) - end - +function lazer_it (pos, player) + local pos1={} +-- pos1.x=math.floor(pos.x) +-- pos1.y=math.floor(pos.y) +-- pos1.z=math.floor(pos.z) + local node = minetest.env:get_node(pos) + if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end + if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end + if player then minetest.node_dig(pos,node,player) end end
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