diff options
Diffstat (limited to 'technic/machines/HV/nuclear_reactor.lua')
-rw-r--r-- | technic/machines/HV/nuclear_reactor.lua | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua index b57faa7..19a3c99 100644 --- a/technic/machines/HV/nuclear_reactor.lua +++ b/technic/machines/HV/nuclear_reactor.lua @@ -293,7 +293,7 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", { tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"}, - groups = {cracky=1, technic_machine=1, radioactive=7, not_in_creative_inventory=1}, + groups = {cracky=1, technic_machine=1, radioactive=7000, not_in_creative_inventory=1}, legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), drop="technic:hv_nuclear_reactor_core", @@ -541,10 +541,10 @@ end -- -- A radioactive node is identified by being in the "radioactive" group, -- and the group value signifies the strength of the radiation source. --- The group value is the distance in metres from a node at which an --- unshielded player will be damaged by 0.25 HP/s. Or, equivalently, it --- is half the square root of the damage rate in HP/s that an unshielded --- player 1 m away will take. +-- The group value is the distance in millimetres from a node at which +-- an unshielded player will be damaged by 0.25 HP/s. Or, equivalently, +-- it is 500 times the square root of the damage rate in HP/s that an +-- unshielded player 1 m away will take. -- -- Shielding is assessed by sampling every 0.25 m along the path -- from the source to the player, ignoring the source node itself. @@ -571,7 +571,7 @@ minetest.register_abm({ chance = 1, action = function (pos, node) local strength = minetest.registered_nodes[node.name].groups.radioactive - for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength + assumed_abdomen_offset_length)) do + for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do if o:is_player() then local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos) local dist_sq = vector.length_square(rel) @@ -586,7 +586,7 @@ minetest.register_abm({ resistance = resistance + node_radiation_resistance(minetest.get_node(intnodepos).name) end end - local dmg_rate = 0.25 * strength*strength * math.exp(-0.0025*resistance) / math.max(0.75, dist_sq) + local dmg_rate = 0.25e-6 * strength*strength * math.exp(-0.0025*resistance) / math.max(0.75, dist_sq) if dmg_rate >= 0.25 then local dmg_int = math.floor(dmg_rate) if math.random() < dmg_rate-dmg_int then @@ -636,7 +636,7 @@ for _, state in ipairs({ "flowing", "source" }) do liquid = 2, hot = 3, igniter = 1, - radioactive = (state == "source" and 32 or 16), + radioactive = (state == "source" and 32000 or 16000), not_in_creative_inventory = (state == "flowing" and 1 or nil), }, }) @@ -656,7 +656,7 @@ minetest.register_node("technic:chernobylite_block", { description = S("Chernobylite Block"), tiles = { "technic_chernobylite_block.png" }, is_ground_content = true, - groups = { cracky=1, radioactive=5, level=2 }, + groups = { cracky=1, radioactive=5000, level=2 }, sounds = default.node_sound_stone_defaults(), light_source = 2, |