summaryrefslogtreecommitdiff
path: root/technic/machines/HV/nuclear_reactor.lua
diff options
context:
space:
mode:
Diffstat (limited to 'technic/machines/HV/nuclear_reactor.lua')
-rw-r--r--technic/machines/HV/nuclear_reactor.lua259
1 files changed, 259 insertions, 0 deletions
diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua
new file mode 100644
index 0000000..80d6bbd
--- /dev/null
+++ b/technic/machines/HV/nuclear_reactor.lua
@@ -0,0 +1,259 @@
+-- The enriched uranium rod driven EU generator.
+-- A very large and advanced machine providing vast amounts of power.
+-- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (24h))
+-- Provides HV EUs that can be down converted as needed.
+--
+-- The nuclear reactor core needs water and a protective shield to work.
+-- This is checked now and then and if the machine is tampered with... BOOM!
+
+local burn_ticks = 7 * 24 * 60 * 60 -- (seconds).
+local power_supply = 100000 -- EUs
+local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff
+
+
+-- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
+minetest.register_craft({
+ output = 'technic:hv_nuclear_reactor_core',
+ recipe = {
+ {'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', '', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
+ }
+})
+
+local generator_formspec =
+ "invsize[8,9;]"..
+ "label[0,0;Nuclear Reactor Rod Compartment]"..
+ "list[current_name;src;2,1;3,2;]"..
+ "list[current_player;main;0,5;8,4;]"
+
+-- "Boxy sphere"
+local nodebox = {
+ { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
+ { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
+ { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
+ { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
+ { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
+ { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
+ { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
+ { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
+ { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
+ { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
+ { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
+ { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
+ { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
+ { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
+ { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
+ { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+}
+
+minetest.register_node("technic:hv_nuclear_reactor_core", {
+ description = "Nuclear Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drawtype="nodebox",
+ paramtype = "light",
+ stack_max = 1,
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ meta:set_string("infotext", "Nuclear Reactor Core")
+ meta:set_int("HV_EU_supply", 0)
+ -- Signal to the switching station that this device burns some
+ -- sort of fuel and needs special handling
+ meta:set_int("HV_EU_from_fuel", 1)
+ meta:set_int("burn_time", 0)
+ meta:set_string("formspec", generator_formspec)
+ local inv = meta:get_inventory()
+ inv:set_size("src", 6)
+ end,
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+minetest.register_node("technic:hv_nuclear_reactor_core_active", {
+ description = "HV Uranium Reactor",
+ tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
+ "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
+ groups = {snappy=2, choppy=2, oddly_breakable_by_hand=2, not_in_creative_inventory=1},
+ legacy_facedir_simple = true,
+ sounds = default.node_sound_wood_defaults(),
+ drop="technic:hv_nuclear_reactor_core",
+ drawtype="nodebox",
+ light_source = 15,
+ paramtype = "light",
+ node_box = {
+ type = "fixed",
+ fixed = nodebox
+ },
+ can_dig = function(pos,player)
+ local meta = minetest.get_meta(pos);
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ minetest.chat_send_player(player:get_player_name(),
+ "Machine cannot be removed because it is not empty");
+ return false
+ else
+ return true
+ end
+ end,
+})
+
+local check_reactor_structure = function(pos)
+ -- The reactor consists of a 9x9x9 cube structure
+ -- A cross section through the middle:
+ -- CCCC CCCC
+ -- CBBB BBBC
+ -- CBSS SSBC
+ -- CBSWWWSBC
+ -- CBSW#WSBC
+ -- CBSW|WSBC
+ -- CBSS|SSBC
+ -- CBBB|BBBC
+ -- CCCC|CCCC
+ -- C = Concrete, B = Blast resistant concrete, S = Stainless Steel,
+ -- W = water node, # = reactor core, | = HV cable
+ -- The man-hole and the HV cable is only in the middle
+ -- The man-hole is optional
+
+ local vm = VoxelManip()
+ local pos1 = vector.subtract(pos, 4)
+ local pos2 = vector.add(pos, 4)
+ local MinEdge, MaxEdge = vm:read_from_map(pos1, pos2)
+ local data = vm:get_data()
+ local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
+
+ local c_concrete = minetest.get_content_id("technic:concrete")
+ local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
+ local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block")
+ local c_water_source = minetest.get_content_id("default:water_source")
+ local c_water_flowing = minetest.get_content_id("default:water_flowing")
+
+ local concretelayer, blastlayer, steellayer, waterlayer = 0, 0, 0, 0
+
+ for z = pos1.z, pos2.z do
+ for y = pos1.y, pos2.y do
+ for x = pos1.x, pos2.x do
+ -- If the position is in the outer layer
+ if x == pos1.x or x == pos2.x or
+ y == pos1.y or y == pos2.y or
+ z == pos1.z or z == pos2.z then
+ if data[area:index(x, y, z)] == c_concrete then
+ concretelayer = concretelayer + 1
+ end
+ elseif x == pos1.x+1 or x == pos2.x-1 or
+ y == pos1.y+1 or y == pos2.y-1 or
+ z == pos1.z+1 or z == pos2.z-1 then
+ if data[area:index(x, y, z)] == c_blast_concrete then
+ blastlayer = blastlayer + 1
+ end
+ elseif x == pos1.x+2 or x == pos2.x-2 or
+ y == pos1.y+2 or y == pos2.y-2 or
+ z == pos1.z+2 or z == pos2.z-2 then
+ if data[area:index(x, y, z)] == c_stainless_steel then
+ steellayer = steellayer + 1
+ end
+ elseif x == pos1.x+3 or x == pos2.x-3 or
+ y == pos1.y+3 or y == pos2.y-3 or
+ z == pos1.z+3 or z == pos2.z-3 then
+ local cid = data[area:index(x, y, z)]
+ if cid == c_water_source or cid == c_water_flowing then
+ waterlayer = waterlayer + 1
+ end
+ end
+ end
+ end
+ end
+ if waterlayer >= 25 and
+ steellayer >= 96 and
+ blastlayer >= 216 and
+ concretelayer >= 384 then
+ return true
+ end
+end
+
+local explode_reactor = function(pos)
+ print("A reactor exploded at "..minetest.pos_to_string(pos))
+end
+
+local function damage_nearby_players(pos)
+ local objs = minetest.get_objects_inside_radius(pos, 4)
+ for _, o in pairs(objs) do
+ if o:is_player() then
+ o:set_hp(math.max(o:get_hp() - 2, 0))
+ end
+ end
+end
+
+minetest.register_abm({
+ nodenames = {"technic:hv_nuclear_reactor_core", "technic:hv_nuclear_reactor_core_active"},
+ interval = 1,
+ chance = 1,
+ action = function(pos, node, active_object_count, active_object_count_wider)
+ local meta = minetest.get_meta(pos)
+ local burn_time = meta:get_int("burn_time") or 0
+
+ if burn_time >= burn_ticks or burn_time == 0 then
+ local inv = meta:get_inventory()
+ if not inv:is_empty("src") then
+ local srclist = inv:get_list("src")
+ local correct_fuel_count = 0
+ for _, srcstack in pairs(srclist) do
+ if srcstack then
+ if srcstack:get_name() == fuel_type then
+ correct_fuel_count = correct_fuel_count + 1
+ end
+ end
+ end
+ -- Check that the reactor is complete as well
+ -- as the correct number of correct fuel
+ if correct_fuel_count == 6 and
+ check_reactor_structure(pos) then
+ meta:set_int("burn_time", 1)
+ hacky_swap_node(pos, "technic:hv_nuclear_reactor_core_active")
+ meta:set_int("HV_EU_supply", power_supply)
+ for idx, srcstack in pairs(srclist) do
+ srcstack:take_item()
+ inv:set_stack("src", idx, srcstack)
+ end
+ return
+ end
+ end
+ meta:set_int("HV_EU_supply", 0)
+ meta:set_int("burn_time", 0)
+ meta:set_string("infotext", "Nuclear Reactor Core (idle)")
+ hacky_swap_node(pos, "technic:hv_nuclear_reactor_core")
+ elseif burn_time > 0 then
+ damage_nearby_players(pos)
+ if not check_reactor_structure(pos) then
+ explode_reactor(pos)
+ end
+ burn_time = burn_time + 1
+ meta:set_int("burn_time", burn_time)
+ local percent = math.floor(burn_time / burn_ticks * 100)
+ meta:set_string("infotext", "Nuclear Reactor Core ("..percent.."%)")
+ meta:set_int("HV_EU_supply", power_supply)
+ end
+ end
+})
+
+technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)
+technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer)
+