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-rw-r--r--technic/machines/HV/nuclear_reactor.lua714
1 files changed, 179 insertions, 535 deletions
diff --git a/technic/machines/HV/nuclear_reactor.lua b/technic/machines/HV/nuclear_reactor.lua
index 3aa1ba8..16bb928 100644
--- a/technic/machines/HV/nuclear_reactor.lua
+++ b/technic/machines/HV/nuclear_reactor.lua
@@ -1,34 +1,34 @@
--- The enriched uranium rod driven EU generator.
--- A very large and advanced machine providing vast amounts of power.
--- Very efficient but also expensive to run as it needs uranium. (10000EU 86400 ticks (one week))
--- Provides HV EUs that can be down converted as needed.
---
--- The nuclear reactor core needs water and a protective shield to work.
--- This is checked now and then and if the machine is tampered with... BOOM!
-
-local burn_ticks = 7 * 24 * 60 * 60 -- (seconds).
-local power_supply = 100000 -- EUs
-local fuel_type = "technic:uranium_fuel" -- The reactor burns this stuff
+--[[
+ The enriched uranium rod driven EU generator.
+A very large and advanced machine providing vast amounts of power.
+Very efficient but also expensive to run as it needs uranium.
+Provides 10000 HV EUs for one week (only counted when loaded).
+
+The nuclear reactor core requires a casing of water and a protective
+shield to work. This is checked now and then and if the casing is not
+intact the reactor will melt down!
+--]]
+
+local burn_ticks = 7 * 24 * 60 * 60 -- Seconds
+local power_supply = 100000 -- EUs
+local fuel_type = "technic:uranium_fuel" -- The reactor burns this
local S = technic.getter
-if not vector.length_square then
- vector.length_square = function (v)
- return v.x*v.x + v.y*v.y + v.z*v.z
- end
-end
+local reactor_desc = S("@1 Nuclear Reactor Core", S("HV")),
--- FIXME: recipe must make more sense like a rod recepticle, steam chamber, HV generator?
+
+-- FIXME: Recipe should make more sense like a rod recepticle, steam chamber, HV generator?
minetest.register_craft({
output = 'technic:hv_nuclear_reactor_core',
recipe = {
{'technic:carbon_plate', 'default:obsidian_glass', 'technic:carbon_plate'},
{'technic:composite_plate', 'technic:machine_casing', 'technic:composite_plate'},
- {'technic:stainless_steel_ingot', 'technic:hv_cable0', 'technic:stainless_steel_ingot'},
+ {'technic:stainless_steel_ingot', 'technic:hv_cable', 'technic:stainless_steel_ingot'},
}
})
-local generator_formspec =
+local reactor_formspec =
"invsize[8,9;]"..
"label[0,0;"..S("Nuclear Reactor Rod Compartment").."]"..
"list[current_name;src;2,1;3,2;]"..
@@ -36,103 +36,113 @@ local generator_formspec =
"listring[]"
-- "Boxy sphere"
-local nodebox = {
- { -0.353, -0.353, -0.353, 0.353, 0.353, 0.353 }, -- Box
- { -0.495, -0.064, -0.064, 0.495, 0.064, 0.064 }, -- Circle +-x
- { -0.483, -0.128, -0.128, 0.483, 0.128, 0.128 },
- { -0.462, -0.191, -0.191, 0.462, 0.191, 0.191 },
- { -0.433, -0.249, -0.249, 0.433, 0.249, 0.249 },
- { -0.397, -0.303, -0.303, 0.397, 0.303, 0.303 },
- { -0.305, -0.396, -0.305, 0.305, 0.396, 0.305 }, -- Circle +-y
- { -0.250, -0.432, -0.250, 0.250, 0.432, 0.250 },
- { -0.191, -0.461, -0.191, 0.191, 0.461, 0.191 },
- { -0.130, -0.482, -0.130, 0.130, 0.482, 0.130 },
- { -0.066, -0.495, -0.066, 0.066, 0.495, 0.066 },
- { -0.064, -0.064, -0.495, 0.064, 0.064, 0.495 }, -- Circle +-z
- { -0.128, -0.128, -0.483, 0.128, 0.128, 0.483 },
- { -0.191, -0.191, -0.462, 0.191, 0.191, 0.462 },
- { -0.249, -0.249, -0.433, 0.249, 0.249, 0.433 },
- { -0.303, -0.303, -0.397, 0.303, 0.303, 0.397 },
+local node_box = {
+ {-0.353, -0.353, -0.353, 0.353, 0.353, 0.353}, -- Box
+ {-0.495, -0.064, -0.064, 0.495, 0.064, 0.064}, -- Circle +-x
+ {-0.483, -0.128, -0.128, 0.483, 0.128, 0.128},
+ {-0.462, -0.191, -0.191, 0.462, 0.191, 0.191},
+ {-0.433, -0.249, -0.249, 0.433, 0.249, 0.249},
+ {-0.397, -0.303, -0.303, 0.397, 0.303, 0.303},
+ {-0.305, -0.396, -0.305, 0.305, 0.396, 0.305}, -- Circle +-y
+ {-0.250, -0.432, -0.250, 0.250, 0.432, 0.250},
+ {-0.191, -0.461, -0.191, 0.191, 0.461, 0.191},
+ {-0.130, -0.482, -0.130, 0.130, 0.482, 0.130},
+ {-0.066, -0.495, -0.066, 0.066, 0.495, 0.066},
+ {-0.064, -0.064, -0.495, 0.064, 0.064, 0.495}, -- Circle +-z
+ {-0.128, -0.128, -0.483, 0.128, 0.128, 0.483},
+ {-0.191, -0.191, -0.462, 0.191, 0.191, 0.462},
+ {-0.249, -0.249, -0.433, 0.249, 0.249, 0.433},
+ {-0.303, -0.303, -0.397, 0.303, 0.303, 0.397},
}
+local SS_OFF = 0
+local SS_DANGER = 1
+local SS_CLEAR = 2
+
local reactor_siren = {}
-local function siren_set_state(pos, newstate)
+local function siren_set_state(pos, state)
local hpos = minetest.hash_node_position(pos)
local siren = reactor_siren[hpos]
if not siren then
- if newstate == "off" then return end
- siren = {state="off"}
+ if state == SS_OFF then return end
+ siren = {state=SS_OFF}
reactor_siren[hpos] = siren
end
- if newstate == "danger" and siren.state ~= "danger" then
+ if state == SS_DANGER and siren.state ~= SS_DANGER then
if siren.handle then minetest.sound_stop(siren.handle) end
- siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop", {pos=pos, gain=1.5, loop=true, max_hear_distance=48})
- siren.state = "danger"
- elseif newstate == "clear" then
+ siren.handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_danger_loop",
+ {pos=pos, gain=1.5, loop=true, max_hear_distance=48})
+ siren.state = SS_DANGER
+ elseif state == SS_CLEAR then
if siren.handle then minetest.sound_stop(siren.handle) end
- local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear", {pos=pos, gain=1.5, loop=false, max_hear_distance=48})
+ local clear_handle = minetest.sound_play("technic_hv_nuclear_reactor_siren_clear",
+ {pos=pos, gain=1.5, loop=false, max_hear_distance=48})
siren.handle = clear_handle
- siren.state = "clear"
- minetest.after(10, function ()
- if siren.handle == clear_handle then
- minetest.sound_stop(clear_handle)
- if reactor_siren[hpos] == siren then
- reactor_siren[hpos] = nil
- end
+ siren.state = SS_CLEAR
+ minetest.after(10, function()
+ if siren.handle ~= clear_handle then return end
+ minetest.sound_stop(clear_handle)
+ if reactor_siren[hpos] == siren then
+ reactor_siren[hpos] = nil
end
end)
- elseif newstate == "off" and siren.state ~= "off" then
+ elseif state == SS_OFF and siren.state ~= SS_OFF then
if siren.handle then minetest.sound_stop(siren.handle) end
- siren.handle = nil
reactor_siren[hpos] = nil
end
end
+
local function siren_danger(pos, meta)
meta:set_int("siren", 1)
- siren_set_state(pos, "danger")
+ siren_set_state(pos, SS_DANGER)
end
+
local function siren_clear(pos, meta)
if meta:get_int("siren") ~= 0 then
- siren_set_state(pos, "clear")
+ siren_set_state(pos, SS_CLEAR)
meta:set_int("siren", 0)
end
end
--- The standard reactor structure consists of a 9x9x9 cube. A cross
--- section through the middle:
---
--- CCCC CCCC
--- CBBB BBBC
--- CBSS SSBC
--- CBSWWWSBC
--- CBSW#WSBC
--- CBSW|WSBC
--- CBSS|SSBC
--- CBBB|BBBC
--- CCCC|CCCC
--- C = Concrete, B = Blast-resistant concrete, S = Stainless Steel,
--- W = water node, # = reactor core, | = HV cable
---
--- The man-hole and the HV cable are only in the middle, and the man-hole
--- is optional.
---
--- For the reactor to operate and not melt down, it insists on the inner
--- 7x7x7 portion (from the core out to the blast-resistant concrete)
--- being intact. Intactness only depends on the number of nodes of the
--- right type in each layer. The water layer must have water in all but
--- at most one node; the steel and blast-resistant concrete layers must
--- have the right material in all but at most two nodes. The permitted
--- gaps are meant for the cable and man-hole, but can actually be anywhere
--- and contain anything. For the reactor to be useful, a cable must
--- connect to the core, but it can go in any direction.
---
--- The outer concrete layer of the standard structure is not required
--- for the reactor to operate. It is noted here because it used to
--- be mandatory, and for historical reasons (that it predates the
--- implementation of radiation) it needs to continue being adequate
--- shielding of legacy reactors. If it ever ceases to be adequate
--- shielding for new reactors, legacy ones should be grandfathered.
-local reactor_structure_badness = function(pos)
+--[[
+The standard reactor structure consists of a 9x9x9 cube. A cross
+section through the middle:
+
+ CCCC CCCC
+ CBBB BBBC
+ CBLL LLBC
+ CBLWWWLBC
+ CBLW#WLBC
+ CBLW|WLBC
+ CBLL|LLBC
+ CBBB|BBBC
+ CCCC|CCCC
+ C = Concrete, B = Blast-resistant concrete, L = Lead,
+ W = water node, # = reactor core, | = HV cable
+
+The man-hole is optional (but necessary for refueling).
+
+For the reactor to operate and not melt down, it insists on the inner
+7x7x7 portion (from the core out to the blast-resistant concrete)
+being intact. Intactness only depends on the number of nodes of the
+right type in each layer. The water layer must have water in all but
+at most one node; the steel and blast-resistant concrete layers must
+have the right material in all but at most two nodes. The permitted
+gaps are meant for the cable and man-hole, but can actually be anywhere
+and contain anything. For the reactor to be useful, a cable must
+connect to the core, but it can go in any direction.
+
+The outer concrete layer of the standard structure is not required
+for the reactor to operate. It is noted here because it used to
+be mandatory, and for historical reasons (that it predates the
+implementation of radiation) it needs to continue being adequate
+shielding of legacy reactors. If it ever ceases to be adequate
+shielding for new reactors, legacy ones should be grandfathered.
+
+For legacy reasons, if the reactor has a stainless steel layer instead
+of a lead layer it will be converted to a lead layer.
+--]]
+local function reactor_structure_badness(pos)
local vm = VoxelManip()
local pos1 = vector.subtract(pos, 3)
local pos2 = vector.add(pos, 3)
@@ -141,11 +151,12 @@ local reactor_structure_badness = function(pos)
local area = VoxelArea:new({MinEdge=MinEdge, MaxEdge=MaxEdge})
local c_blast_concrete = minetest.get_content_id("technic:blast_resistant_concrete")
- local c_stainless_steel = minetest.get_content_id("technic:stainless_steel_block")
+ local c_lead = minetest.get_content_id("technic:lead_block")
+ local c_steel = minetest.get_content_id("technic:stainless_steel_block")
local c_water_source = minetest.get_content_id("default:water_source")
local c_water_flowing = minetest.get_content_id("default:water_flowing")
- local blastlayer, steellayer, waterlayer = 0, 0, 0
+ local blast_layer, steel_layer, lead_layer, water_layer = 0, 0, 0, 0
for z = pos1.z, pos2.z do
for y = pos1.y, pos2.y do
@@ -155,38 +166,63 @@ local reactor_structure_badness = function(pos)
y == pos1.y or y == pos2.y or
z == pos1.z or z == pos2.z then
if cid == c_blast_concrete then
- blastlayer = blastlayer + 1
+ blast_layer = blast_layer + 1
end
elseif x == pos1.x+1 or x == pos2.x-1 or
- y == pos1.y+1 or y == pos2.y-1 or
- z == pos1.z+1 or z == pos2.z-1 then
- if cid == c_stainless_steel then
- steellayer = steellayer + 1
+ y == pos1.y+1 or y == pos2.y-1 or
+ z == pos1.z+1 or z == pos2.z-1 then
+ if cid == c_lead then
+ lead_layer = lead_layer + 1
+ elseif cid == c_steel then
+ steel_layer = steel_layer + 1
end
elseif x == pos1.x+2 or x == pos2.x-2 or
- y == pos1.y+2 or y == pos2.y-2 or
- z == pos1.z+2 or z == pos2.z-2 then
+ y == pos1.y+2 or y == pos2.y-2 or
+ z == pos1.z+2 or z == pos2.z-2 then
if cid == c_water_source or cid == c_water_flowing then
- waterlayer = waterlayer + 1
+ water_layer = water_layer + 1
end
end
end
end
end
- if waterlayer > 25 then waterlayer = 25 end
- if steellayer > 96 then steellayer = 96 end
- if blastlayer > 216 then blastlayer = 216 end
- return (25 - waterlayer) + (96 - steellayer) + (216 - blastlayer)
+
+ if steel_layer >= 96 then
+ for z = pos1.z+1, pos2.z-1 do
+ for y = pos1.y+1, pos2.y-1 do
+ for x = pos1.x+1, pos2.x-1 do
+ local vi = area:index(x, y, z)
+ if x == pos1.x+1 or x == pos2.x-1 or
+ y == pos1.y+1 or y == pos2.y-1 or
+ z == pos1.z+1 or z == pos2.z-1 then
+ if data[vi] == c_steel then
+ data[vi] = c_lead
+ end
+ end
+ end
+ end
+ end
+ vm:set_data(data)
+ vm:write_to_map()
+ lead_layer = steel_layer
+ end
+
+ if water_layer > 25 then water_layer = 25 end
+ if lead_layer > 96 then lead_layer = 96 end
+ if blast_layer > 216 then blast_layer = 216 end
+ return (25 - water_layer) + (96 - lead_layer) + (216 - blast_layer)
end
-local function meltdown_reactor(pos)
- print("A reactor melted down at "..minetest.pos_to_string(pos))
+
+local function melt_down_reactor(pos)
+ minetest.log("action", "A reactor melted down at "..minetest.pos_to_string(pos))
minetest.set_node(pos, {name="technic:corium_source"})
end
+
minetest.register_abm({
nodenames = {"technic:hv_nuclear_reactor_core_active"},
- interval = 1,
+ interval = 4,
chance = 1,
action = function (pos, node)
local meta = minetest.get_meta(pos)
@@ -194,14 +230,14 @@ minetest.register_abm({
local accum_badness = meta:get_int("structure_accumulated_badness")
if badness == 0 then
if accum_badness ~= 0 then
- meta:set_int("structure_accumulated_badness", accum_badness - 1)
+ meta:set_int("structure_accumulated_badness", accum_badness - 4)
siren_clear(pos, meta)
end
else
siren_danger(pos, meta)
accum_badness = accum_badness + badness
- if accum_badness >= 100 then
- meltdown_reactor(pos)
+ if accum_badness >= 25 then
+ melt_down_reactor(pos)
else
meta:set_int("structure_accumulated_badness", accum_badness)
end
@@ -209,40 +245,36 @@ minetest.register_abm({
end,
})
-local run = function(pos, node)
+local function run(pos, node)
local meta = minetest.get_meta(pos)
- local machine_name = S("Nuclear %s Generator Core"):format("HV")
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
local inv = meta:get_inventory()
if not inv:is_empty("src") then
- local srclist = inv:get_list("src")
+ local src_list = inv:get_list("src")
local correct_fuel_count = 0
- for _, srcstack in pairs(srclist) do
- if srcstack then
- if srcstack:get_name() == fuel_type then
- correct_fuel_count = correct_fuel_count + 1
- end
+ for _, src_stack in pairs(src_list) do
+ if src_stack and src_stack:get_name() == fuel_type then
+ correct_fuel_count = correct_fuel_count + 1
end
end
- -- Check that the reactor is complete as well
- -- as the correct number of correct fuel
+ -- Check that the reactor is complete and has the correct fuel
if correct_fuel_count == 6 and
- reactor_structure_badness(pos) == 0 then
+ reactor_structure_badness(pos) == 0 then
meta:set_int("burn_time", 1)
technic.swap_node(pos, "technic:hv_nuclear_reactor_core_active")
meta:set_int("HV_EU_supply", power_supply)
- for idx, srcstack in pairs(srclist) do
- srcstack:take_item()
- inv:set_stack("src", idx, srcstack)
+ for idx, src_stack in pairs(src_list) do
+ src_stack:take_item()
+ inv:set_stack("src", idx, src_stack)
end
return
end
end
meta:set_int("HV_EU_supply", 0)
meta:set_int("burn_time", 0)
- meta:set_string("infotext", S("%s Idle"):format(machine_name))
+ meta:set_string("infotext", S("%s Idle"):format(reactor_desc))
technic.swap_node(pos, "technic:hv_nuclear_reactor_core")
meta:set_int("structure_accumulated_badness", 0)
siren_clear(pos, meta)
@@ -250,40 +282,33 @@ local run = function(pos, node)
burn_time = burn_time + 1
meta:set_int("burn_time", burn_time)
local percent = math.floor(burn_time / burn_ticks * 100)
- meta:set_string("infotext", machine_name.." ("..percent.."%)")
+ meta:set_string("infotext", reactor_desc.." ("..percent.."%)")
meta:set_int("HV_EU_supply", power_supply)
end
end
minetest.register_node("technic:hv_nuclear_reactor_core", {
- description = S("Nuclear %s Generator Core"):format("HV"),
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- groups = {cracky=1, technic_machine=1},
+ description = reactor_desc,
+ tiles = {"technic_hv_nuclear_reactor_core.png"},
+ groups = {cracky=1, technic_machine=1, technic_hv=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
- drawtype="nodebox",
+ drawtype = "nodebox",
paramtype = "light",
stack_max = 1,
node_box = {
type = "fixed",
- fixed = nodebox
+ fixed = node_box
},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
- meta:set_string("infotext", S("Nuclear %s Generator Core"):format("HV"))
- meta:set_int("HV_EU_supply", 0)
- -- Signal to the switching station that this device burns some
- -- sort of fuel and needs special handling
- meta:set_int("HV_EU_from_fuel", 1)
- meta:set_int("burn_time", 0)
- meta:set_string("formspec", generator_formspec)
+ meta:set_string("infotext", reactor_desc)
+ meta:set_string("formspec", reactor_formspec)
local inv = meta:get_inventory()
inv:set_size("src", 6)
- end,
+ end,
can_dig = technic.machine_can_dig,
- on_destruct = function(pos) siren_set_state(pos, "off") end,
+ on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
@@ -291,23 +316,22 @@ minetest.register_node("technic:hv_nuclear_reactor_core", {
})
minetest.register_node("technic:hv_nuclear_reactor_core_active", {
- tiles = {"technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png",
- "technic_hv_nuclear_reactor_core.png", "technic_hv_nuclear_reactor_core.png"},
- groups = {cracky=1, technic_machine=1, radioactive=11000, not_in_creative_inventory=1},
+ tiles = {"technic_hv_nuclear_reactor_core.png"},
+ groups = {cracky=1, technic_machine=1, technic_hv=1,
+ radioactive=4, not_in_creative_inventory=1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
- drop="technic:hv_nuclear_reactor_core",
- drawtype="nodebox",
- light_source = 15,
+ drop = "technic:hv_nuclear_reactor_core",
+ drawtype = "nodebox",
+ light_source = 14,
paramtype = "light",
node_box = {
type = "fixed",
- fixed = nodebox
+ fixed = node_box
},
can_dig = technic.machine_can_dig,
- after_dig_node = meltdown_reactor,
- on_destruct = function(pos) siren_set_state(pos, "off") end,
+ after_dig_node = melt_down_reactor,
+ on_destruct = function(pos) siren_set_state(pos, SS_OFF) end,
allow_metadata_inventory_put = technic.machine_inventory_put,
allow_metadata_inventory_take = technic.machine_inventory_take,
allow_metadata_inventory_move = technic.machine_inventory_move,
@@ -318,10 +342,10 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
end,
on_timer = function(pos, node)
local meta = minetest.get_meta(pos)
-
+
-- Connected back?
if meta:get_int("HV_EU_timeout") > 0 then return false end
-
+
local burn_time = meta:get_int("burn_time") or 0
if burn_time >= burn_ticks or burn_time == 0 then
@@ -332,7 +356,7 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
siren_clear(pos, meta)
return false
end
-
+
meta:set_int("burn_time", burn_time + 1)
return true
end,
@@ -341,383 +365,3 @@ minetest.register_node("technic:hv_nuclear_reactor_core_active", {
technic.register_machine("HV", "technic:hv_nuclear_reactor_core", technic.producer)
technic.register_machine("HV", "technic:hv_nuclear_reactor_core_active", technic.producer)
--- radioactivity
-
--- Radiation resistance represents the extent to which a material
--- attenuates radiation passing through it; i.e., how good a radiation
--- shield it is. This is identified per node type. For materials that
--- exist in real life, the radiation resistance value that this system
--- uses for a node type consisting of a solid cube of that material is the
--- (approximate) number of halvings of ionising radiation that is achieved
--- by a metre of the material in real life. This is approximately
--- proportional to density, which provides a good way to estimate it.
--- Homogeneous mixtures of materials have radiation resistance computed
--- by a simple weighted mean. Note that the amount of attenuation that
--- a material achieves in-game is not required to be (and is not) the
--- same as the attenuation achieved in real life.
---
--- Radiation resistance for a node type may be specified in the node
--- definition, under the key "radiation_resistance". As an interim
--- measure, until node definitions widely include this, this code
--- knows a bunch of values for particular node types in several mods,
--- and values for groups of node types. The node definition takes
--- precedence if it specifies a value. Nodes for which no value at
--- all is known are taken to provide no radiation resistance at all;
--- this is appropriate for the majority of node types. Only node types
--- consisting of a fairly homogeneous mass of material should report
--- non-zero radiation resistance; anything with non-uniform geometry
--- or complex internal structure should show no radiation resistance.
--- Fractional resistance values are permitted; two significant figures
--- is the recommended precision.
-local default_radiation_resistance_per_node = {
- ["default:brick"] = 13,
- ["default:bronzeblock"] = 45,
- ["default:clay"] = 15,
- ["default:coalblock"] = 9.6,
- ["default:cobble"] = 15,
- ["default:copperblock"] = 46,
- ["default:desert_cobble"] = 15,
- ["default:desert_sand"] = 10,
- ["default:desert_stone"] = 17,
- ["default:desert_stonebrick"] = 17,
- ["default:diamondblock"] = 24,
- ["default:dirt"] = 8.2,
- ["default:dirt_with_grass"] = 8.2,
- ["default:dirt_with_grass_footsteps"] = 8.2,
- ["default:dirt_with_snow"] = 8.2,
- ["default:glass"] = 17,
- ["default:goldblock"] = 170,
- ["default:gravel"] = 10,
- ["default:ice"] = 5.6,
- ["default:lava_flowing"] = 8.5,
- ["default:lava_source"] = 17,
- ["default:mese"] = 21,
- ["default:mossycobble"] = 15,
- ["default:nyancat"] = 1000,
- ["default:nyancat_rainbow"] = 1000,
- ["default:obsidian"] = 18,
- ["default:obsidian_glass"] = 18,
- ["default:sand"] = 10,
- ["default:sandstone"] = 15,
- ["default:sandstonebrick"] = 15,
- ["default:snowblock"] = 1.7,
- ["default:steelblock"] = 40,
- ["default:stone"] = 17,
- ["default:stone_with_coal"] = 16,
- ["default:stone_with_copper"] = 20,
- ["default:stone_with_diamond"] = 18,
- ["default:stone_with_gold"] = 34,
- ["default:stone_with_iron"] = 20,
- ["default:stone_with_mese"] = 17,
- ["default:stonebrick"] = 17,
- ["default:water_flowing"] = 2.8,
- ["default:water_source"] = 5.6,
- ["farming:desert_sand_soil"] = 10,
- ["farming:desert_sand_soil_wet"] = 10,
- ["farming:soil"] = 8.2,
- ["farming:soil_wet"] = 8.2,
- ["glooptest:akalin_crystal_glass"] = 21,
- ["glooptest:akalinblock"] = 40,
- ["glooptest:alatro_crystal_glass"] = 21,
- ["glooptest:alatroblock"] = 40,
- ["glooptest:amethystblock"] = 18,
- ["glooptest:arol_crystal_glass"] = 21,
- ["glooptest:crystal_glass"] = 21,
- ["glooptest:emeraldblock"] = 19,
- ["glooptest:heavy_crystal_glass"] = 21,
- ["glooptest:mineral_akalin"] = 20,
- ["glooptest:mineral_alatro"] = 20,
- ["glooptest:mineral_amethyst"] = 17,
- ["glooptest:mineral_arol"] = 20,
- ["glooptest:mineral_desert_coal"] = 16,
- ["glooptest:mineral_desert_iron"] = 20,
- ["glooptest:mineral_emerald"] = 17,
- ["glooptest:mineral_kalite"] = 20,
- ["glooptest:mineral_ruby"] = 18,
- ["glooptest:mineral_sapphire"] = 18,
- ["glooptest:mineral_talinite"] = 20,
- ["glooptest:mineral_topaz"] = 18,
- ["glooptest:reinforced_crystal_glass"] = 21,
- ["glooptest:rubyblock"] = 27,
- ["glooptest:sapphireblock"] = 27,
- ["glooptest:talinite_crystal_glass"] = 21,
- ["glooptest:taliniteblock"] = 40,
- ["glooptest:topazblock"] = 24,
- ["mesecons_extrawires:mese_powered"] = 21,
- ["moreblocks:cactus_brick"] = 13,
- ["moreblocks:cactus_checker"] = 8.5,
- ["moreblocks:circle_stone_bricks"] = 17,
- ["moreblocks:clean_glass"] = 17,
- ["moreblocks:coal_checker"] = 9.0,
- ["moreblocks:coal_glass"] = 17,
- ["moreblocks:coal_stone"] = 17,
- ["moreblocks:coal_stone_bricks"] = 17,
- ["moreblocks:glow_glass"] = 17,
- ["moreblocks:grey_bricks"] = 15,
- ["moreblocks:iron_checker"] = 11,
- ["moreblocks:iron_glass"] = 17,
- ["moreblocks:iron_stone"] = 17,
- ["moreblocks:iron_stone_bricks"] = 17,
- ["moreblocks:plankstone"] = 9.3,
- ["moreblocks:split_stone_tile"] = 15,
- ["moreblocks:split_stone_tile_alt"] = 15,
- ["moreblocks:stone_tile"] = 15,
- ["moreblocks:super_glow_glass"] = 17,
- ["moreblocks:tar"] = 7.0,
- ["moreblocks:wood_tile"] = 1.7,
- ["moreblocks:wood_tile_center"] = 1.7,
- ["moreblocks:wood_tile_down"] = 1.7,
- ["moreblocks:wood_tile_flipped"] = 1.7,
- ["moreblocks:wood_tile_full"] = 1.7,
- ["moreblocks:wood_tile_left"] = 1.7,
- ["moreblocks:wood_tile_right"] = 1.7,
- ["moreblocks:wood_tile_up"] = 1.7,
- ["moreores:mineral_mithril"] = 18,
- ["moreores:mineral_silver"] = 21,
- ["moreores:mineral_tin"] = 19,
- ["moreores:mithril_block"] = 26,
- ["moreores:silver_block"] = 53,
- ["moreores:tin_block"] = 37,
- ["snow:snow_brick"] = 2.8,
- ["technic:brass_block"] = 43,
- ["technic:carbon_steel_block"] = 40,
- ["technic:cast_iron_block"] = 40,
- ["technic:chernobylite_block"] = 40,
- ["technic:chromium_block"] = 37,
- ["technic:corium_flowing"] = 40,
- ["technic:corium_source"] = 80,
- ["technic:granite"] = 18,
- ["technic:lead_block"] = 80,
- ["technic:marble"] = 18,
- ["technic:marble_bricks"] = 18,
- ["technic:mineral_chromium"] = 19,
- ["technic:mineral_uranium"] = 71,
- ["technic:mineral_zinc"] = 19,
- ["technic:stainless_steel_block"] = 40,
- ["technic:zinc_block"] = 36,
- ["tnt:tnt"] = 11,
- ["tnt:tnt_burning"] = 11,
-}
-local default_radiation_resistance_per_group = {
- concrete = 16,
- tree = 3.4,
- uranium_block = 500,
- wood = 1.7,
-}
-local cache_radiation_resistance = {}
-local function node_radiation_resistance(nodename)
- local eff = cache_radiation_resistance[nodename]
- if eff then return eff end
- local def = minetest.registered_nodes[nodename] or {groups={}}
- eff = def.radiation_resistance or default_radiation_resistance_per_node[nodename]
- if not eff then
- for g, v in pairs(def.groups) do
- if v > 0 and default_radiation_resistance_per_group[g] then
- eff = default_radiation_resistance_per_group[g]
- break
- end
- end
- end
- if not eff then eff = 0 end
- cache_radiation_resistance[nodename] = eff
- return eff
-end
-
--- Radioactive nodes cause damage to nearby players. The damage
--- effect depends on the intrinsic strength of the radiation source,
--- the distance between the source and the player, and the shielding
--- effect of the intervening material. These determine a rate of damage;
--- total damage caused is the integral of this over time.
---
--- In the absence of effective shielding, for a specific source the
--- damage rate varies realistically in inverse proportion to the square
--- of the distance. (Distance is measured to the player's abdomen,
--- not to the nominal player position which corresponds to the foot.)
--- However, if the player is inside a non-walkable (liquid or gaseous)
--- radioactive node, the nominal distance could go to zero, yielding
--- infinite damage. In that case, the player's body is displacing the
--- radioactive material, so the effective distance should remain non-zero.
--- We therefore apply a lower distance bound of sqrt(0.75) m, which is
--- the maximum distance one can get from the node centre within the node.
---
--- A radioactive node is identified by being in the "radioactive" group,
--- and the group value signifies the strength of the radiation source.
--- The group value is the distance in millimetres from a node at which
--- an unshielded player will be damaged by 0.25 HP/s. Or, equivalently,
--- it is 2000 times the square root of the damage rate in HP/s that an
--- unshielded player 1 m away will take.
---
--- Shielding is assessed by sampling every 0.25 m along the path
--- from the source to the player, ignoring the source node itself.
--- The summed shielding values from the sampled nodes yield a measure
--- of the total amount of shielding on the path. As in reality,
--- shielding causes exponential attenuation of radiation. However, the
--- effect is scaled down relative to real life. A metre of a node with
--- radiation resistance value R yields attenuation of sqrt(R)*0.1 nepers.
--- (In real life it would be about R*0.69 nepers, by the definition
--- of the radiation resistance values.) The sqrt part of this formula
--- scales down the differences between shielding types, reflecting the
--- game's simplification of making expensive materials such as gold
--- readily available in cubic metres. The multiplicative factor in the
--- formula scales down the difference between shielded and unshielded
--- safe distances, avoiding the latter becoming impractically large.
---
--- Damage is processed at rates down to 0.25 HP/s, which in the absence of
--- shielding is attained at the distance specified by the "radioactive"
--- group value. Computed damage rates below 0.25 HP/s result in no
--- damage at all to the player. This gives the player an opportunity
--- to be safe, and limits the range at which source/player interactions
--- need to be considered.
-local assumed_abdomen_offset = vector.new(0, 1, 0)
-local assumed_abdomen_offset_length = vector.length(assumed_abdomen_offset)
-local cache_scaled_shielding = {}
-
-local damage_enabled = minetest.setting_getbool("enable_damage")
-
-if damage_enabled then
- minetest.register_abm({
- nodenames = {"group:radioactive"},
- interval = 1,
- chance = 1,
- action = function (pos, node)
- local strength = minetest.registered_nodes[node.name].groups.radioactive
- for _, o in ipairs(minetest.get_objects_inside_radius(pos, strength*0.001 + assumed_abdomen_offset_length)) do
- if o:is_player() then
- local rel = vector.subtract(vector.add(o:getpos(), assumed_abdomen_offset), pos)
- local dist_sq = vector.length_square(rel)
- local dist = math.sqrt(dist_sq)
- local dirstep = dist == 0 and vector.new(0,0,0) or vector.divide(rel, dist*4)
- local intpos = pos
- local shielding = 0
- for intdist = 0.25, dist, 0.25 do
- intpos = vector.add(intpos, dirstep)
- local intnodepos = vector.round(intpos)
- if not vector.equals(intnodepos, pos) then
- local sname = minetest.get_node(intnodepos).name
- local sval = cache_scaled_shielding[sname]
- if not sval then
- sval = math.sqrt(node_radiation_resistance(sname)) * -0.025
- cache_scaled_shielding[sname] = sval
- end
- shielding = shielding + sval
- end
- end
- local dmg_rate = 0.25e-6 * strength*strength * math.exp(shielding) / math.max(0.75, dist_sq)
- if dmg_rate >= 0.25 then
- local dmg_int = math.floor(dmg_rate)
- if math.random() < dmg_rate-dmg_int then
- dmg_int = dmg_int + 1
- end
- if dmg_int > 0 then
- o:set_hp(math.max(o:get_hp() - dmg_int, 0))
- end
- end
- end
- end
- end,
- })
-end
-
--- radioactive materials that can result from destroying a reactor
-local corium_griefing = 1
-if (not technic.config:get_bool("enable_corium_griefing")) then
- corium_griefing = 0
-end
-
-for _, state in ipairs({ "flowing", "source" }) do
- minetest.register_node("technic:corium_"..state, {
- description = S(state == "source" and "Corium Source" or "Flowing Corium"),
- drawtype = (state == "source" and "liquid" or "flowingliquid"),
- [state == "source" and "tiles" or "special_tiles"] = {{
- name = "technic_corium_"..state.."_animated.png",
- animation = {
- type = "vertical_frames",
- aspect_w = 16,
- aspect_h = 16,
- length = 3.0,
- },
- }},
- paramtype = "light",
- paramtype2 = (state == "flowing" and "flowingliquid" or nil),
- light_source = (state == "source" and 8 or 5),
- walkable = false,
- pointable = false,
- diggable = false,
- buildable_to = true,
- drop = "",
- drowning = 1,
- liquidtype = state,
- liquid_alternative_flowing = "technic:corium_flowing",
- liquid_alternative_source = "technic:corium_source",
- liquid_viscosity = LAVA_VISC,
- liquid_renewable = false,
- damage_per_second = 6,
- post_effect_color = { a=192, r=80, g=160, b=80 },
- groups = {
- liquid = 2,
- hot = 3,
- igniter = corium_griefing,
- radioactive = (state == "source" and 32000 or 16000),
- not_in_creative_inventory = (state == "flowing" and 1 or nil),
- },
- })
-end
-
-if bucket and bucket.register_liquid then
- bucket.register_liquid(
- "technic:corium_source",
- "technic:corium_flowing",
- "technic:bucket_corium",
- "technic_bucket_corium.png",
- "Corium Bucket"
- )
-end
-
-minetest.register_node("technic:chernobylite_block", {
- description = S("Chernobylite Block"),
- tiles = { "technic_chernobylite_block.png" },
- is_ground_content = true,
- groups = { cracky=1, radioactive=5000, level=2 },
- sounds = default.node_sound_stone_defaults(),
- light_source = 2,
-
-})
-
-minetest.register_abm({
- nodenames = {"group:water"},
- neighbors = {"technic:corium_source"},
- interval = 1,
- chance = 1,
- action = function (pos, node)
- minetest.remove_node(pos)
- end,
-})
-
-if (corium_griefing == 1) then
- minetest.register_abm({
- nodenames = {"technic:corium_flowing"},
- interval = 5,
- chance = 10,
- action = function (pos, node)
- minetest.set_node(pos, {name="technic:chernobylite_block"})
- end,
- })
- minetest.register_abm({
- nodenames = { "technic:corium_source", "technic:corium_flowing" },
- interval = 4,
- chance = 4,
- action = function (pos, node)
- for _, offset in ipairs({
- vector.new(1,0,0),
- vector.new(-1,0,0),
- vector.new(0,0,1),
- vector.new(0,0,-1),
- vector.new(0,-1,0),
- }) do
- if math.random(8) == 1 then
- minetest.dig_node(vector.add(pos, offset))
- end
- end
- end,
- })
-end