diff options
Diffstat (limited to 'technic_chests/gold_chest.lua')
-rw-r--r-- | technic_chests/gold_chest.lua | 466 |
1 files changed, 466 insertions, 0 deletions
diff --git a/technic_chests/gold_chest.lua b/technic_chests/gold_chest.lua new file mode 100644 index 0000000..fa275fa --- /dev/null +++ b/technic_chests/gold_chest.lua @@ -0,0 +1,466 @@ +local chest_mark_colors = { + '_black', + '_blue', + '_brown', + '_cyan', + '_dark_green', + '_dark_grey', + '_green', + '_grey', + '_magenta', + '_orange', + '_pink', + '_red', + '_violet', + '_white', + '_yellow', +} + +minetest.register_craft({ + output = 'technic:gold_chest 1', + recipe = { + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + {'moreores:gold_ingot','technic:silver_chest','moreores:gold_ingot'}, + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:gold_locked_chest 1', + recipe = { + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + {'moreores:gold_ingot','technic:silver_locked_chest','moreores:gold_ingot'}, + {'moreores:gold_ingot','moreores:gold_ingot','moreores:gold_ingot'}, + } +}) + +minetest.register_craft({ + output = 'technic:gold_locked_chest 1', + recipe = { + {'default:steel_ingot'}, + {'technic:gold_chest'}, + } +}) + +minetest.register_craftitem(":technic:gold_chest", { + description = "Gold Chest", + stack_max = 99, +}) +minetest.register_craftitem(":technic:gold_locked_chest", { + description = "Gold Locked Chest", + stack_max = 99, +}) + +gold_chest_formspec = "invsize[12,9;]".. + "list[current_name;main;0,0;12,4;]".. + "list[current_player;main;0,5;8,4;]" + +gold_chest_inv_size = 12*4 + +minetest.register_node(":technic:gold_chest", { + description = "Gold Chest", + tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", + "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front.png"}, + paramtype2 = "facedir", + groups = chest_groups1, + tube = tubes_properties, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec",gold_chest_formspec) + meta:set_string("infotext", "Gold Chest") + local inv = meta:get_inventory() + inv:set_size("main", gold_chest_inv_size) + end, + + can_dig = chest_can_dig, + + on_punch = function (pos, node, puncher) + chest_punched (pos,node,puncher); + end, + + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos); + fields.text = fields.text or "" + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + meta:set_string("formspec",gold_chest_formspec) + end, + + on_metadata_inventory_move = def_on_metadata_inventory_move, + on_metadata_inventory_put = def_on_metadata_inventory_put, + on_metadata_inventory_take = def_on_metadata_inventory_take +}) + +for i, state in ipairs(chest_mark_colors) do +minetest.register_node(":technic:gold_chest".. state, { + description = "Gold Chest", + tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", + "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_front"..state..".png"}, + paramtype2 = "facedir", + groups = chest_groups2, + tube = tubes_properties, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + drop = "technic:gold_chest", + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec",gold_chest_formspec) + meta:set_string("infotext", "Gold Chest") + local inv = meta:get_inventory() + inv:set_size("main", gold_chest_inv_size) + end, + + can_dig =chest_can_dig, + + on_punch = function (pos, node, puncher) + chest_punched (pos,node,puncher); + end, + + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos); + fields.text = fields.text or "" + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + meta:set_string("formspec",gold_chest_formspec) + end, + + on_metadata_inventory_move = def_on_metadata_inventory_move, + on_metadata_inventory_put = def_on_metadata_inventory_put, + on_metadata_inventory_take = def_on_metadata_inventory_take +}) +end + +minetest.register_node(":technic:gold_locked_chest", { + description = "Gold Locked Chest", + tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", + "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked.png"}, + paramtype2 = "facedir", + drop = "technic:gold_locked_chest", + groups = chest_groups1, + tube = tubes_properties, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.env:get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Gold Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec",gold_chest_formspec) + meta:set_string("infotext", "Gold Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", gold_chest_inv_size) + end, + + can_dig =chest_can_dig, + + on_punch = function (pos, node, puncher) + local meta = minetest.env:get_meta(pos); + if (has_locked_chest_privilege(meta, puncher)) then + locked_chest_punched (pos,node,puncher); + end + end, + + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos); + fields.text = fields.text or "" + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + meta:set_string("formspec",gold_chest_formspec) + end, + + allow_metadata_inventory_move = def_allow_metadata_inventory_move, + allow_metadata_inventory_put = def_allow_metadata_inventory_put, + allow_metadata_inventory_take = def_allow_metadata_inventory_take, + on_metadata_inventory_move = def_on_metadata_inventory_move, + on_metadata_inventory_put = def_on_metadata_inventory_put, + on_metadata_inventory_take = def_on_metadata_inventory_take +}) + +for i, state in ipairs(chest_mark_colors) do +minetest.register_node(":technic:gold_locked_chest".. state, { + description = "Gold Locked Chest", + tiles = {"technic_gold_chest_top.png", "technic_gold_chest_top.png", "technic_gold_chest_side.png", + "technic_gold_chest_side.png", "technic_gold_chest_side.png", "technic_gold_chest_locked"..state..".png"}, + paramtype2 = "facedir", + drop = "technic:gold_locked_chest", + groups = chest_groups2, + tube = tubes_properties, + legacy_facedir_simple = true, + sounds = default.node_sound_wood_defaults(), + after_place_node = function(pos, placer) + local meta = minetest.env:get_meta(pos) + meta:set_string("owner", placer:get_player_name() or "") + meta:set_string("infotext", "Gold Locked Chest (owned by ".. + meta:get_string("owner")..")") + end, + on_construct = function(pos) + local meta = minetest.env:get_meta(pos) + meta:set_string("formspec",gold_chest_formspec) + meta:set_string("infotext", "Gold Locked Chest") + meta:set_string("owner", "") + local inv = meta:get_inventory() + inv:set_size("main", gold_chest_inv_size) + end, + + can_dig = chest_can_dig, + + on_punch = function (pos, node, puncher) + local meta = minetest.env:get_meta(pos); + if (has_locked_chest_privilege(meta, puncher)) then + locked_chest_punched (pos,node,puncher); + end + end, + + on_receive_fields = function(pos, formname, fields, sender) + local meta = minetest.env:get_meta(pos); + fields.text = fields.text or "" + meta:set_string("text", fields.text) + meta:set_string("infotext", '"'..fields.text..'"') + meta:set_string("formspec",gold_chest_formspec) + end, + + allow_metadata_inventory_move = def_allow_metadata_inventory_move, + allow_metadata_inventory_put = def_allow_metadata_inventory_put, + allow_metadata_inventory_take = def_allow_metadata_inventory_take, + on_metadata_inventory_move = def_on_metadata_inventory_move, + on_metadata_inventory_put = def_on_metadata_inventory_put, + on_metadata_inventory_take = def_on_metadata_inventory_take +}) +end + +function chest_punched (pos,node,puncher) + + local player_tool = puncher:get_wielded_item(); + local item=player_tool:get_name(); + if item == "dye:black" then + if (hacky_swap_node(pos,"technic:gold_chest_black")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:blue" then + if (hacky_swap_node(pos,"technic:gold_chest_blue")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:brown" then + if (hacky_swap_node(pos,"technic:gold_chest_brown")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:cyan" then + if (hacky_swap_node(pos,"technic:gold_chest_cyan")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_green" then + if (hacky_swap_node(pos,"technic:gold_chest_dark_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_grey" then + if (hacky_swap_node(pos,"technic:gold_chest_dark_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:green" then + if (hacky_swap_node(pos,"technic:gold_chest_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:grey" then + if (hacky_swap_node(pos,"technic:gold_chest_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:magenta" then + if (hacky_swap_node(pos,"technic:gold_chest_magenta")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:orange" then + if (hacky_swap_node(pos,"technic:gold_chest_orange")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:pink" then + if (hacky_swap_node(pos,"technic:gold_chest_pink")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:red" then + if (hacky_swap_node(pos,"technic:gold_chest_red")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:violet" then + if (hacky_swap_node(pos,"technic:gold_chest_violet")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:white" then + if (hacky_swap_node(pos,"technic:gold_chest_white")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:yellow" then + if (hacky_swap_node(pos,"technic:gold_chest_yellow")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + + local meta = minetest.env:get_meta(pos); + meta:set_string("formspec", "hack:sign_text_input") + end + + +function locked_chest_punched (pos,node,puncher) + + local player_tool = puncher:get_wielded_item(); + local item=player_tool:get_name(); + if item == "dye:black" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_black")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:blue" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_blue")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:brown" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_brown")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:cyan" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_cyan")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_green" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:dark_grey" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_dark_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:green" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_green")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:grey" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_grey")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:magenta" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_magenta")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:orange" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_orange")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:pink" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_pink")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:red" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_red")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:violet" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_violet")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:white" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_white")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + if item == "dye:yellow" then + if (hacky_swap_node(pos,"technic:gold_locked_chest_yellow")) then + player_tool:take_item(1); + puncher:set_wielded_item(player_tool); + return + end + end + + local meta = minetest.env:get_meta(pos); + meta:set_string("formspec", "hack:sign_text_input") + end + |