diff options
Diffstat (limited to 'unified_inventory/api.lua')
-rw-r--r-- | unified_inventory/api.lua | 101 |
1 files changed, 0 insertions, 101 deletions
diff --git a/unified_inventory/api.lua b/unified_inventory/api.lua deleted file mode 100644 index d026cc0..0000000 --- a/unified_inventory/api.lua +++ /dev/null @@ -1,101 +0,0 @@ - --- Create detached creative inventory after loading all mods -minetest.after(0.01, function() - unified_inventory.items_list = {} - for name, def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or - def.groups.not_in_creative_inventory == 0) and - def.description and def.description ~= "" then - table.insert(unified_inventory.items_list, name) - local recipes = minetest.get_all_craft_recipes(name) - unified_inventory.crafts_table[name] = recipes or {} - end - end - --print(dump(unified_inventory.crafts_table)) - table.sort(unified_inventory.items_list) - unified_inventory.items_list_size = #unified_inventory.items_list - print("Unified Inventory. inventory size: "..#unified_inventory.items_list) -end) - - --- load_home -local function load_home() - local input = io.open(unified_inventory.home_filename, "r") - if input then - while true do - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z} - end - io.close(input) - else - unified_inventory.home_pos = {} - end -end -load_home() - -function unified_inventory.set_home(player, pos) - local player_name = player:get_player_name() - unified_inventory.home_pos[player_name] = pos - -- save the home data from the table to the file - local output = io.open(unified_inventory.home_filename, "w") - for k, v in pairs(unified_inventory.home_pos) do - if v ~= nil then - output:write(math.floor(v.x).." " - ..math.floor(v.y).." " - ..math.floor(v.z).." " - ..k.."\n") - end - end - io.close(output) -end - -function unified_inventory.go_home(player) - local pos = unified_inventory.home_pos[player:get_player_name()] - if pos ~= nil then - player:setpos(pos) - end -end - --- register_craft -function unified_inventory.register_craft(options) - if not options.output then - return - end - local itemstack = ItemStack(options.output) - if itemstack:is_empty() then - return - end - unified_inventory.crafts_table[itemstack:get_name()] = - unified_inventory.crafts_table[itemstack:get_name()] or {} - - table.insert(unified_inventory.crafts_table[itemstack:get_name()], options) -end - -function unified_inventory.register_page(name, def) - unified_inventory.pages[name] = def -end - -function unified_inventory.register_button(name, def) - if not def.action then - def.action = function(player) - unified_inventory.set_inventory_formspec(player, name) - end - end - - def.name = name - - table.insert(unified_inventory.buttons, def) -end - -function unified_inventory.is_creative(playername) - if minetest.check_player_privs(playername, {creative=true}) or - minetest.setting_getbool("creative_mode") then - return true - end -end |