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-rw-r--r--unified_inventory/callbacks.lua182
1 files changed, 182 insertions, 0 deletions
diff --git a/unified_inventory/callbacks.lua b/unified_inventory/callbacks.lua
new file mode 100644
index 0000000..d8c8853
--- /dev/null
+++ b/unified_inventory/callbacks.lua
@@ -0,0 +1,182 @@
+
+minetest.register_on_joinplayer(function(player)
+ local player_name = player:get_player_name()
+ unified_inventory.players[player_name] = {}
+ unified_inventory.current_index[player_name] = 1
+ unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
+ unified_inventory.activefilter[player_name] = ""
+ unified_inventory.apply_filter(player, "")
+ unified_inventory.alternate[player_name] = 1
+ unified_inventory.current_item[player_name] = nil
+ unified_inventory.set_inventory_formspec(player, unified_inventory.default)
+
+ -- Crafting guide inventories
+ local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe", {
+ allow_put = function(inv, listname, index, stack, player)
+ return 0
+ end,
+ allow_take = function(inv, listname, index, stack, player)
+ if unified_inventory.is_creative(player:get_player_name()) then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
+ return 0
+ end,
+ })
+ inv:set_size("output", 1)
+ inv:set_size("build", 3 * 3)
+
+ -- Refill slot
+ local refill = minetest.create_detached_inventory(player_name.."refill", {
+ allow_put = function(inv, listname, index, stack, player)
+ if unified_inventory.is_creative(player:get_player_name()) then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ local stacktable = stack:to_table()
+ stacktable.count = stack:get_stack_max()
+ inv:set_stack(listname, index, ItemStack(stacktable))
+ minetest.sound_play("electricity", {to_player=player_name, gain = 1.0})
+ end,
+ })
+ refill:set_size("main", 1)
+end)
+
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local player_name = player:get_player_name()
+
+ for i, def in pairs(unified_inventory.buttons) do
+ if fields[def.name] then
+ def.action(player)
+ minetest.sound_play("click",
+ {to_player=player_name, gain = 0.1})
+ return
+ end
+ end
+
+ -- Inventory page controls
+ local start = math.floor(unified_inventory.current_index[player_name] / 80 + 1)
+ local start_i = start
+ local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
+
+ if fields.start_list then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = 1
+ end
+ if fields.rewind1 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i - 1
+ end
+ if fields.forward1 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i + 1
+ end
+ if fields.rewind3 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i - 3
+ end
+ if fields.forward3 then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = start_i + 3
+ end
+ if fields.end_list then
+ minetest.sound_play("paperflip1",
+ {to_player=player_name, gain = 1.0})
+ start_i = pagemax
+ end
+ if start_i < 1 then
+ start_i = 1
+ end
+ if start_i > pagemax then
+ start_i = pagemax
+ end
+ if not (start_i == start) then
+ unified_inventory.current_index[player_name] = (start_i - 1) * 80 + 1
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ end
+
+ -- Item list buttons
+ local list_index = unified_inventory.current_index[player_name]
+ local page = unified_inventory.current_page[player_name]
+ for i = 0, 80 do
+ local button = "item_button"..list_index
+ if fields[button] then
+ minetest.sound_play("click",
+ {to_player=player_name, gain = 0.1})
+ if not unified_inventory.is_creative(player_name) then
+ unified_inventory.set_inventory_formspec(player, "craftguide")
+ page = "craftguide"
+ end
+ if page == "craftguide" then
+ unified_inventory.current_item[player_name] =
+ unified_inventory.filtered_items_list
+ [player_name][list_index]
+ unified_inventory.alternate[player_name] = 1
+ unified_inventory.update_recipe(player,
+ unified_inventory.filtered_items_list
+ [player_name][list_index], 1)
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ else
+ if unified_inventory.is_creative(player_name) then
+ local inv = player:get_inventory()
+ dst_stack = {}
+ dst_stack.name = unified_inventory.filtered_items_list
+ [player_name][list_index]
+ dst_stack.count = 99
+ if inv:room_for_item("main", dst_stack) then
+ inv:add_item("main", dst_stack)
+ end
+ end
+ end
+ end
+ list_index = list_index + 1
+ end
+
+ if fields.searchbutton then
+ unified_inventory.apply_filter(player, fields.searchbox)
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ minetest.sound_play("paperflip2",
+ {to_player=player_name, gain = 1.0})
+ end
+
+ -- alternate button
+ if fields.alternate then
+ minetest.sound_play("click",
+ {to_player=player_name, gain = 0.1})
+ local item_name = unified_inventory.current_item[player_name]
+ if item_name then
+ local alternates = 0
+ local alternate = unified_inventory.alternate[player_name]
+ local crafts = unified_inventory.crafts_table[item_name]
+ if crafts ~= nil then
+ alternates = #crafts
+ end
+ if alternates > 1 then
+ alternate = alternate + 1
+ if alternate > alternates then
+ alternate = 1
+ end
+ unified_inventory.alternate[player_name] = alternate
+ unified_inventory.update_recipe(player,
+ unified_inventory.current_item[player_name], alternate)
+ unified_inventory.set_inventory_formspec(player,
+ unified_inventory.current_page[player_name])
+ end
+ end
+ end
+end)
+