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-rw-r--r--unified_inventory/internal.lua223
1 files changed, 0 insertions, 223 deletions
diff --git a/unified_inventory/internal.lua b/unified_inventory/internal.lua
deleted file mode 100644
index 3c01a35..0000000
--- a/unified_inventory/internal.lua
+++ /dev/null
@@ -1,223 +0,0 @@
-
-function unified_inventory.get_formspec(player, page)
- if not player then
- return ""
- end
- local player_name = player:get_player_name()
- unified_inventory.current_page[player_name] = page
-
- local formspec = "size[14,10]"
-
- -- Player inventory
- formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-
- -- Background
- formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
-
- -- Current page
- if unified_inventory.pages[page] then
- formspec = unified_inventory.pages[page].get_formspec(player, formspec)
- else
- return "" -- Invalid page name
- end
-
- -- Main buttons
- local i = 0
- for i, def in pairs(unified_inventory.buttons) do
- if def.type == "image" then
- formspec = formspec.."image_button["
- ..(0.65 * i)..",9;0.8,0.8;"
- ..minetest.formspec_escape(def.image)..";"
- ..minetest.formspec_escape(def.name)..";]"
- end
- i = i + 1
- end
-
- -- Controls to flip items pages
- local start_x = 9.2
- formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
- formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
- formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
- formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
- formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
- formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
-
- -- Search box
- formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
- formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
-
- -- Items list
- local list_index = unified_inventory.current_index[player_name]
- local page = math.floor(list_index / (80) + 1)
- local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
- local image = nil
- local item = {}
- for y = 0, 9 do
- for x = 0, 7 do
- name = unified_inventory.filtered_items_list[player_name][list_index]
- if minetest.registered_items[name] then
- formspec = formspec.."item_image_button["
- ..(8.2 + x * 0.7)..","
- ..(1 + y * 0.7)..";.81,.81;"
- ..name..";item_button"
- ..list_index..";]"
- list_index = list_index + 1
- end
- end
- end
- formspec = formspec.."label[8.2,0;Page:]"
- formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
- formspec = formspec.."label[8.2,0.4;Filter:]"
- formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
- return formspec
-end
-
-function unified_inventory.set_inventory_formspec(player, page)
- if player then
- local formspec = unified_inventory.get_formspec(player, page)
- player:set_inventory_formspec(formspec)
- end
-end
-
---apply filter to the inventory list (create filtered copy of full one)
-function unified_inventory.apply_filter(player, filter)
- local player_name = player:get_player_name()
- local size = 0
- local lfilter = string.lower(filter)
- if lfilter ~= "" then
- for i=1, lfilter:len() do
- if lfilter:sub(i, i) == '[' then
- str_temp1 = ""
- break
- end
- end
- end
- unified_inventory.filtered_items_list[player_name]={}
- for name, def in pairs(minetest.registered_items) do
- if (not def.groups.not_in_creative_inventory or
- def.groups.not_in_creative_inventory == 0)
- and def.description and def.description ~= "" then
- local lname = string.lower(name)
- local ldesc = string.lower(def.description)
- if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
- table.insert(unified_inventory.filtered_items_list[player_name], name)
- size = size + 1
- end
- end
-
- end
- table.sort(unified_inventory.filtered_items_list[player_name])
- unified_inventory.filtered_items_list_size[player_name] = size
- unified_inventory.current_index[player_name] = 1
- unified_inventory.activefilter[player_name] = filter
- unified_inventory.set_inventory_formspec(player,
- unified_inventory.current_page[player_name])
-end
-
-
--- update_recipe
-function unified_inventory.update_recipe(player, stack_name, alternate)
- local inv = minetest.get_inventory({
- type = "detached",
- name = player:get_player_name().."craftrecipe"
- })
- for i = 0, inv:get_size("build") do
- inv:set_stack("build", i, nil)
- end
- inv:set_stack("output", 1, nil)
- alternate = tonumber(alternate) or 1
- local crafts = unified_inventory.crafts_table[stack_name]
- --print(dump(crafts))
- if next(crafts) == nil then -- No craft recipes
- return
- end
- if alternate < 1 or alternate > #crafts then
- alternate = 1
- end
- local craft = crafts[alternate]
- inv:set_stack("output", 1, craft.output)
- local items = craft.items
-
- if craft.type == "cooking" or
- craft.type == "fuel" or
- craft.type == "grinding" or
- craft.type == "extracting" or
- craft.type == "compressing" then
- def = unified_inventory.find_item_def(craft["items"][1])
- if def then
- inv:set_stack("build", 1, def)
- end
- return
- end
- if craft.width == 0 then
- for i = 1, 3 do
- if craft.items[i] then
- def = unified_inventory.find_item_def(craft.items[i])
- if def then
- inv:set_stack("build", i, def)
- end
- end
- end
- end
- if craft.width == 1 then
- local build_table={1, 4, 7}
- for i = 1, 3 do
- if craft.items[i] then
- def = unified_inventory.find_item_def(craft.items[i])
- if def then
- inv:set_stack("build", build_table[i], def)
- end
- end
- end
- end
- if craft.width == 2 then
- local build_table = {1, 2, 4, 5, 7, 8}
- for i=1, 6 do
- if craft.items[i] then
- def = unified_inventory.find_item_def(craft.items[i])
- if def then
- inv:set_stack("build", build_table[i], def)
- end
- end
- end
- end
- if craft.width == 3 then
- for i=1, 9 do
- if craft.items[i] then
- def = unified_inventory.find_item_def(craft.items[i])
- if def then
- inv:set_stack("build", i, def)
- end
- end
- end
- end
-end
-
-function unified_inventory.find_item_def(def)
- if type(def) ~= "string" then
- return nil
- end
- if string.find(def, "group:") then
- def = string.gsub(def, "group:", "")
- def = string.gsub(def, "\"", "")
- if minetest.registered_nodes["default:"..def] then
- return "default:"..def
- end
- local items = unified_inventory.items_in_group(def)
- return items[1]
- else
- return def
- end
-end
-
-function unified_inventory.items_in_group(groups)
- local items = {}
- for name, item in pairs(minetest.registered_items) do
- for _, group in pairs(groups:split(',')) do
- if item.groups[group] then
- table.insert(items, name)
- end
- end
- end
- return items
-end