Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-09 | only reject part of itemtack from chest/machine/etc., if possible | Vanessa Ezekowitz | |
(e.g. if there's room for 50 of some item, and you send a stack of 99, 50 are added to the chest and a stack of 49 is rejected and sent on to the next destination) | |||
2017-04-09 | always set the EU level | Vanessa Ezekowitz | |
don't wait for production = 0. (if water is removed, that causes phantom output) | |||
2017-04-05 | Change `noise_threshhold` to `noise_threshold`. | MT-Modder | |
The old name was a typo and is deprecated. | |||
2017-04-04 | Make forcefield controlable with digilines. | DS-Minetest | |
2017-04-04 | Add digiline support to supply converter. | DS-Minetest | |
2017-04-04 | Add conductive plates. | DS-Minetest | |
These work exactly like cables, but are meant to be used as floor for when the machine does not fill the while cube. | |||
2017-04-01 | Make battery box send information via digilines. | DS-Minetest | |
2017-03-31 | perlin improvements | Vanessa Ezekowitz | |
as suggested by @paramat | |||
2017-03-31 | label all ABMs for profiler | Vanessa Ezekowitz | |
2017-03-29 | Update mg.lua (#336) | numberZero | |
2017-03-28 | Zinc rareness FIX(?) (#333) | Alexander German | |
* Zinc rareness FIX(?) I created the issue and i will fix it. But still idk if this really helps. (It helped me) At least it will make it more common in -32 and 2 Y distance. To compare its like in between iron and coal i belive. * Update oregen.lua | |||
2017-03-28 | Add digiline support to switching station. | DS-Minetest | |
Makes the switching station able to send supply and demand via digilines. | |||
2017-03-26 | change nodename for gloopblocks rainbow block (now "diagonal"), add support | Vanessa Ezekowitz | |
for its aliased version of the former nyan cat block (10k density) | |||
2017-03-22 | add gloopblocks rainbow block radiation setting | Vanessa Ezekowitz | |
(half that of a nyan/pbj block) | |||
2017-03-22 | add radiation protection via pbj_pup blocks | Vanessa Ezekowitz | |
same strength as nyan blocks | |||
2017-03-22 | raise radiation shielding values on nyan blocks | Vanessa Ezekowitz | |
from 1000 --> 10000 This makes it possible to protect a corium source with a layer of nyan blocks, and avoid damage outside roughly 6m from the wall. Also, added alternate node name for nyan blocks | |||
2017-03-18 | use unified dyes auto-color feature | Vanessa Ezekowitz | |
2017-03-17 | Clarify shielding information (#318) | Jacob Gustafson | |
* Clarify shielding information Clarify notes about shielding values and description of Lead | |||
2017-03-17 | Merge pull request #326 from numberZero/fix-bc-supply-converter | Vanessa Ezekowitz | |
Add backward compatibility to the new supply converter | |||
2017-03-17 | Add backward compatibility to the new supply converter | number Zero | |
2017-03-17 | move the register_node calls out of the unifieddyes check | Vanessa Ezekowitz | |
simplify a little | |||
2017-03-15 | define insulator clips even if Unified Dyes is not installed | Vanessa Ezekowitz | |
(just don't put UD-related stuff into their node defs) | |||
2017-03-15 | assume missing "enabled" key == enabled also. | Vanessa Ezekowitz | |
(would signify supply converts in old maps) | |||
2017-03-15 | Merge pull request #325 from cheapie/master | Vanessa Ezekowitz | |
Add chernobylite dust | |||
2017-03-15 | Add chernobylite dust | Carter Kolwey | |
Made by grinding chernobylite blocks, can be centrifuged into sand and 0.3% fissile uranium dust. | |||
2017-03-15 | Do not run converters twice. | Maciej 'agaran' Pijanka | |
2017-03-15 | Fix supply converter bug | number Zero | |
2017-03-14 | use unified dyes on_construct handler | Vanessa Ezekowitz | |
in fencepost-style cable clip to set 256-color palette meta key on place | |||
2017-03-13 | extranodes: Make unifieddyes dependency optional. | Diego Martínez | |
2017-03-11 | add recipes for insulator clips | Vanessa Ezekowitz | |
2017-03-11 | really add insulator clip model | Vanessa Ezekowitz | |
(and fix .gitignore accordingly) | |||
2017-03-11 | Merge pull request #321 from cheapie/master | Vanessa Ezekowitz | |
Don't require a full network recalculation to add or remove a dead end | |||
2017-03-11 | Don't require a full network recalculation to add or remove a dead end | Carter Kolwey | |
A dead end (node with only one connection) can be simply added or removed from the network without needing to traverse the whole thing. | |||
2017-03-11 | add fence-like cable clip | Vanessa Ezekowitz | |
to complement the block-sized one | |||
2017-03-10 | add insulated cable clip/mount | Vanessa Ezekowitz | |
(purely decorative, uses colorwallmounted mode) | |||
2017-03-10 | power monitor changes | Vanessa Ezekowitz | |
New textures, uses facedir, connects from the back as well. | |||
2017-03-10 | Merge pull request #320 from cheapie/master | Vanessa Ezekowitz | |
Fixes for network calculation issues | |||
2017-03-10 | Fixes for network calculation issues | Carter Kolwey | |
This fixes several issues: * More than one switching station could become active on large networks - Switching stations now semi-permanently become disabled if another is present - Power monitors have been added to replace the function of "slave" switching stations, to discourage overuse of switching stations * Networks did not reliably "split" when cutting a cable - I "may" have caused this issue, but I believe it is solved by this * Machines did not run without a player near the switching station - Active switching stations now forceload themselves, and free the forceloaded block if disabled, dug, or disconnected - Machines are only loaded to run them (as before), so only one mapblock (or two if the bottom edge of the switching station is a mapblock boundary) is loaded - Cables are still only loaded during a full network recalculation | |||
2017-03-10 | Delete origin | Diego Martínez | |
Fixes #319. | |||
2017-03-07 | Merge pull request #317 from Thomas--S/chest-bugfix | Vanessa Ezekowitz | |
Update chests protection to current minetest_game | |||
2017-03-06 | Temporary fix for crash in constructor. | Diego Martínez | |
2017-03-06 | Update chests protection to current minetest_game | Thomas--S | |
2017-03-06 | Merge pull request #316 from Thomas--S/chest-bugfix | Vanessa Ezekowitz | |
Fix chest bug | |||
2017-03-06 | Fix chest bug | Thomas--S | |
2017-03-06 | Merge pull request #308 from thatgraemeguy/mk3_drill_fix | Vanessa Ezekowitz | |
Make mk3 drill in 3x3 mode drill nodes from top to bottom | |||
2017-03-06 | Merge pull request #307 from Thomas--S/patch-2 | Vanessa Ezekowitz | |
Update chest definitions to current minetest_game definitions | |||
2017-03-06 | Merge pull request #306 from Thomas--S/patch-1 | Vanessa Ezekowitz | |
Update has_locked_chest_privilege to current minetest_game function | |||
2017-03-06 | Merge pull request #298 from t4im/fix/quarry_loops | Vanessa Ezekowitz | |
Mitigate server freezes due to item-transportation loops with quarries. | |||
2017-03-06 | Merge pull request #297 from t4im/fix/drill_pointed_thing | Vanessa Ezekowitz | |
Remove reading of undefined global to fix drill drilling pointed_thing.above in combination with other badly coded mods. | |||
2017-03-06 | Merge pull request #288 from numberZero/control-supply_converter | Vanessa Ezekowitz | |
Supply converter control |