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2018-11-11fix missing worldgen dependsVanessa Dannenberg
2018-10-23Fix clear_craft crash due to dependency order via soft-dependency on dye (#449)Tim
Fixes Fix #448
2018-10-05New sandstone crafts, fix dye crafting (#390)DS
2018-09-07Add a new type of cable clipVanessa Dannenberg
Uses Zeg9's steel mod's "steel:strut_mount" or streetsmod's "streets:steel_support" as the base/blocky part, with an overlay copied from the steel mod to make it look like the clip is fixed to the strut with a steel band. Textures will adjust to match whichever mod is installed, preferring the steel mod. Can be crafted from any of these standard/shaped recipes: - - - - f d - f - or - s - - m - - i - f = fencepost-shaped clip m = steel mod strut with mount s = steel mod strut without mount, or streets mod steel support i = default steel ingot d = dye (optional, see below) If the user has Unified Dyes (commit 2a816534 or later), the clip can be dyed (well, the white part anyway :-) ), either by adding a portion of dye as above, or by crafting an existing clip + dye. Uses "colorwallmounted" mode for 32-color support.
2018-08-25Switch to colored itemstacks (#438)Vanessa Dannenberg
with full crafting recipes (requires Unified Dyes commit 2a816534 or later)
2018-08-25Clean file frames.lua to make more readableElias Åström
- "#(array)" replaced with "#array" - "(a and b) or c" replaced with "a and b or c" - Cleaned some other places with unnecessary parenthesis - "a,b" replaced with "a, b" - "a+b" replaced with "a + b" (and for all other binops) - "{a, b, c}" replaced with "{ a, b, c }" - "-n + a" replaced with "a - n" - Removed trailing whitespace - Blank lines added in some very dense places - Very long lines broken into shorter lines - Use modern functions like vector.new and vector.round - Align with spaces instead of tabs
2018-08-25Preserve active timers at frame moveElias Åström
Previously timers were not copied over to the new nodes when frames move. This lead to blinky plants from mesecons to stop working after a platform has moved, and buttons getting stuck in their pressed state. Now the timers state for active timers are copied from the old node positions to the new node positions.
2018-08-25New MV Hydro Machine (#412)Tanmaya Meher
* New MV hydro with upgraded power The LV hydro is easy to make giving lot of power. The New hydro MV will put a tier system to it; thereby giving more incentive to player to pursue MV hydro plus a little survival aspect. This is a result of [Detailed discussion which is here](https://github.com/minetest-mods/technic/issues/411). Thanks to VanessaE for a good talk and support and enthusiasm to make one :) This will now produce around 175 EU (in between 150-200, so basically average). The MV hydro will give 10x more power than this one. :)
2018-08-25manual.md: Corrections and straightening of facts (#406)ChimneySwift
- There are manuals for all of the modpacks Technic depends on (possibly this is recent) - Tin is now part of minetest_game - Minor typo fixes
2018-08-04Revert get_3d to deprecated get3d for 0.4.x compatibilitySmallJoker
2018-07-21Use tin from MTG instead of `moreores` (#401)Vitaliy
Register tin dust unconditionally
2018-07-21Mining laser fixes (#421)HybridDog
Do not remove air and group:hot nodes instead of using a fixed list Abort mining when encountering an unknown node Add random to the smoke puff particle Set mining laser tool range to 0
2018-07-21Tidy up ore registrations (#422)HybridDog
2018-07-19Replace deprecated invsize[] with size[]SmallJoker
2018-07-16Show EU power values more readable (#424)HybridDog
Add the EU_string helper function In comparison to pretty_num it uses SI prefixes, adds "EU" (e.g. kEU) and rounds the number for readability Add a constant_digit_count boolean setting
2018-07-16Use a:iter instead of for loops for sulfur generation (#423)HybridDog
2018-07-16Replace old nodeupdate() with new minetest.check_for_falling() (#391)Thomas--S
2018-07-15Fix wooden chest formspec (#429)Vitaliy
2018-07-15Wrench: Allow picking up with protection_bypass privilege (#393)Fixer
This allows admins to move other players locked chests/etc without hassle (relocating flying chests).
2018-06-28Skip interact check for fake playersSmallJoker
Fixes crash related to pipeworks default.can_interact_with_node is not official part of the API yet. Using it anyway..
2018-05-19machines/HV/quarry.lua: [modification] provide a basic digger object to ↵thetaepsilon-gamedev
can_dig callbacks to prevent nil object errors (#425) Minetest game's doors mod was known to cause server errors when passed a nil digger in it's can_dig callback, due to always attempting to invoke digger:get_player_name(). Fix this by providing a basic fake player which provides this method to can_dig callbacks. (It should be noted that currently this fix causes doors to be undiggable by quarries.)
2018-02-17Remove unused values (#407)Vitaliy
2018-02-16Test local variable 'have_ui' before calling 'unified_inventory' (#368)Jordan Irwin
2018-02-13Fix O(n^2) network traversalnumber Zero
2018-01-13Fix redundant_warnEkdohibs
2018-01-07chests: fix sort_inventory functionDS-Minetest
2017-10-31supply_converter: avoid crashes caused by wrong digiline message types (#397)DS
2017-09-07nuclear_reactor: do not set structure_accumulated_badness to less than 0DS
2017-07-03print warning to console if redundant switching station is foundVanessa Ezekowitz
and where it is only prints the warning once per redundant station, per minetest session. if there are multiple redundant stations on a network, digging one should cause the warning to appear for the next one technic finds, if it doesn't show them all right away.
2017-07-03add chat command to allow disabling of switching station ABMVanessa Ezekowitz
(for situations where a user creates a laggy machine on a public server, use this to suspend power distribution until the machine is found and disabled) `/powerctrl off` to disable `/powerctrl on` to reenable (actually, anything but "on" disables it)
2017-07-03don't place eg. chests without dataDS-Minetest
2017-06-17remove wooden chests redefinitionsVanessa Ezekowitz
they're incompatible with current minetest_game and do nothing useful anyway
2017-06-13only try to clear/redefine recipes for teleport and accel tubeVanessa Ezekowitz
if they are enabled in pipeworks' config
2017-06-08Replace deprecated call to 'minetest.env' (#371)Jordan Irwin
2017-06-05digilinize nuclear_reactor (#341)DS
* start digilinizing * add self :boom: destruction and co. * add start button and command * fix some things * add possibility to disable nuclear reactor in formspec * oops * some style * improve connectivity * add protection
2017-06-05Actually reuse mapgen table (#365)asl97
2017-06-05add sulfur-lead crafting recipe(s) for battery (#353)DS
2017-06-05make some forcefield improvements (#344)DS
* mkae some forcefield improvements * add emitter on_blast
2017-06-05update wrench (#359)DS
2017-06-05Add the sapling group to rubber_tree_sapling (#366)Vince Aggrippino
Add the sapling group to Rubber Tree Sapling so that it can be used in Mesecons recipes for glue and blinky plant.
2017-06-05Agrege la traduccion al español (#362)Carlos
2017-06-05Add api documentation (#361)you
2017-06-05Fix flowing corium textures (#364)numberZero
2017-06-05Replace deprecated method 'setting_getbool' with 'settings:get_bool' (#369)Jordan Irwin
2017-06-05advanced cable plate placing (#357)DS
* advanced cable plate placing * make also sneak possible * add screwdriver support
2017-04-17clarify battery box connections.Vanessa Ezekowitz
2017-04-16document current behavior of hydro genVanessa Ezekowitz
2017-04-14Battery boxes no longer connect to tubes from bottomVanessa Ezekowitz
(since a power cable needs to go there) items destined for "discharge" still come from the top, but items bound for the "charge" slot must come in from the left, right or back
2017-04-13Don't allow constructor to operate if bad facedir (fixes #328)Vanessa Ezekowitz
Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13use clear_craft to remove default sandstone recipeVanessa Ezekowitz
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)