Age | Commit message (Collapse) | Author |
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Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there.
The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before.
This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step.
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This function includes more nodes, so laser tunnels
aren't always only one node wide.
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This is an algorithm that I designed myself. It fixes an
issue with the old code where it would be more eager to
move in some directions rather than others. This bug
resulted in, eg, a lead block on a radiation source's
+x side protecting you when you were directly overhead.
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You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack.
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The destroyed item is now returned instead of being directly dropped, and the blast intensity value has changed.
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Fixed crash when digging mv furnace
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Changes:
* Make rayIter a global utility, and use it for radiation too.
* prettynum -> pretty_num and cleanup.
* Remove resolve_name/function_exists (unused).
* Cleanup nuclear reactor code.
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(due to misread of the code)
This reverts commit 798a885807a1e1d6f0e028dbf6dcdb5cc9517106.
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Fix regression of commit
d732c8dfbd818e9b0b4a04620af40399b35c74ab - "Add listring functionality"
by @est31 (me xD).
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should fix #222
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+added to group "leaves"
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They don't use power, move them to where they belong.
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Add shift-click functionality
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https://github.com/minetest-technic/technic/blob/master/technic/crafts.lua#L189
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(by moving two images that are used for chests only, from technic/textures
to technic_chests/textures)
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a large amount of the 16x16 textures were mine but when RealBad put them back in the information on them mustve been scattered to the winds, just fixing this.
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This autoloads the node above a solar array, so that its light value can be determined.
Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
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Previously, you wouldn't get any leaves items from mining rubber tree leaves.
Leafdecay still doesn't drop the leaves, only the saplings, just like with normal trees.
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Give it a more descriptive name.
Previous use outside cables.lua isn't neccessary and gets removed.
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have them deactivated by default due to a larger collection of associated issues
including but not limited to
* #170
* #216
* item duplication involving templates
* runaway machines
* traversal loop issues with huge machines leading to lag-outs
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Note: this required renaming the base node name for the oblate spheroid
object, which previously had been named simply "sphere". The result is
that all such nodes in an old world will change to actual spheres.
Since this includes a formspec change, machines will have to be dug and
re-placed to get the new program button to show up, and/or if the image
on the Oblate Spheroid button shows wrongly.
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