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2016-03-21Add trace_node_ray_fat and use it for mining lasersorigin/mining-lasersShadowNinja
This function includes more nodes, so laser tunnels aren't always only one node wide.
2016-03-21Replace trace_node_ray algorithmShadowNinja
This is an algorithm that I designed myself. It fixes an issue with the old code where it would be more eager to move in some directions rather than others. This bug resulted in, eg, a lead block on a radiation source's +x side protecting you when you were directly overhead.
2016-03-21Update mining laser particle API usageShadowNinja
2016-03-21Adjust mining laser start offsetShadowNinja
2016-03-20Fix radiation damageShadowNinja
2016-03-20Add support for new trees in minetest gameNathanSalapat
2016-03-20Make blast-resistant concrete blast resistantMT-Modder
2016-03-20CleanupShadowNinja
Changes: * Make rayIter a global utility, and use it for radiation too. * prettynum -> pretty_num and cleanup. * Remove resolve_name/function_exists (unused). * Cleanup nuclear reactor code.
2016-03-20Use connected nodeboxes for concrete postsShadowNinja
2016-03-20Use connected nodeboxes for cablesShadowNinja
2015-11-28Fix code style (useless or)RealBadAngel
2015-11-28Add vacuum cleaner tool (by Phvli)RealBadAngel
2015-11-25Revert "height_min/max --> y_min/max"Vanessa Ezekowitz
(due to misread of the code) This reverts commit 798a885807a1e1d6f0e028dbf6dcdb5cc9517106.
2015-11-14Fix corium greifing disabling not working.RealBadAngel
2015-10-23height_min/max --> y_min/maxVanessa Ezekowitz
2015-10-23tile_images --> tilesVanessa Ezekowitz
2015-10-16Change tile_images to tilesMT-Modder
2015-09-12CNC: re-add player inventory to formspecest31
Fix regression of commit d732c8dfbd818e9b0b4a04620af40399b35c74ab - "Add listring functionality" by @est31 (me xD).
2015-09-12fix missing radiation resistance for lead blockVanessa Ezekowitz
2015-09-12add facedir to tool workshopVanessa Ezekowitz
2015-09-12clarify license in READMEVanessa Ezekowitz
2015-09-12copy rubber tree textures to technic_worldgenVanessa Ezekowitz
should fix #222
2015-09-12Use moreblocks as an optional dependency.1Nick1Name
2015-07-28added rubber tree descriptionChristian Wischenbart
+added to group "leaves"
2015-07-24Update my name in README.mdNovatux
2015-07-12Machines should become inactive when output slots are fullThatGraemeGuy
2015-06-18Move coal furnaces to other/est31
They don't use power, move them to where they belong.
2015-06-18Add listring functionalityest31
Add shift-click functionality
2015-06-17default:mese_block is now default:meseasl97
https://github.com/minetest-technic/technic/blob/master/technic/crafts.lua#L189
2015-06-17Make chests usable if pipeworks is not installedRogier
2015-06-17Make chests usable without moreores (& add soft dependency)Rogier
2015-06-17Make technic_chests not (implicitly) depend on technicRogier
(by moving two images that are used for chests only, from technic/textures to technic_chests/textures)
2015-06-06Readd myselfsdzen
2015-06-06Readd myselfsdzen
a large amount of the 16x16 textures were mine but when RealBad put them back in the information on them mustve been scattered to the winds, just fixing this.
2015-05-03allow form backgrounds for chests to be textured separatelyVanessa Ezekowitz
2015-04-26Fix undefined global warningShadowNinja
2015-04-26Fix grinder name in recipeShadowNinja
2015-04-18put marble block into group marble=1Vanessa Ezekowitz
2015-03-23Fix autoloading for solar arraysest31
This autoloads the node above a solar array, so that its light value can be determined. Previously, solar arrays in unloaded blocks would report an input of 0 to the switching station.
2015-03-22Make rubber leaves yield rubber leavesest31
Previously, you wouldn't get any leaves items from mining rubber tree leaves. Leafdecay still doesn't drop the leaves, only the saplings, just like with normal trees.
2015-03-22Rename technic.cables and make it privateest31
Give it a more descriptive name. Previous use outside cables.lua isn't neccessary and gets removed.
2015-03-16allow activation/deactivation of frames/templates by configTim
have them deactivated by default due to a larger collection of associated issues including but not limited to * #170 * #216 * item duplication involving templates * runaway machines * traversal loop issues with huge machines leading to lag-outs
2015-03-15don't run the damage ABM if damage is disabled on the server.Vanessa Ezekowitz
2015-03-12Add spheres to the CNC machineVanessa Ezekowitz
Note: this required renaming the base node name for the oblate spheroid object, which previously had been named simply "sphere". The result is that all such nodes in an old world will change to actual spheres. Since this includes a formspec change, machines will have to be dug and re-placed to get the new program button to show up, and/or if the image on the Oblate Spheroid button shows wrongly.
2015-03-11Wrench: fix restore of furnace (contents were not restored)Rogier
2015-03-11Wrench: when restoring picked_up_<item> to <item>, preserve rotationRogier
2015-03-11Make wrench usable independently of technicRogier
2015-03-11Tools don't wear in creative mode v2MT-Modder
- Removed cans (will add again per request) - Added creative check to global namespace (checking only once as requested by VanessaE)
2015-03-11Change height_ to y_ in ore registrationsMT-Modder
2015-03-11Update and rename wrench/locale to wrench/locale/tr.txtMahmut Elmas