Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-28 | Switch nuclear reactor to a lead shield | ShadowNinja | |
The reactor originaly used a stainless steel shield only because lead wasn't yet available. Stainless steel shields are automatically converted to lead shields for legacy reasons. | |||
2017-01-15 | Update chest definitions to current minetest_game definitions | Thomas--S | |
2017-01-15 | Update has_locked_chest_privilege to current minetest_game function | Thomas--S | |
2016-11-17 | Handle CONTENT_IGNORE when checking windmill conditions. | Tim | |
Windmills always span more than one mapblock, so even with a switching station next to the generators, they will stop working if unloaded due to the windmill check failing to handle CONTENT_IGNORE of the frames at the foot of the windmill, unless a second switching station would be placed there. The commit assumes, that a user has to load a block to modify it, and thus unloaded blocks to have the same windmill frame state as before. This also makes technic_run for windmills a little faster by being able to skip some unnecessary node lookups and generally avoiding creation of 20 tables per windmill per step. | |||
2016-11-17 | Add trace_node_ray_fat and use it for mining lasers | ShadowNinja | |
This function includes more nodes, so laser tunnels aren't always only one node wide. | |||
2016-11-17 | Replace trace_node_ray algorithm | ShadowNinja | |
This is an algorithm that I designed myself. It fixes an issue with the old code where it would be more eager to move in some directions rather than others. This bug resulted in, eg, a lead block on a radiation source's +x side protecting you when you were directly overhead. | |||
2016-11-17 | Update mining laser particle API usage | ShadowNinja | |
2016-11-17 | Adjust mining laser start offset | ShadowNinja | |
2016-10-14 | fix node dupe exploit in frames | raymoo | |
You can dupe nodes by placing them on a frame, because the on_rightclick wouldn't return the new itemstack. | |||
2016-10-09 | Fix drill drilling pointed_thing.above when some other mod declares a global ↵ | Tim | |
variable above. | |||
2016-10-09 | Mitigate several forms of quarry-placement leading to item-transportation ↵ | Tim | |
loops, that eventually cause server freezes. As a nice side effect, items are not gonna be unnecessarily received by the quarry anymore, if another tube is available for transport. | |||
2016-10-04 | Update blast resistant concrete on_blast() to new TNT API | MT-Modder | |
The destroyed item is now returned instead of being directly dropped, and the blast intensity value has changed. | |||
2016-07-24 | Power control added | number Zero | |
2016-07-24 | Supply converter now has control panel | number Zero | |
2016-05-18 | Updated Italian locale | Emon | |
Added missing translations | |||
2016-05-12 | Fix item drop when digging mv furnace | tenplus1 | |
Fixed crash when digging mv furnace | |||
2016-04-01 | Fix cable alias count | ShadowNinja | |
2016-03-30 | Replace nuclear reactor alarm sound | veikk0 | |
2016-03-20 | Fix radiation damage | ShadowNinja | |
2016-03-20 | Add support for new trees in minetest game | NathanSalapat | |
2016-03-20 | Make blast-resistant concrete blast resistant | MT-Modder | |
2016-03-20 | Cleanup | ShadowNinja | |
Changes: * Make rayIter a global utility, and use it for radiation too. * prettynum -> pretty_num and cleanup. * Remove resolve_name/function_exists (unused). * Cleanup nuclear reactor code. | |||
2016-03-20 | Use connected nodeboxes for concrete posts | ShadowNinja | |
2016-03-20 | Use connected nodeboxes for cables | ShadowNinja | |
2016-02-28 | Zinc is too rare!!! It is an issue! | mrsteyk | |
Changed zinc parameters in first block block to match "lead noise" and "tin frequent". Please commit this! Zinc was a real problem to me untill i changed this file, now i can find about 10 zinc in 2 minutes! | |||
2015-11-28 | Fix code style (useless or) | RealBadAngel | |
2015-11-28 | Add vacuum cleaner tool (by Phvli) | RealBadAngel | |
2015-11-25 | Revert "height_min/max --> y_min/max" | Vanessa Ezekowitz | |
(due to misread of the code) This reverts commit 798a885807a1e1d6f0e028dbf6dcdb5cc9517106. | |||
2015-11-14 | Fix corium greifing disabling not working. | RealBadAngel | |
2015-10-23 | height_min/max --> y_min/max | Vanessa Ezekowitz | |
2015-10-23 | tile_images --> tiles | Vanessa Ezekowitz | |
2015-10-16 | Change tile_images to tiles | MT-Modder | |
2015-09-12 | CNC: re-add player inventory to formspec | est31 | |
Fix regression of commit d732c8dfbd818e9b0b4a04620af40399b35c74ab - "Add listring functionality" by @est31 (me xD). | |||
2015-09-12 | fix missing radiation resistance for lead block | Vanessa Ezekowitz | |
2015-09-12 | add facedir to tool workshop | Vanessa Ezekowitz | |
2015-09-12 | clarify license in README | Vanessa Ezekowitz | |
2015-09-12 | copy rubber tree textures to technic_worldgen | Vanessa Ezekowitz | |
should fix #222 | |||
2015-09-12 | Use moreblocks as an optional dependency. | 1Nick1Name | |
2015-07-28 | added rubber tree description | Christian Wischenbart | |
+added to group "leaves" | |||
2015-07-24 | Update my name in README.md | Novatux | |
2015-07-12 | Machines should become inactive when output slots are full | ThatGraemeGuy | |
2015-06-18 | Move coal furnaces to other/ | est31 | |
They don't use power, move them to where they belong. | |||
2015-06-18 | Add listring functionality | est31 | |
Add shift-click functionality | |||
2015-06-17 | default:mese_block is now default:mese | asl97 | |
https://github.com/minetest-technic/technic/blob/master/technic/crafts.lua#L189 | |||
2015-06-17 | Make chests usable if pipeworks is not installed | Rogier | |
2015-06-17 | Make chests usable without moreores (& add soft dependency) | Rogier | |
2015-06-17 | Make technic_chests not (implicitly) depend on technic | Rogier | |
(by moving two images that are used for chests only, from technic/textures to technic_chests/textures) | |||
2015-06-06 | Readd myself | sdzen | |
2015-06-06 | Readd myself | sdzen | |
a large amount of the 16x16 textures were mine but when RealBad put them back in the information on them mustve been scattered to the winds, just fixing this. | |||
2015-05-03 | allow form backgrounds for chests to be textured separately | Vanessa Ezekowitz | |