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AgeCommit message (Collapse)Author
2018-02-17Remove unused values (#407)Vitaliy
2018-02-16Test local variable 'have_ui' before calling 'unified_inventory' (#368)Jordan Irwin
2018-02-13Fix O(n^2) network traversalnumber Zero
2018-01-13Fix redundant_warnEkdohibs
2018-01-07chests: fix sort_inventory functionDS-Minetest
2017-10-31supply_converter: avoid crashes caused by wrong digiline message types (#397)DS
2017-09-07nuclear_reactor: do not set structure_accumulated_badness to less than 0DS
2017-07-03print warning to console if redundant switching station is foundVanessa Ezekowitz
and where it is only prints the warning once per redundant station, per minetest session. if there are multiple redundant stations on a network, digging one should cause the warning to appear for the next one technic finds, if it doesn't show them all right away.
2017-07-03add chat command to allow disabling of switching station ABMVanessa Ezekowitz
(for situations where a user creates a laggy machine on a public server, use this to suspend power distribution until the machine is found and disabled) `/powerctrl off` to disable `/powerctrl on` to reenable (actually, anything but "on" disables it)
2017-07-03don't place eg. chests without dataDS-Minetest
2017-06-17remove wooden chests redefinitionsVanessa Ezekowitz
they're incompatible with current minetest_game and do nothing useful anyway
2017-06-13only try to clear/redefine recipes for teleport and accel tubeVanessa Ezekowitz
if they are enabled in pipeworks' config
2017-06-08Replace deprecated call to 'minetest.env' (#371)Jordan Irwin
2017-06-05digilinize nuclear_reactor (#341)DS
* start digilinizing * add self :boom: destruction and co. * add start button and command * fix some things * add possibility to disable nuclear reactor in formspec * oops * some style * improve connectivity * add protection
2017-06-05Actually reuse mapgen table (#365)asl97
2017-06-05add sulfur-lead crafting recipe(s) for battery (#353)DS
2017-06-05make some forcefield improvements (#344)DS
* mkae some forcefield improvements * add emitter on_blast
2017-06-05update wrench (#359)DS
2017-06-05Add the sapling group to rubber_tree_sapling (#366)Vince Aggrippino
Add the sapling group to Rubber Tree Sapling so that it can be used in Mesecons recipes for glue and blinky plant.
2017-06-05Agrege la traduccion al espaƱol (#362)Carlos
2017-06-05Add api documentation (#361)you
2017-06-05Fix flowing corium textures (#364)numberZero
2017-06-05Replace deprecated method 'setting_getbool' with 'settings:get_bool' (#369)Jordan Irwin
2017-06-05advanced cable plate placing (#357)DS
* advanced cable plate placing * make also sneak possible * add screwdriver support
2017-04-17clarify battery box connections.Vanessa Ezekowitz
2017-04-16document current behavior of hydro genVanessa Ezekowitz
2017-04-14Battery boxes no longer connect to tubes from bottomVanessa Ezekowitz
(since a power cable needs to go there) items destined for "discharge" still come from the top, but items bound for the "charge" slot must come in from the left, right or back
2017-04-13Don't allow constructor to operate if bad facedir (fixes #328)Vanessa Ezekowitz
Also, use "simple" screwdriver mode for "off" constructor, and disable screwdriver for "on" one.
2017-04-13use clear_craft to remove default sandstone recipeVanessa Ezekowitz
get rid of the two grinder recipes from homedecor/fake_fire (obsolete)
2017-04-13Generalize check for cable below battery boxThomas--S
2017-04-13check for cable plate under battery alsoVanessa Ezekowitz
2017-04-13Fix fence nodebox (#346)Thomas--S
2017-04-12replace HV nuke reactor nodeboxes with comparable mesh modelVanessa Ezekowitz
model includes a flat extension on one "side" to fix #342 rotate the reactor with the screwdriver with shift-right-click before filling, to line up the flat side with your cabling. Note that the reactor doesn't actually care which side the cable comes from.
2017-04-12LV fuel-fired gen should not have tube connection overlaysVanessa Ezekowitz
2017-04-12LV batbox should show charge on all X/Z sidesVanessa Ezekowitz
(also, fixup some other texture defs for readability)
2017-04-12Make batteries only charge/discharge from the bottomVanessa Ezekowitz
(they were already supposed to but would leech charge from sideways neighbors too)
2017-04-12revise cable connection overlay (make copper part look smaller)Vanessa Ezekowitz
2017-04-12clean-up battery box images, make more consistentVanessa Ezekowitz
added tube or cable entry overlays as appropriate. deleted a couple of obsolete textures
2017-04-12use clear_craft (#339)DS
* use clear_craft * fix it * Update grinder_recipes.lua
2017-04-12Take Item from Cable Plate Stack on Place (#345)Thomas--S
(when not in Creative) and Change drop to recipe.
2017-04-11fix wrong toggle switch "on" img in chestsVanessa Ezekowitz
2017-04-11pipeworks has button on/off, button label, and button "base" cachedVanessa Ezekowitz
used them wherever possible
2017-04-11redo top/bottom textures for supply converterVanessa Ezekowitz
delete back/bottom texture for power monitor use "machine bottom" for bottom of force field generator add cable connection overlay, use it on various machines' bottoms/sides, as appropriate
2017-04-11add pipeworks tube overlays to self-contained injectorVanessa Ezekowitz
also, gave it paramtype2 = "facedir" and removed the front connection for consistency with other machines
2017-04-11add pipeworks tube overlay to top of quarryVanessa Ezekowitz
(and get rid of obsolete inventorycube() image)
2017-04-11add pipeworks tube entry overlay to tool workshopVanessa Ezekowitz
2017-04-11added tube entry overlays to most MV machinesVanessa Ezekowitz
2017-04-11add pipeworks tube overlays to MV, HV battery boxesVanessa Ezekowitz
2017-04-11fix crash in battery mod (missing meta check)Vanessa Ezekowitz
2017-04-11added tube entry overlays to fuel-fired generatorsVanessa Ezekowitz