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2014-06-27Reduce mithril chest to gold chest sizeZefram
Due to concerns about form appearance, reduce mithril chest size to avoid its form exceeding screen height. This reduces it to the same size as the gold chest. Having two chest types of the same size looks silly now, but will be reasonable as soon as mithril chests get their long-planned special features.
2014-06-27Buff chest sizesZefram
Make the inventory sizes of all the technic chests larger, to provide a more appreciable benefit from upgrading chests, more in keeping with the resources spent on the upgrades. Currently the game engine doesn't handle large forms well. The size of an inventory slot is fixed relative to the screen height, and a form that exceeds either screen dimension will extend off the screen, making parts of it inaccessible. The tallest a form can get and remain usable is 13 slots, and even that slightly overspills the screen height. The maximum usable width depends on the screen aspect ratio. For the narrowest common ratio, 5:4, the widest a form can usably get is 15 slots, again slightly overspilling. Combined with the layout of the chest forms, this implies a maximum practical chest inventory size of 15x7 (= 105), slightly smaller than the largest Minecraft chests. To provide roughly equal size steps in the five upgrades from wooden chest (staying at 8x4 = 32) to mithril chest, the steps need to be of about 15 slots instead of the former 4. The new sizes are: wooden 8x4 32 iron 9x5 45 copper 12x5 60 silver 12x6 72 gold 15x6 90 mithril 15x7 105 To make upgrading from the old chest sizes to the new sizes more convenient, the inventory size is now set not only upon chest construction but also when accepting form input, at the same time as rewriting the formspec. So after upgrading the technic mod, viewing an existing chest upgrades it to the new size. The first time a pre-existing chest is viewed its form will have the old dimensions, looking broken due to the inventory background image now having the new number of slots. The second time it is viewed the form will have the new dimensions, and the full new number of slots will be usable.
2014-06-21Rename default chest to "Wooden Chest"Zefram
All the chests added by technic specify their material in their description, so the description "Chest" for the default chest looks ambiguous. Rename it to seamlessly fit into the range of chest types.
2014-05-22split default iron/steel into three metalsZefram
Override the default mod's iron/steel substance, replacing it with three metals: wrought iron (pure iron), carbon steel (iron alloyed with a little carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron is easiest to refine, then cast iron, and carbon steel the most difficult, matching the historical progression. Recipes that used default steel are changed to use one of the three, the choice of alloy for each application being both somewhat realistic and also matching up with game progression. The default:steel{_ingot,block} items are identified specifically with wrought iron. This makes the default refining recipes work appropriately. Iron-using recipes defined outside technic are thus necessarily reinterpreted to use wrought iron, which is mostly appropriate. Some objects are renamed accordingly. Rather than use the default steel textures for wrought iron, with technic providing textures for the other two, technic now provides textures for all three metals. This avoids problems that would occur with texture packs that provide default_steel_{ingot,block} textures that are not intended to support this wrought-iron/carbon-steel/cast-iron distinction. A texture pack can provide a distinct set of three textures specifically for the situation where this distinction is required. Incidentally make grinding and alloy cooking recipes work correctly when ingredients are specified by alias.
2014-05-01Chests sorting by Zefram_FyshRealBadAngel
2014-04-27Fix chest log messagesZefram
All log messages about moving stuff in/into/from chests described them as "locked", whether the chests are locked or not. Remove that word, so the messages make no claim about lockedness.
2014-04-24Save chest label when exiting formspecZefram
When using the form to edit a chest label, apply the edited label whenever the form is submitted with the text field included, rather than only if the form's specific "finished editing" button is used. This supports the natural use of <ret> to indicate that text editing is complete, which works with other text editing forms such as that for signs.
2014-04-22Add german translations for all modsXanthin
2014-03-30Add translation support to technic_chestsShadowNinja
2014-02-27Make some headers smaller in the READMEsShadowNinja
2014-02-27Update READMEsShadowNinja
2013-12-20Fix stack count fetchingShadowNinja
2013-12-17Rewrite chestsShadowNinja
2013-07-26simplified a statementJonathan Raphael Joachim Kolberg
2013-07-21added connect_sides to appropriate tube tableshdastwb
2013-07-06Merge changes made in technic_gameRealBadAngel
2013-07-05Use ores from default instead of moreoresShadowNinja
2013-04-06mithril dust texture movedRealBadAngel
2013-04-06missing chests texturesRealBadAngel
2013-04-05split chests off into a separate modpack componentRealBadAngel