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2017-04-05Change `noise_threshhold` to `noise_threshold`.MT-Modder
The old name was a typo and is deprecated.
2017-03-31perlin improvementsVanessa Ezekowitz
as suggested by @paramat
2017-03-31label all ABMs for profilerVanessa Ezekowitz
2017-03-29Update mg.lua (#336)numberZero
2017-03-28Zinc rareness FIX(?) (#333)Alexander German
* Zinc rareness FIX(?) I created the issue and i will fix it. But still idk if this really helps. (It helped me) At least it will make it more common in -32 and 2 Y distance. To compare its like in between iron and coal i belive. * Update oregen.lua
2017-03-06Merge pull request #258 from mrsteyk/patch-1Vanessa Ezekowitz
Zinc is too rare!!! It is an issue!
2017-01-28Tweak radioactivityShadowNinja
This simplifies radioactivity by removing the 1000 and 0.25 multipliers. It also increases the effectiveness of protection (I think it was too low before -- most of the advantage of adding protective layers was just from the increased distance).
2016-02-28Zinc is too rare!!! It is an issue!mrsteyk
Changed zinc parameters in first block block to match "lead noise" and "tin frequent". Please commit this! Zinc was a real problem to me untill i changed this file, now i can find about 10 zinc in 2 minutes!
2015-11-25Revert "height_min/max --> y_min/max"Vanessa Ezekowitz
(due to misread of the code) This reverts commit 798a885807a1e1d6f0e028dbf6dcdb5cc9517106.
2015-10-23height_min/max --> y_min/maxVanessa Ezekowitz
2015-10-23tile_images --> tilesVanessa Ezekowitz
2015-09-12copy rubber tree textures to technic_worldgenVanessa Ezekowitz
should fix #222
2015-07-28added rubber tree descriptionChristian Wischenbart
+added to group "leaves"
2015-04-18put marble block into group marble=1Vanessa Ezekowitz
2015-03-22Make rubber leaves yield rubber leavesest31
Previously, you wouldn't get any leaves items from mining rubber tree leaves. Leafdecay still doesn't drop the leaves, only the saplings, just like with normal trees.
2015-03-11Change height_ to y_ in ore registrationsMT-Modder
2015-03-11Update and rename technic_worldgen/locale to technic_worldgen/locale/tr.txtMahmut Elmas
2015-03-08Add lead block, and lead & sulfur dustsNovatux
2015-02-22Add sulfur and lead, and make them generateNovatux
2015-02-05reduce intllib codeTim
2015-02-05supress undeclared variable access warnings in cases of intentional ↵Tim
declaration checks
2014-11-13Fix support for tiles string shortcutShadowNinja
2014-08-20Finer gradations of radioactivityZefram
Make the "radioactive" group value be the safe distance in millimeters rather than meters, to allow for intermediate values. Use such intermediate values for the uranium blocks, using the existing formula with this finer quantisation. All other radioactive nodes retain their existing radioactivity exactly.
2014-08-17Change oregen to a non-uniform distribution.Novatux
2014-08-13Revise rules for regenerating latexZefram
To ensure that only rubber tree trunk nodes that are part of trees regenerate, rather than those that are used as building blocks, check that they are sufficiently close to rubber tree leaves. This replaces the older rule that naturally-grown trunks regenerate (regardless of leaves) and manually-placed trunks don't (even though manually building a tree otherwise works). The detection of manually-placed trunks was in any case broken for users of moretrees, because that mod fails to set the flag signalling manual placement. Incidentally also fix a bug that caused rubber tree branches (horizontal trunk nodes) to turn vertical when regenerating latex. Rather than set the complete node structure, only switch the type name, as does the tree tap when emptying the node.
2014-07-30Merge remote-tracking branch 'zefram/zefram/centrifuge'Vanessa Ezekowitz
2014-07-30Make granite harder than regular stoneZefram
In real life granite is renowned for its hardness.
2014-07-28Uranium enrichment via centrifugeZefram
Replacing the extractor-based system, uranium to be used as reactor fuel must now be enriched in stages using the centrifuge. Uranium metal can exist at 36 levels of fissile content, from 0.0% to 3.5% in steps of 0.1%. One round of centrifuging splits two dust of a particular grade in to one dust each of the two neighbouring grades. Uranium of each grade can exist as dust, ingot, and block, with all the regular metal processes to convert between them. Uranium from ore exists in lump form, and is 0.7% fissle. The blocks are radioactive to a degree dependent on fissile content. Thus the chemical refinement and processing of uranium now follows the standard pattern for metals, and is orthogonal to isotopic enrichment. Each form of uranium (dust, ingot, block) intentionally looks identical regardless of fissile grade. If technic_worldgen is used alone, it defines only one grade of uranium (as before), but defines it in the regular metal pattern, with lump, ingot produced by cooking lump, and block crafted from ingots. It identifies the metal only as "uranium". The multiple grades of uranium are defined by the technic mod, which identifies each grade as "N.N%-fissile uranium". The single grade that was registered by technic_worldgen is redefined to be described specifically as "0.7%-fissile uranium". For the redefinition to work, technic_worldgen must load before technic, so technic now declares a dependency on technic_worldgen. Each fuel rod is made from five 3.5%-fissile ingots, each of which in turn requires one to start with five 0.7%-fissile dust, so each fuel rod is now derived from 12.5 uranium lumps (or 25 if the lumps were first cooked rather than being ground). This replaces the 20 lumps required by the former recipes. After setting up and priming the centrifuge cascade, enriching a full set of fuel for the reactor (six fuel rods) takes 14700 centrifuge operations. It's intended to be a practical necessity to automate the centrifuge. In the absence of EU upgrades for the centrifuges, these operations consume 5.88e8 EU, about 0.97% of the 6.048e10 EU that the fuel set will produce in the reactor. The intent is that, in this respect as in others, operating a reactor should carry a very high up-front cost, but ultimately be very profitable.
2014-07-26Make technic_worldgen loadable before technicZefram
There was a small amount of dependency of technic_worldgen on the technic mod, for configuration loading and the top-level "technic" table. Resolve that by sharing the configuration and top-level table between the two mods. This means that technic_worldgen can be loaded before technic, permitting other mods to depend on it without depending on technic.
2014-07-25Material-dependent radiation shieldingZefram
Radiation is attenuated exponentially by passing through shielding material. Radiation resistance values are assigned to all bulk-material nodes, and the radiation damage ABM traces the path of each radiation ray to count up the shielding. The relative radiation resistance values are essentially real, but the effectiveness of all shielding is scaled down by a factor of about 70 for game purposes. Strength of the existing radiation sources is increased by varying amounts to compensate for shielding. Uranium block and ore, both usable as shielding, are made slightly radioactive, the latter only very slightly.
2014-07-09Better ingot texturesNovatux
2014-06-21Full glooptest supportZefram
To support the glooptest mod (successor of gloopores), define the gloopores lump->dust grinding recipes if either of the mods is available. (Formerly only "gloopores" was supported.) Define kalite dust item, which was previously missing. Make gloop ingots grindable to dust as the non-gloop ingots already are; incidentally refactor this to automatically make ingots grindable whenever the ingot can be made by cooking dust. Add textures for all the gloop dusts. Do the "Steel"->"Iron" renaming for glooptest-defined tools and items.
2014-05-22split default iron/steel into three metalsZefram
Override the default mod's iron/steel substance, replacing it with three metals: wrought iron (pure iron), carbon steel (iron alloyed with a little carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron is easiest to refine, then cast iron, and carbon steel the most difficult, matching the historical progression. Recipes that used default steel are changed to use one of the three, the choice of alloy for each application being both somewhat realistic and also matching up with game progression. The default:steel{_ingot,block} items are identified specifically with wrought iron. This makes the default refining recipes work appropriately. Iron-using recipes defined outside technic are thus necessarily reinterpreted to use wrought iron, which is mostly appropriate. Some objects are renamed accordingly. Rather than use the default steel textures for wrought iron, with technic providing textures for the other two, technic now provides textures for all three metals. This avoids problems that would occur with texture packs that provide default_steel_{ingot,block} textures that are not intended to support this wrought-iron/carbon-steel/cast-iron distinction. A texture pack can provide a distinct set of three textures specifically for the situation where this distinction is required. Incidentally make grinding and alloy cooking recipes work correctly when ingredients are specified by alias.
2014-04-30various backward-compatibility aliasesZefram
2014-04-22Add german translations for all modsXanthin
2013-12-17Remove duplicate ABMShadowNinja
2013-11-27Drop full rubber tree nodesShadowNinja
2013-11-27Don't regenerate placed rubber tree trunksShadowNinja
2013-10-29Add mg supportNovatux
2013-10-26Add crafts for frames and templates.Novatux
2013-09-17Partial rewriteShadowNinja
2013-07-08Merge branch 'indev'ShadowNinja
Conflicts: technic/alloy_furnace.lua technic/alloy_furnaces_commons.lua technic/battery_box.lua technic/battery_box_hv.lua technic/battery_box_mv.lua technic/chainsaw.lua technic/cnc.lua technic/cnc_nodes.lua technic/electric_furnace.lua technic/grinder.lua technic/init.lua technic/solar_array_hv.lua technic/solar_array_lv.lua technic/solar_array_mv.lua technic/solar_panel.lua unified_inventory/api.lua unified_inventory/depends.txt
2013-07-06Merge changes made in technic_gameRealBadAngel
2013-07-05New textures for lumps and ingots.Konstantin Oblaukhov
2013-07-04Improved cross-compatibility with homedecor's brass ingots.Vanessa Ezekowitz
2013-06-27New blocks of metal.Konstantin Oblaukhov
2013-04-27Store configuration in the world directory.ShadowNinja
2013-04-14deleted undesired backup fileVanessa Ezekowitz
2013-04-14aliased diamong block back to default one.Vanessa Ezekowitz
2013-04-04Update 0.4.6-0RealBadAngel