Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-03-11 | Wrench: fix restore of furnace (contents were not restored) | Rogier | |
2015-03-11 | Wrench: when restoring picked_up_<item> to <item>, preserve rotation | Rogier | |
2015-03-11 | Make wrench usable independently of technic | Rogier | |
2015-03-11 | Update and rename wrench/locale to wrench/locale/tr.txt | Mahmut Elmas | |
2015-02-05 | reduce intllib code | Tim | |
2015-02-05 | supress undeclared variable access warnings in cases of intentional ↵ | Tim | |
declaration checks | |||
2014-08-22 | Make wrench available in creative mode only | Zefram | |
The wrench is far too powerful to be available to survival-mode players via a cheap recipe. | |||
2014-08-22 | Update wrench's metadata for technic machines | Zefram | |
The changes that this covers are that the alloy furnaces now have one "src" inventory instead of a "src" and "src2"; that the tool workshop is now MV; and the existence of MV compressor, extractor, and centrifuge. | |||
2014-05-22 | split default iron/steel into three metals | Zefram | |
Override the default mod's iron/steel substance, replacing it with three metals: wrought iron (pure iron), carbon steel (iron alloyed with a little carbon), and cast iron (iron alloyed with lots of carbon). Wrought iron is easiest to refine, then cast iron, and carbon steel the most difficult, matching the historical progression. Recipes that used default steel are changed to use one of the three, the choice of alloy for each application being both somewhat realistic and also matching up with game progression. The default:steel{_ingot,block} items are identified specifically with wrought iron. This makes the default refining recipes work appropriately. Iron-using recipes defined outside technic are thus necessarily reinterpreted to use wrought iron, which is mostly appropriate. Some objects are renamed accordingly. Rather than use the default steel textures for wrought iron, with technic providing textures for the other two, technic now provides textures for all three metals. This avoids problems that would occur with texture packs that provide default_steel_{ingot,block} textures that are not intended to support this wrought-iron/carbon-steel/cast-iron distinction. A texture pack can provide a distinct set of three textures specifically for the situation where this distinction is required. Incidentally make grinding and alloy cooking recipes work correctly when ingredients are specified by alias. | |||
2014-04-22 | Add german translations for all mods | Xanthin | |
2013-12-20 | Add wrench serialization format version | ShadowNinja | |
2013-12-20 | Rewrite wrench. INCOMPATIBLE WITH OLD ITEMS | ShadowNinja | |
You must place all of your picked up nodes before updating and pick them back up after. | |||
2013-12-19 | Rename wrench variable | ShadowNinja | |
2013-08-04 | Fix wrench crashes | RealBadAngel | |
2013-08-03 | Fix recipe and battery box compatibility | metalstache | |
2013-08-01 | Add node metadata storage and Technic machine support | metalstache | |
2013-07-31 | Add Wrench mod | metalstache | |