From 79858dca5e5c5293ffa3b3ba050ed94293cc0e27 Mon Sep 17 00:00:00 2001 From: RealBadAngel Date: Wed, 17 Jul 2013 20:28:42 +0200 Subject: - Fix teleportation: now it teleports player to side of the gate player was lookin at when placing. - Teleportation handles now player look yaw. - Fix to a bug in gates formspec. --- stargate/gate_defs.lua | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) (limited to 'stargate/gate_defs.lua') diff --git a/stargate/gate_defs.lua b/stargate/gate_defs.lua index caca8ca..374a055 100644 --- a/stargate/gate_defs.lua +++ b/stargate/gate_defs.lua @@ -500,16 +500,23 @@ minetest.register_abm({ end if player_name~=owner and gate["type"]=="private" then return end local dir1=gate["destination_dir"] + local dest_angle if dir1 == 0 then - pos1.z=pos1.z+2 + pos1.z = pos1.z-2 + dest_angle = 180 elseif dir1 == 1 then - pos1.x=pos1.x+2 + pos1.x = pos1.x-2 + dest_angle = 90 elseif dir1 == 2 then - pos1.z=pos1.z-2 + pos1.z=pos1.z+2 + dest_angle = 0 elseif dir1 == 3 then - pos1.x=pos1.x-2 + pos1.x = pos1.x+2 + dest_angle = -90 end + print(dump(dir1)) object:moveto(pos1,false) + object:set_look_yaw(math.rad(dest_angle)) minetest.sound_play("enterEventHorizon", {pos = pos, gain = 1.0,loop = false, max_hear_distance = 72,}) end end -- cgit v1.2.3