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dofile(minetest.get_modpath("item_drop").."/item_entity.lua")
time_pick = 3
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local pos = player:getpos()
pos.y = pos.y+0.5
local inv = player:get_inventory()
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 1)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
if object:get_luaentity().timer > time_pick then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
end
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, 3)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
--print(dump(object:getpos().y-player:getpos().y))
if object:getpos().y-player:getpos().y > 0 then
if object:get_luaentity().collect then
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
if object:get_luaentity().timer > time_pick then
local pos1 = pos
pos1.y = pos1.y+0.2
local pos2 = object:getpos()
local vec = {x=pos1.x-pos2.x, y=pos1.y-pos2.y, z=pos1.z-pos2.z}
vec.x = vec.x*3
vec.y = vec.y*3
vec.z = vec.z*3
object:setvelocity(vec)
minetest.after(1, function(args)
local lua = object:get_luaentity()
if object == nil or lua == nil or lua.itemstring == nil then
return
end
if inv:room_for_item("main", ItemStack(object:get_luaentity().itemstring)) then
inv:add_item("main", ItemStack(object:get_luaentity().itemstring))
if object:get_luaentity().itemstring ~= "" then
minetest.sound_play("item_drop_pickup", {
to_player = player:get_player_name(),
})
end
object:get_luaentity().itemstring = ""
object:remove()
else
object:setvelocity({x=0,y=0,z=0})
end
end, {player, object})
end
end
else
minetest.after(0.5, function(entity)
entity.collect = true
end, object:get_luaentity())
end
end
end
end
end
end)
function minetest.handle_node_drops(pos, drops, digger)
for _,item in ipairs(drops) do
local count, name
if type(item) == "string" then
count = 1
name = item
else
count = item:get_count()
name = item:get_name()
end
for i=1,count do
local obj = minetest.env:add_item(pos, name)
if obj ~= nil then
obj:get_luaentity().collect = true
local x = math.random(1, 5)
if math.random(1,2) == 1 then
x = -x
end
local z = math.random(1, 5)
if math.random(1,2) == 1 then
z = -z
end
obj:setvelocity({x=1/x, y=obj:getvelocity().y, z=1/z})
obj:get_luaentity().timer = time_pick
-- FIXME this doesnt work for deactiveted objects
if minetest.setting_get("remove_items") and tonumber(minetest.setting_get("remove_items")) then
minetest.after(tonumber(minetest.setting_get("remove_items")), function(obj)
obj:remove()
end, obj)
end
end
end
end
end
--[[
minetest.register_on_dieplayer(function(name, pos)
local inv = name:get_inventory()
local pos = name:getpos()
for i = 1, inv:get_size("main"), 1 do
srcstack = inv:get_stack("main", i)
if srcstack:to_string() ~= "" then
pos.y = pos.y + 3
local obj = minetest.env:add_item(pos, srcstack:to_string())
local x = math.random(-5, 5)
if x >= -2 and x <=0 then
local x = x - 3
end
if x > 0 and x <= 2 then
local x = x + 3
end
local y = math.random(3, 5)
local z = math.random(-5, 5)
if z >= -2 and z <= 0 then
local z = z - 3
end
if z > 0 and z <= 2 then
local z = z + 3
end
inv:set_stack("main", i, "")
obj:setvelocity({x=x, y=y, z=z})
end
if i == 32 then
break
end
end
end)
]]--
print("DROPS LOADED!")
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