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laser_mk1_max_charge=40000
local laser_shoot = function(itemstack, player, pointed_thing)
local playerpos=player:getpos()
local dir=player:get_look_dir()
direction_y=math.abs(math.floor(dir.y*100))
print (direction_y)
if direction_y>50 then entity_name="technic:laser_beam_entityV"
else entity_name="technic:laser_beam_entity" end
local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
obj:setacceleration({x=0, y=0, z=0})
obj:setyaw(player:get_look_yaw()+math.pi)
if obj:get_luaentity().player == nil then
obj:get_luaentity().player = player
end
--obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
return true
end
minetest.register_tool("technic:laser_mk1", {
description = "Mining Laser MK1",
inventory_image = "technic_mining_laser_mk1.png",
stack_max = 1,
on_use = function(itemstack, user, pointed_thing)
item=itemstack:to_table()
local charge=tonumber((item["wear"]))
if charge ==0 then charge =65535 end
charge=get_RE_item_load(charge,laser_mk1_max_charge)
if charge-400>0 then
laser_shoot(item, user, pointed_thing)
charge =charge-400;
charge=set_RE_item_load(charge,laser_mk1_max_charge)
item["wear"]=tostring(charge)
itemstack:replace(item)
end
return itemstack
end,
})
minetest.register_craft({
output = 'technic:laser_mk1',
recipe = {
{'technic:diamond', 'default:steel_ingot', 'technic:battery'},
{'', 'default:steel_ingot', 'technic:battery'},
{'', '', 'moreores:copper_ingot'},
}
})
minetest.register_node("technic:laser_beam_box", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.5 , -0.1, -0.1 , 0.1 , 0.1 , 0.1 },
{ -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1 },
}
},
tiles = {"technic_laser_beam.png"},
groups = {not_in_creative_inventory=1},
})
minetest.register_node("technic:laser_beam_boxV", {
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{ -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1 },
{ -0.1 , -0.5, -0.1 , 0.1 , 0.1 , 0.1 },
}
},
tiles = {"technic_laser_beam.png"},
groups = {not_in_creative_inventory=1},
})
LASER_BEAM_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.2, y=0.2},
textures = {"technic:laser_beam_box"},
lastpos={},
max_range=10,
count=0,
-- digger=nil,
collisionbox = {0,0,0,0,0,0},
}
LASER_BEAM_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.count=self.count+1
if self.count==self.max_range then self.object:remove() end
end
LASER_BEAM_ENTITYV={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.2, y=0.2},
textures = {"technic:laser_beam_boxV"},
lastpos={},
max_range=15,
count=0,
collisionbox = {0,0,0,0,0,0},
}
LASER_BEAM_ENTITYV.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:getpos()
if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end
if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then
temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
self.count=self.count+1
if self.count==self.max_range then self.object:remove() end
end
minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)
function lazer_it (pos, player)
local pos1={}
-- pos1.x=math.floor(pos.x)
-- pos1.y=math.floor(pos.y)
-- pos1.z=math.floor(pos.z)
local node = minetest.env:get_node(pos)
if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
if player then minetest.node_dig(pos,node,player) end
end
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