summaryrefslogtreecommitdiff
path: root/mining_laser_mk1.lua
blob: 76aaee806d939cb1e2ae6d81d98cf0070698b442 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
laser_mk1_max_charge=40000

local laser_shoot = function(itemstack, player, pointed_thing)
				local playerpos=player:getpos()
				local dir=player:get_look_dir()
				direction_y=math.abs(math.floor(dir.y*100))
				print (direction_y)
				if direction_y>50 then entity_name="technic:laser_beam_entityV"
					else entity_name="technic:laser_beam_entity" end
				local obj=minetest.env:add_entity({x=playerpos.x,y=playerpos.y+1.6,z=playerpos.z},entity_name)
				if obj:get_luaentity().player == nil then
					obj:get_luaentity().player = player
				end
				obj:setvelocity({x=dir.x*10, y=dir.y*10, z=dir.z*10})
				obj:setacceleration({x=0, y=0, z=0})
				obj:setyaw(player:get_look_yaw()+math.pi)
				if obj:get_luaentity().player == nil then
					obj:get_luaentity().player = player
				end
				--obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
				minetest.sound_play("technic_laser", {pos = playerpos, gain = 1.0, max_hear_distance = 10,})
				return true
end


minetest.register_tool("technic:laser_mk1", {
	description = "Mining Laser MK1",
	inventory_image = "technic_mining_laser_mk1.png",
	stack_max = 1,
	on_use = function(itemstack, user, pointed_thing)
		item=itemstack:to_table()
		local charge=tonumber((item["wear"])) 
		if charge ==0 then charge =65535 end
		charge=get_RE_item_load(charge,laser_mk1_max_charge)
		if charge-400>0 then
		 laser_shoot(item, user, pointed_thing)
		 charge =charge-400;	
		charge=set_RE_item_load(charge,laser_mk1_max_charge)
		item["wear"]=tostring(charge)
		itemstack:replace(item)
		end
		return itemstack
	end,
})

minetest.register_craft({
	output = 'technic:laser_mk1',
	recipe = {
		{'technic:diamond', 'default:steel_ingot', 'technic:battery'},
		{'', 'default:steel_ingot', 'technic:battery'},
		{'', '', 'moreores:copper_ingot'},
	}
})



minetest.register_node("technic:laser_beam_box", {
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {
			{ -0.5 , -0.1, -0.1 ,  0.1 ,  0.1 , 0.1  },
			{ -0.1 , -0.1 , -0.1 , 0.5, 0.1 , 0.1  },
		}
	},
	tiles = {"technic_laser_beam.png"},
	groups = {not_in_creative_inventory=1},
})

minetest.register_node("technic:laser_beam_boxV", {
	drawtype = "nodebox",
	node_box = {
		type = "fixed",
		fixed = {
			{ -0.1 , -0.1 , -0.1 , 0.1 , 0.5, 0.1  },
			{ -0.1 , -0.5, -0.1 ,  0.1 ,  0.1 , 0.1  },

		}
	},
	tiles = {"technic_laser_beam.png"},
	groups = {not_in_creative_inventory=1},
})

LASER_BEAM_ENTITY={
	physical = false,
	timer=0,
	visual = "wielditem",
	visual_size = {x=0.2, y=0.2},
	textures = {"technic:laser_beam_box"},
	lastpos={},
	max_range=10,
	count=0,
--	digger=nil,
	collisionbox = {0,0,0,0,0,0},
}

LASER_BEAM_ENTITY.on_step = function(self, dtime)
	self.timer=self.timer+dtime
	local pos = self.object:getpos()
	if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end		
	if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
			temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
			temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
			if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
			end
	self.lastpos={x=pos.x, y=pos.y, z=pos.z}	
	self.count=self.count+1
	if self.count==self.max_range then self.object:remove() end
end

LASER_BEAM_ENTITYV={
	physical = false,
	timer=0,
	visual = "wielditem",
	visual_size = {x=0.2, y=0.2},
	textures = {"technic:laser_beam_boxV"},
	lastpos={},
	max_range=15,
	count=0,
	collisionbox = {0,0,0,0,0,0},
}

LASER_BEAM_ENTITYV.on_step = function(self, dtime)
	self.timer=self.timer+dtime
	local pos = self.object:getpos()
	if self.player~=nil then if self.lastpos.x~=nil then lazer_it (pos, self.player) end end		
	if self.lastpos.x ~=nil and self.lastpos.y ~=nil and self.lastpos.y ~=nil then 
			temp1={x=math.floor(self.lastpos.x),y=math.floor(self.lastpos.y),z=math.floor(self.lastpos.z)}
			temp2={x=math.floor(pos.x),y=math.floor(pos.y),z=math.floor(pos.z)}
			if temp1.x==temp2.x and temp1.y==temp2.y and temp1.z==temp2.z then return end
			end
	self.lastpos={x=pos.x, y=pos.y, z=pos.z}	
	self.count=self.count+1
	if self.count==self.max_range then self.object:remove() end
end


minetest.register_entity("technic:laser_beam_entity", LASER_BEAM_ENTITY)
minetest.register_entity("technic:laser_beam_entityV", LASER_BEAM_ENTITYV)

function lazer_it (pos, player)	
	local pos1={}
--	pos1.x=math.floor(pos.x)
--	pos1.y=math.floor(pos.y)
--	pos1.z=math.floor(pos.z)
	local node = minetest.env:get_node(pos)
	if node.name == "air" or node.name == "ignore" or node.name == "default:lava_source" or node.name == "default:lava_flowing" then return end
	if node.name == "default:water_source" or node.name == "default:water_flowing" then minetest.env:remove_node(pos) return end
	if player then minetest.node_dig(pos,node,player) end
end