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local chest_mark_colors = {
'Black',
'Blue',
'Brown',
'Cyan',
'Dark Green',
'Dark Grey',
'Green',
'Grey',
'Magenta',
'Orange',
'Pink',
'Red',
'Violet',
'White',
'Yellow',
}
local function colorid_to_postfix(id)
return (chest_mark_colors[id] and "_"..chest_mark_colors[id] or ""):lower():gsub(" ", "_")
end
local function get_color_buttons()
local buttons_string = ""
for y = 0, 3 do
for x = 0, 3 do
local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
buttons_string = buttons_string.."image_button["
..(8.1 + x * 0.7)..","..(6.1 + y * 0.7)
..";0.8,0.8;"..file_name..";color_button"
..(y * 4 + x + 1)..";]"
end
end
return buttons_string
end
local function check_color_buttons(pos, meta, chest_name, fields)
for i = 1, 16 do
if fields["color_button"..i] then
technic.swap_node(pos, chest_name..colorid_to_postfix(i))
meta:set_string("color", chest_mark_colors[i])
return
end
end
end
local function get_receive_fields(name, data)
if not data.infotext and not data.color then
return nil
end
local lname = name:lower()
return function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local page = "main"
if fields.edit_infotext then
page = "edit_infotext"
end
if fields.save_infotext then
meta:set_string("infotext", fields.infotext_box)
end
local formspec = data.formspec
local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
if page == "main" and data.infotext then
formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]"
.."label[3,0;"..formspec_infotext.."]"
end
if page == "edit_infotext" then
formspec = formspec.."image_button[2.1,0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]"
.."field[3.3,0.2;4.8,1;"
.."infotext_box;Edit chest description:;"
..formspec_infotext.."]"
end
if data.color then
-- This sets the node
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
check_color_buttons(pos, meta, nn, fields)
local color = meta:get_string("color")
formspec = formspec.."label[8.2,9;Color Filter: "..color.."]"
end
meta:set_string("formspec", formspec)
end
end
function technic.chests:register(name, data)
local lname = name:lower()
local width = math.max(data.color and 11 or 8, data.width)
local locked_after_place = nil
local front = {"technic_"..lname.."_chest_front.png"}
data.formspec = "invsize["..width..",10;]"..
"label[0,0;"..name.." Chest]"..
"list[current_name;main;0,1;"..width..",4;]"..
"list[current_player;main;0,6;8,4;]"..
"background[-0.19,-0.25;"..width..".4,10.75;ui_form_bg.png]"..
"background[0,1;"..width..",4;technic_"..lname.."_chest_inventory.png]"..
"background[0,6;8,4;ui_main_inventory.png]"
if data.color then
data.formspec = data.formspec..get_color_buttons()
end
if data.locked then
locked_after_place = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext", name.." Locked Chest (owned by "..
meta:get_string("owner")..")")
end
table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
end
local def = {
description = name..(data.locked and " Locked" or "").." Chest",
tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
paramtype2 = "facedir",
groups = self.groups,
tube = self.tube,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = locked_after_place,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", data.formspec
..(data.color and "label[8.2,9;Color Filter: None" or "")
..(data.infotext and "image_button[2.1,0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]" or ""))
meta:set_string("infotext", name.." Chest")
local inv = meta:get_inventory()
inv:set_size("main", data.width * 4)
end,
can_dig = self.can_dig,
on_receive_fields = get_receive_fields(name, data),
on_metadata_inventory_move = self.on_inv_move,
on_metadata_inventory_put = self.on_inv_put,
on_metadata_inventory_take = self.on_inv_take,
}
if data.locked then
def.allow_metadata_inventory_move = self.inv_move
def.allow_metadata_inventory_put = self.inv_put
def.allow_metadata_inventory_take = self.inv_take
end
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
minetest.register_node(":"..nn, def)
if data.color then
front[3] = front[2]
for i = 1, 15 do
local postfix = colorid_to_postfix(i)
local colordef = {}
for k, v in pairs(def) do
colordef[k] = v
end
colordef.drop = nn
colordef.groups = self.groups_noinv
front[2] = "technic_chest_overlay"..postfix..".png"
colordef.tiles[6] = table.concat(front, "^")
minetest.register_node(":"..nn..postfix, colordef)
end
end
end
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