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local S
if intllib then
S = intllib.Getter()
else
S = function(s) return s end
end
local chest_mark_colors = {
{"black", S("Black")},
{"blue", S("Blue")},
{"brown", S("Brown")},
{"cyan", S("Cyan")},
{"dark_green", S("Dark Green")},
{"dark_grey", S("Dark Grey")},
{"green", S("Green")},
{"grey", S("Grey")},
{"magenta", S("Magenta")},
{"orange", S("Orange")},
{"pink", S("Pink")},
{"red", S("Red")},
{"violet", S("Violet")},
{"white", S("White")},
{"yellow", S("Yellow")},
}
local function colorid_to_postfix(id)
return chest_mark_colors[id] and "_"..chest_mark_colors[id][1] or ""
end
local function get_color_buttons(loleft, lotop)
local buttons_string = ""
for y = 0, 3 do
for x = 0, 3 do
local file_name = "technic_colorbutton"..(y * 4 + x)..".png"
buttons_string = buttons_string.."image_button["
..(loleft + 8.1 + x * 0.7)..","..(lotop + 0.1 + y * 0.7)
..";0.8,0.8;"..file_name..";color_button"
..(y * 4 + x + 1)..";]"
end
end
return buttons_string
end
local function check_color_buttons(pos, meta, chest_name, fields)
for i = 1, 16 do
if fields["color_button"..i] then
technic.swap_node(pos, chest_name..colorid_to_postfix(i))
meta:set_string("color", i)
return
end
end
end
local function set_formspec(pos, data, page)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local formspec = data.formspec
local lowidth = data.color and 11 or 8
local ovwidth = math.max(lowidth, data.width)
local hileft = (ovwidth - data.width) / 2
local loleft = (ovwidth - lowidth) / 2
local lotop = data.height + 2
if data.autosort then
local status = meta:get_int("autosort")
formspec = formspec.."button["..(hileft+2)..","..(data.height+1.1)..";3,0.8;autosort_to_"..(1-status)..";"..S("Auto-sort is %s"):format(status == 1 and S("On") or S("Off")).."]"
end
if data.infotext then
local formspec_infotext = minetest.formspec_escape(meta:get_string("infotext"))
if page == "main" then
formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
.."technic_pencil_icon.png;edit_infotext;]"
.."label["..(hileft+3)..",0;"..formspec_infotext.."]"
elseif page == "edit_infotext" then
formspec = formspec.."image_button["..(hileft+2.1)..",0.1;0.8,0.8;"
.."technic_checkmark_icon.png;save_infotext;]"
.."field["..(hileft+3.3)..",0.2;4.8,1;"
.."infotext_box;"..S("Edit chest description:")..";"
..formspec_infotext.."]"
end
end
if data.color then
local colorID = meta:get_int("color")
local colorName
if chest_mark_colors[colorID] then
colorName = chest_mark_colors[colorID][2]
else
colorName = S("None")
end
formspec = formspec.."label["..(loleft+8.2)..","..(lotop+3)..";"..S("Color Filter: %s"):format(colorName).."]"
end
meta:set_string("formspec", formspec)
end
local function sort_inventory(inv)
local inlist = inv:get_list("main")
local typecnt = {}
local typekeys = {}
for _, st in ipairs(inlist) do
if not st:is_empty() then
local n = st:get_name()
local w = st:get_wear()
local m = st:get_metadata()
local k = string.format("%s %05d %s", n, w, m)
if not typecnt[k] then
typecnt[k] = {
name = n,
wear = w,
metadata = m,
stack_max = st:get_stack_max(),
count = 0,
}
table.insert(typekeys, k)
end
typecnt[k].count = typecnt[k].count + st:get_count()
end
end
table.sort(typekeys)
local outlist = {}
for _, k in ipairs(typekeys) do
local tc = typecnt[k]
while tc.count > 0 do
local c = math.min(tc.count, tc.stack_max)
table.insert(outlist, ItemStack({
name = tc.name,
wear = tc.wear,
metadata = tc.metadata,
count = c,
}))
tc.count = tc.count - c
end
end
if #outlist > #inlist then return end
while #outlist < #inlist do
table.insert(outlist, ItemStack(nil))
end
inv:set_list("main", outlist)
end
local function get_receive_fields(name, data)
if not data.sort and not data.autosort and not data.infotext and not data.color then
return nil
end
local lname = name:lower()
return function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local page = "main"
if fields.sort or (data.autosort and fields.quit and meta:get_int("autosort") == 1) then
sort_inventory(meta:get_inventory())
end
if fields.edit_infotext then
page = "edit_infotext"
end
if fields.autosort_to_1 then meta:set_int("autosort", 1) end
if fields.autosort_to_0 then meta:set_int("autosort", 0) end
if fields.infotext_box then
meta:set_string("infotext", fields.infotext_box)
end
if data.color then
-- This sets the node
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
check_color_buttons(pos, meta, nn, fields)
end
meta:get_inventory():set_size("main", data.width * data.height)
set_formspec(pos, data, page)
end
end
function technic.chests:register(name, data)
local lname = name:lower()
name = S(name)
local lowidth = data.color and 11 or 8
local ovwidth = math.max(lowidth, data.width)
local hileft = (ovwidth - data.width) / 2
local loleft = (ovwidth - lowidth) / 2
local lotop = data.height + 2
local ovheight = lotop + 4
local locked_after_place = nil
local front = {"technic_"..lname.."_chest_front.png"}
data.formspec = "invsize["..ovwidth..","..ovheight..";]"..
"label[0,0;"..S("%s Chest"):format(name).."]"..
"list[current_name;main;"..hileft..",1;"..data.width..","..data.height..";]"..
"list[current_player;main;"..loleft..","..lotop..";8,4;]"..
"background[-0.19,-0.25;"..(ovwidth+0.4)..","..(ovheight+0.75)..";ui_form_bg.png]"..
"background["..hileft..",1;"..data.width..","..data.height..";technic_"..lname.."_chest_inventory.png]"..
"background["..loleft..","..lotop..";8,4;ui_main_inventory.png]"
if data.sort then
data.formspec = data.formspec.."button["..hileft..","..(data.height+1.1)..";1,0.8;sort;"..S("Sort").."]"
end
if data.color then
data.formspec = data.formspec..get_color_buttons(loleft, lotop)
end
if data.locked then
locked_after_place = function(pos, placer)
local meta = minetest.get_meta(pos)
meta:set_string("owner", placer:get_player_name() or "")
meta:set_string("infotext",
S("%s Locked Chest (owned by %s)")
:format(name, meta:get_string("owner")))
end
table.insert(front, "technic_"..lname.."_chest_lock_overlay.png")
end
local desc
if data.locked then
desc = S("%s Locked Chest"):format(name)
else
desc = S("%s Chest"):format(name)
end
local def = {
description = desc,
tiles = {"technic_"..lname.."_chest_top.png", "technic_"..lname.."_chest_top.png",
"technic_"..lname.."_chest_side.png", "technic_"..lname.."_chest_side.png",
"technic_"..lname.."_chest_side.png", table.concat(front, "^")},
paramtype2 = "facedir",
groups = self.groups,
tube = self.tube,
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
after_place_node = locked_after_place,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("infotext", S("%s Chest"):format(name))
set_formspec(pos, data, "main")
local inv = meta:get_inventory()
inv:set_size("main", data.width * data.height)
end,
can_dig = self.can_dig,
on_receive_fields = get_receive_fields(name, data),
on_metadata_inventory_move = self.on_inv_move,
on_metadata_inventory_put = self.on_inv_put,
on_metadata_inventory_take = self.on_inv_take,
}
if data.locked then
def.allow_metadata_inventory_move = self.inv_move
def.allow_metadata_inventory_put = self.inv_put
def.allow_metadata_inventory_take = self.inv_take
end
local nn = "technic:"..lname..(data.locked and "_locked" or "").."_chest"
minetest.register_node(":"..nn, def)
if data.color then
front[3] = front[2]
for i = 1, 15 do
local postfix = colorid_to_postfix(i)
local colordef = {}
for k, v in pairs(def) do
colordef[k] = v
end
colordef.drop = nn
colordef.groups = self.groups_noinv
front[2] = "technic_chest_overlay"..postfix..".png"
colordef.tiles[6] = table.concat(front, "^")
minetest.register_node(":"..nn..postfix, colordef)
end
end
end
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