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authorMT-Modder <MT-Modder@users.noreply.github.com>2015-10-02 14:01:07 -0400
committerDiego Martinez <kaeza@users.sf.net>2016-02-13 21:16:35 -0300
commitbdf9b61779b454e687b81e2dc3df7edc8a52e68b (patch)
treeaeea5889755c7c0cb9a76aca69765d39ef3d8bbb
parent758b643c4d5a21661beecc697e604c7e6b2b591c (diff)
Add item_name support for hudbars mod
Does the same thing as https://github.com/MT-Modder/unified_inventory/commit/8bb1c8288b45182ed8e1496d1ecc322ed84854a9
-rw-r--r--item_names.lua3
1 files changed, 3 insertions, 0 deletions
diff --git a/item_names.lua b/item_names.lua
index 2c92d65..243b938 100644
--- a/item_names.lua
+++ b/item_names.lua
@@ -6,12 +6,15 @@ local dtimes = {}
local dlimit = 3 -- HUD element will be hidden after this many seconds
local air_hud_mod = minetest.get_modpath("4air")
local hud_mod = minetest.get_modpath("hud")
+local hudbars_mod = minetest.get_modpath("hudbars")
local function set_hud(player)
local player_name = player:get_player_name()
local off = {x=0, y=-70}
if air_hud_mod or hud_mod then
off.y = off.y - 20
+ elseif hudbars_mod then
+ off.y = off.y + 13
end
huds[player_name] = player:hud_add({
hud_elem_type = "text",