diff options
author | ShadowNinja <noreply@gmail.com> | 2013-09-28 18:15:37 -0400 |
---|---|---|
committer | ShadowNinja <noreply@gmail.com> | 2013-09-28 18:15:37 -0400 |
commit | f974fd8c2c8532179edea54643fb10fa4091f322 (patch) | |
tree | 8c70a55274d7f97b6fd9effe5227bef015e0a8e0 /api.lua | |
parent | e3d391d63f8d6409bdded5c80fe1f5f2de442595 (diff) |
Update
Diffstat (limited to 'api.lua')
-rw-r--r-- | api.lua | 671 |
1 files changed, 58 insertions, 613 deletions
@@ -1,656 +1,101 @@ ---data tables definitions -unified_inventory = {} -unified_inventory.players = {} -unified_inventory.current_page = {} -unified_inventory.current_index = {} -unified_inventory.items_list_size = 0 -unified_inventory.items_list = {} -unified_inventory.filtered_items_list_size = {} -unified_inventory.filtered_items_list = {} -unified_inventory.activefilter = {} -unified_inventory.alternate = {} -unified_inventory.current_item = {} -unified_inventory.crafts_table ={} -unified_inventory.crafts_table_count=0 - --- default inventory page -unified_inventory.default = "craft" - --- homepos stuff -local home_gui = {} -local homepos = {} -unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home' -- Create detached creative inventory after loading all mods minetest.after(0.01, function() unified_inventory.items_list = {} - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) - and def.description and def.description ~= "" then + for name, def in pairs(minetest.registered_items) do + if (not def.groups.not_in_creative_inventory or + def.groups.not_in_creative_inventory == 0) and + def.description and def.description ~= "" then table.insert(unified_inventory.items_list, name) - local recipes=minetest.get_all_craft_recipes(name) - if unified_inventory.crafts_table[name]==nil then - unified_inventory.crafts_table[name] = {} - end - if recipes then - for i=1,#recipes,1 do - table.insert(unified_inventory.crafts_table[name],recipes[i]) - end - end + local recipes = minetest.get_all_craft_recipes(name) + unified_inventory.crafts_table[name] = recipes or {} end end --print(dump(unified_inventory.crafts_table)) table.sort(unified_inventory.items_list) unified_inventory.items_list_size = #unified_inventory.items_list - print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size) + print("Unified Inventory. inventory size: "..#unified_inventory.items_list) end) --- register_on_joinplayer -minetest.register_on_joinplayer(function(player) - local player_name = player:get_player_name() - unified_inventory.players[player_name]={} - unified_inventory.current_index[player_name] = 1 - unified_inventory.filtered_items_list[player_name] = {} - unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list - unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size - unified_inventory.activefilter[player_name]="" - unified_inventory.apply_filter(player, "") - unified_inventory.alternate[player_name] = 1 - unified_inventory.current_item[player_name] =nil - unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default)) - ---crafting guide inventories -local inv = minetest.create_detached_inventory(player:get_player_name().."craftrecipe",{ - allow_put = function(inv, listname, index, stack, player) - return 0 - end, - allow_take = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - allow_move = function(inv, from_list, from_index, to_list, to_index, count, player) - return 0 - end, - }) -inv:set_size("output", 1) -inv:set_size("build", 3*3) - --- refill slot -unified_inventory.refill = minetest.create_detached_inventory(player_name.."refill", { - allow_put = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max())) - minetest.sound_play("electricity", {to_player=player_name, gain = 1.0}) - end, -}) -unified_inventory.refill:set_size("main", 1) - --- trash slot -unified_inventory.trash = minetest.create_detached_inventory("trash", { - allow_put = function(inv, listname, index, stack, player) - if minetest.setting_getbool("creative_mode") then - return stack:get_count() - else - return 0 - end - end, - on_put = function(inv, listname, index, stack, player) - inv:set_stack(listname, index, nil) - local player_name=player:get_player_name() - minetest.sound_play("trash", {to_player=player_name, gain = 1.0}) - end, -}) -unified_inventory.trash:set_size("main", 1) -end) - --- set_inventory_formspec -unified_inventory.set_inventory_formspec = function(player,formspec) - if player then - player:set_inventory_formspec(formspec) - end -end - --- get_formspec -unified_inventory.get_formspec = function(player,page) - if player==nil then return "" end - local player_name = player:get_player_name() - unified_inventory.current_page[player_name]=page - - local formspec = "size[14,10]" - - -- player inventory - formspec = formspec .. "list[current_player;main;0,4.5;8,4;]" - - -- backgrounds - formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]" - if page=="craft" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_crafting_form.png]" - end - if page=="craftguide" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]" - end - if page=="misc" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_misc_form.png]" - end - if page=="bags" then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_main_form.png]" - end - - for i=1,4 do - if page=="bag"..i then - local slots = player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots - if slots == 8 then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_sm_form.png]" - elseif slots == 16 then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_med_form.png]" - elseif slots == 24 then - formspec = formspec .. "background[0.06,0.99;7.92,7.52;ui_bags_lg_form.png]" - end - end - end - - -- main buttons - local start_x=0 - formspec = formspec .. "image_button["..(start_x+.65*0)..",9;.8,.8;ui_craft_icon.png;craft;]" - formspec = formspec .. "image_button["..(start_x+.65*1)..",9;.8,.8;ui_craftguide_icon.png;craftguide;]" - formspec = formspec .. "image_button["..(start_x+.65*2)..",9;.8,.8;ui_bags_icon.png;bags;]" - formspec = formspec .. "image_button["..(start_x+.65*3)..",9;.8,.8;ui_sethome_icon.png;home_gui_set;]" - formspec = formspec .. "image_button["..(start_x+.65*4)..",9;.8,.8;ui_gohome_icon.png;home_gui_go;]" - if minetest.setting_getbool("creative_mode") then - formspec = formspec .. "image_button["..(start_x+.65*5)..",9;.8,.8;ui_sun_icon.png;misc_set_day;]" - formspec = formspec .. "image_button["..(start_x+.65*6)..",9;.8,.8;ui_moon_icon.png;misc_set_night;]" - formspec = formspec .. "image_button["..(start_x+.65*7)..",9;.8,.8;ui_trash_icon.png;clear_inv;]" - end - - --controls to flip items pages - start_x=9.2 - formspec = formspec .. "image_button["..(start_x+.6*0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]" - formspec = formspec .. "image_button["..(start_x+.6*1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]" - formspec = formspec .. "image_button["..(start_x+.6*2)..",9;.8,.8;ui_left_icon.png;rewind1;]" - formspec = formspec .. "image_button["..(start_x+.6*3)..",9;.8,.8;ui_right_icon.png;forward1;]" - formspec = formspec .. "image_button["..(start_x+.6*4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]" - formspec = formspec .. "image_button["..(start_x+.6*5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]" - - -- search box - formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]" - formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" - - -- craft page - if page=="craft" then - formspec = formspec.."label[0,0;Crafting]" - formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]" - formspec = formspec.."list[current_player;craft;2,1;3,3;]" - if minetest.setting_getbool("creative_mode") then - formspec = formspec.."label[0,2.5;Refill:]" - formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]" - formspec = formspec.."label[7,2.5;Trash:]" - formspec = formspec.."list[detached:trash;main;7,3;1,1;]" - end - end - - -- craft guide page - if page=="craftguide" then - formspec = formspec.."label[0,0;Crafting Guide]" - formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]" - formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]" - formspec = formspec.."label[2,0.5;Input:]" - formspec = formspec.."label[6,0.5;Output:]" - formspec = formspec.."label[6,2.6;Method:]" - local item_name=unified_inventory.current_item[player_name] - if item_name then - formspec = formspec.."label[2,0;"..item_name.."]" - local alternates = 0 - local alternate = unified_inventory.alternate[player_name] - local crafts = unified_inventory.crafts_table[item_name] - if crafts ~= nil and #crafts>0 then - alternates = #crafts - local craft = crafts[alternate] - local method = "Crafting" - if craft.type == "shapeless" then - method="Crafting" - end - if craft.type == "cooking" then - method="Cooking" - end - if craft.type == "fuel" then - method="Fuel" - end - if craft.type == "grinding" then - method="Grinding" - end - if craft.type == "alloy" then - method="Alloy cooking" - end - if craft.type == "extracting" then - method="Extracting" - end - if craft.type == "compressing" then - method="Compressing" - end - formspec = formspec.."label[6,3;"..method.."]" - end - - if alternates > 1 then - formspec = formspec.."label[0,2.6;Recipe "..tostring(alternate).." of "..tostring(alternates).."]" - formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]" +-- load_home +local function load_home() + local input = io.open(unified_inventory.home_filename, "r") + if input then + while true do + local x = input:read("*n") + if x == nil then + break end + local y = input:read("*n") + local z = input:read("*n") + local name = input:read("*l") + unified_inventory.home_pos[name:sub(2)] = {x = x, y = y, z = z} end + io.close(input) + else + unified_inventory.home_pos = {} end - - -- bags - if page=="bags" then - formspec = formspec.."label[0,0;Bags]" - formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]" - formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]" - formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]" - formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag1;0.5,1;1,1;]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag2;2.5,1;1,1;]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag3;4.5,1;1,1;]" - formspec=formspec.."list[detached:"..player_name.."_bags;bag4;6.5,1;1,1;]" - end - - for i=1,4 do - if page=="bag"..i then - local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image - formspec=formspec.."image[7,0;1,1;"..image.."]" - formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]" - end - end - - --Items list - local list_index=unified_inventory.current_index[player_name] - local page=math.floor(list_index / (80) + 1) - local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) - local image - local item={} - for y=0,9,1 do - for x=0,7,1 do - name=unified_inventory.filtered_items_list[player_name][list_index] - if minetest.registered_items[name] then - formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]" - list_index=list_index+1 - end - end - end - formspec=formspec.."label[8.2,0;Page:]" - formspec=formspec.."label[9,0;"..page.." of "..pagemax.."]" - formspec=formspec.."label[8.2,0.4;Filter:]" - formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]" - return formspec end +load_home() --- register_on_player_receive_fields -minetest.register_on_player_receive_fields(function(player, formname, fields) +function unified_inventory.set_home(player, pos) local player_name = player:get_player_name() - - -- main buttons - if fields.craft then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - - if fields.craftguide then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - - if fields.bags then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags")) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - - -- bags - for i=1,4 do - local page = "bag"..i - if fields[page] then - if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then - page = "bags" - end - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page)) - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - return - end - end - - -- Miscellaneous - if fields.home_gui_set then - unified_inventory.set_home(player, player:getpos()) - local home = homepos[player_name] - if home ~= nil then - minetest.sound_play("dingdong", {to_player=player_name, gain = 1.0}) - minetest.chat_send_player(player_name, "Home position set to: "..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)) - end - end - if fields.home_gui_go then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft")) - minetest.sound_play("teleport", {to_player=player_name, gain = 1.0}) - unified_inventory.go_home(player) - end - if fields.misc_set_day then - if minetest.get_player_privs(player_name).settime==true then - minetest.sound_play("birds", {to_player=player_name, gain = 1.0}) - minetest.env:set_timeofday((6000 % 24000) / 24000) - minetest.chat_send_player(player_name, "Time of day set to 6am") - else - minetest.chat_send_player(player_name, "You don't have settime priviledge!") - end - end - if fields.misc_set_night then - if minetest.get_player_privs(player_name).settime==true then - minetest.sound_play("owl", {to_player=player_name, gain = 1.0}) - minetest.env:set_timeofday((21000 % 24000) / 24000) - minetest.chat_send_player(player_name, "Time of day set to 9pm") - else - minetest.chat_send_player(player_name, "You don't have settime priviledge!") - end - end - - if fields.clear_inv then - local inventory = {} - player:get_inventory():set_list("main", inventory) - minetest.chat_send_player(player_name, 'Inventory Cleared!') - minetest.sound_play("trash_all", {to_player=player_name, gain = 1.0}) - end - - -- Inventory page controls - local start=math.floor(unified_inventory.current_index[player_name]/80 +1 ) - local start_i=start - local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1) - - if fields.start_list then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = 1 - end - if fields.rewind1 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i - 1 - end - if fields.forward1 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i + 1 - end - if fields.rewind3 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i - 3 - end - if fields.forward3 then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = start_i + 3 - end - if fields.end_list then - minetest.sound_play("paperflip1", {to_player=player_name, gain = 1.0}) - start_i = pagemax - end - if start_i < 1 then - start_i = 1 - end - if start_i > pagemax then - start_i = pagemax - end - if not (start_i ==start) then - unified_inventory.current_index[player_name] = (start_i-1)*80+1 - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - end - - -- Item list buttons - local list_index=unified_inventory.current_index[player_name] - local page=unified_inventory.current_page[player_name] - for i=0,80,1 do - local button="item_button"..list_index - if fields[button] then - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - if minetest.setting_getbool("creative_mode")==false then - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide")) - page="craftguide" - end - if page=="craftguide" then - unified_inventory.current_item[player_name] = unified_inventory.filtered_items_list[player_name][list_index] - unified_inventory.alternate[player_name] = 1 - unified_inventory.update_recipe (player, unified_inventory.filtered_items_list[player_name][list_index], 1) - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - else - if minetest.setting_getbool("creative_mode") then - local inv = player:get_inventory() - dst_stack={} - dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index] - dst_stack["count"]=99 - if inv:room_for_item("main",dst_stack) then - inv:add_item("main",dst_stack) - end - end - end - end - list_index=list_index+1 - end - - if fields.searchbutton then - unified_inventory.apply_filter(player, fields.searchbox) - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - minetest.sound_play("paperflip2", {to_player=player_name, gain = 1.0}) - end - - -- alternate button - if fields.alternate then - minetest.sound_play("click", {to_player=player_name, gain = 0.1}) - local item_name=unified_inventory.current_item[player_name] - if item_name then - local alternates = 0 - local alternate=unified_inventory.alternate[player_name] - local crafts = unified_inventory.crafts_table[item_name] - if crafts ~= nil then - alternates = #crafts - end - if alternates > 1 then - alternate=alternate+1 - if alternate>alternates then - alternate=1 - end - unified_inventory.alternate[player_name]=alternate - unified_inventory.update_recipe (player, unified_inventory.current_item[player_name], alternate) - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) - end - end - end -end) - --- load_home -local load_home = function() - local input = io.open(unified_inventory.home_filename..".home", "r") - if input then - while true do - local x = input:read("*n") - if x == nil then - break - end - local y = input:read("*n") - local z = input:read("*n") - local name = input:read("*l") - homepos[name:sub(2)] = {x = x, y = y, z = z} - end - io.close(input) - else - homepos = {} - end -end -load_home() -- run it now - --- set_home -unified_inventory.set_home = function(player, pos) - local player_name=player:get_player_name() - homepos[player_name] = pos + unified_inventory.home_pos[player_name] = pos -- save the home data from the table to the file - local output = io.open(unified_inventory.home_filename..".home", "w") - for k, v in pairs(homepos) do + local output = io.open(unified_inventory.home_filename, "w") + for k, v in pairs(unified_inventory.home_pos) do if v ~= nil then - output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n") + output:write(math.floor(v.x).." " + ..math.floor(v.y).." " + ..math.floor(v.z).." " + ..k.."\n") end end io.close(output) end --- go_home -unified_inventory.go_home = function(player) - local pos = homepos[player:get_player_name()] - if pos~=nil then +function unified_inventory.go_home(player) + local pos = unified_inventory.home_pos[player:get_player_name()] + if pos ~= nil then player:setpos(pos) end end ---apply filter to the inventory list (create filtered copy of full one) -unified_inventory.apply_filter = function(player,filter) - local player_name = player:get_player_name() - local size=0 - local str_temp1=string.lower(filter) - if str_temp1 ~= "" then - for i=1,str_temp1:len(),1 do - if string.byte(str_temp1,i) == 91 then - str_temp1="" - end - end - end - local str_temp2 - local str_temp3 - unified_inventory.filtered_items_list[player_name]={} - for name,def in pairs(minetest.registered_items) do - if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) - and def.description and def.description ~= "" then - str_temp2=string.lower(def.name) - str_temp3=string.lower(def.description) - if string.find(str_temp2, str_temp1) or string.find(str_temp3, str_temp1) then - table.insert(unified_inventory.filtered_items_list[player_name], name) - size=size+1 - end - end - - end - table.sort(unified_inventory.filtered_items_list[player_name]) - unified_inventory.filtered_items_list_size[player_name]=size - unified_inventory.current_index[player_name]=1 - unified_inventory.activefilter[player_name]=filter - unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name])) -end - - --- update_recipe -unified_inventory.update_recipe = function(player, stack_name, alternate) - local inv = minetest.get_inventory({type="detached", name=player:get_player_name().."craftrecipe"}) - for i=0,inv:get_size("build"),1 do - inv:set_stack("build", i, nil) +-- register_craft +function unified_inventory.register_craft(options) + if not options.output then + return end - inv:set_stack("output", 1, nil) - alternate = tonumber(alternate) or 1 - local crafts = unified_inventory.crafts_table[stack_name] - print(dump(crafts)) - local next=next - if next(crafts) == nil then return end -- no craft recipes - if alternate < 1 or alternate > #crafts then - alternate = 1 + local itemstack = ItemStack(options.output) + if itemstack:is_empty() then + return end - local craft = crafts[alternate] - inv:set_stack("output", 1, craft.output) - local items=craft.items + unified_inventory.crafts_table[itemstack:get_name()] = + unified_inventory.crafts_table[itemstack:get_name()] or {} - -- cooking, fuel, grinding, and extracting recipes - if craft.type == "cooking" or - craft.type == "fuel" or - craft.type == "grinding" or - craft.type == "extracting" or - craft.type == "compressing" then - def=unified_inventory.find_item_def(craft["items"][1]) - if def then - inv:set_stack("build", 1, def) - end - return - end - if craft.width==0 then - local build_table={1,2,3} - for i=1,3,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", build_table[i], def) end - end - end - end - if craft.width==1 then - local build_table={1,4,7} - for i=1,3,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", build_table[i], def) end - end - end - end - if craft.width==2 then - local build_table={1,2,4,5,7,8} - for i=1,6,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", build_table[i], def) end - end - end - end - if craft.width==3 then - for i=1,9,1 do - if craft.items[i] then - def=unified_inventory.find_item_def(craft.items[i]) - if def then inv:set_stack("build", i, def) end - end - end - end + table.insert(unified_inventory.crafts_table[itemstack:get_name()], options) end -unified_inventory.find_item_def = function(def1) -if type(def1)=="string" then - if string.find(def1, "group:") then - def1=string.gsub(def1, "group:", "") - def1=string.gsub(def1, '\"', "") - local items=unified_inventory.items_in_group(def1) - return items[1] - else - return def1 - end -end -return nil +function unified_inventory.register_page(name, def) + unified_inventory.pages[name] = def end -unified_inventory.items_in_group = function(group) - local items = {} - for name, item in pairs(minetest.registered_items) do - for _, g in ipairs(group:split(',')) do - if item.groups[g] then - table.insert(items,name) - end +function unified_inventory.register_button(name, def) + if not def.action then + def.action = function(player) + unified_inventory.set_inventory_formspec(player, name) end end - return items + + def.name = name + + table.insert(unified_inventory.buttons, def) end --- register_craft -unified_inventory.register_craft = function(options) - if options.output == nil then - return - end - local itemstack = ItemStack(options.output) - if itemstack:is_empty() then - return - end - if unified_inventory.crafts_table[itemstack:get_name()]==nil then - unified_inventory.crafts_table[itemstack:get_name()] = {} +function unified_inventory.is_creative(playername) + if minetest.check_player_privs(playername, {creative=true}) or + minetest.setting_getbool("creative_mode") then + return true end - table.insert(unified_inventory.crafts_table[itemstack:get_name()],options) - --crafts_table_count=crafts_table_count+1 end |