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authorRealBadAngel <mk@realbadangel.pl>2012-12-02 10:08:32 +0100
committerRealBadAngel <mk@realbadangel.pl>2012-12-02 10:08:32 +0100
commit216078a0f8de60870c29ab9c8e6dde9262e65401 (patch)
tree85ab0fddf27298c5e043f5e61a401f10eb576d95 /init.lua
1st release
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua398
1 files changed, 398 insertions, 0 deletions
diff --git a/init.lua b/init.lua
new file mode 100644
index 0000000..886e164
--- /dev/null
+++ b/init.lua
@@ -0,0 +1,398 @@
+--loading modules
+modpath=minetest.get_modpath("unified_inventory")
+dofile(modpath.."/bags.lua")
+
+-- expose api
+unified_inventory = {}
+-- define buttons
+unified_inventory.buttons = {}
+unified_inventory.control_buttons = {}
+unified_inventory.players = {}
+unified_inventory.current_page = {}
+unified_inventory.current_index = {}
+unified_inventory.items_list_size = 0
+unified_inventory.items_list = {}
+unified_inventory.filtered_items_list_size = {}
+unified_inventory.filtered_items_list = {}
+unified_inventory.activefilter = {}
+
+-- default inventory page
+unified_inventory.default = minetest.setting_get("inventory_default") or "craft"
+
+
+local home_gui = {}
+local homepos = {}
+unified_inventory.home_filename = minetest.get_worldpath()..'/unified_inventory_home'
+
+-- register_button
+unified_inventory.register_button = function(player,name,label)
+ local player_name = player:get_player_name()
+ if unified_inventory.buttons[player_name] == nil then
+ unified_inventory.buttons[player_name] = {}
+ end
+ unified_inventory.buttons[player_name][name] = label
+end
+
+unified_inventory.register_control_button = function(player,name,label)
+ local player_name = player:get_player_name()
+ if unified_inventory.control_buttons[player_name] == nil then
+ unified_inventory.control_buttons[player_name] = {}
+ end
+ unified_inventory.control_buttons[player_name][name] = label
+end
+
+-- set_inventory_formspec
+unified_inventory.set_inventory_formspec = function(player,formspec)
+ if minetest.setting_getbool("creative_mode") then
+ -- if creative mode is on then wait a bit
+ minetest.after(0.01,function()
+ player:set_inventory_formspec(formspec)
+ end)
+ else
+ player:set_inventory_formspec(formspec)
+ end
+end
+
+-- get_formspec
+unified_inventory.get_formspec = function(player,page)
+ local player_name = player:get_player_name()
+ unified_inventory.current_page[player_name]=page
+
+ local formspec = "size[14,10]"
+
+ -- player inventory
+ formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
+
+ -- main buttons
+ formspec = formspec .. "button[0,9;1.8,.5;craft;Craft]"
+ formspec = formspec .. "button[1.6,9;1.8,.5;craftguide;Craft Guide]"
+ formspec = formspec .. "button[3.2,9;1.8,.5;bags;Bags]"
+ formspec = formspec .. "button[4.8,9;1.8,.5;misc;Misc.]"
+
+ --controls to flip items pages
+ local start_x=9.2
+ formspec = formspec .. "button["..(start_x+.6*0)..",9;.8,.5;start_list;|<]"
+ formspec = formspec .. "button["..(start_x+.6*1)..",9;.8,.5;rewind3;<<]"
+ formspec = formspec .. "button["..(start_x+.6*2)..",9;.8,.5;rewind1;<]"
+ formspec = formspec .. "button["..(start_x+.6*3)..",9;.8,.5;forward1;>]"
+ formspec = formspec .. "button["..(start_x+.6*4)..",9;.8,.5;forward3;>>]"
+ formspec = formspec .. "button["..(start_x+.6*5)..",9;.8,.5;end_list;>|]"
+
+ -- search box
+ formspec = formspec .. "field[9.195,8.325;3,1;searchbox;;]"
+ formspec = formspec .. "button[12,8;1.2,1;searchbutton;Search]"
+
+ if page=="main" then
+ return formspec
+ end
+
+ -- craft page
+ if page=="craft" then
+ formspec = formspec.."label[0,0;Crafting]"
+ formspec = formspec.."list[current_player;craftpreview;5.25,2;1,1;]"
+ formspec = formspec.."list[current_player;craft;1.75,1;3,3;]"
+ if minetest.setting_getbool("creative_mode") then
+ formspec = formspec.."label[0,2.5;Refill:]"
+ formspec = formspec.."list[detached:refill;main;0,3;1,1;]"
+ formspec = formspec.."label[7,2.5;Trash:]"
+ formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
+ end
+ end
+
+ -- craft guide page
+ if page=="craftguide" then
+ formspec = formspec.."label[0,0;Crafting Guide]"
+ end
+
+ -- bags
+ if page=="bags" then
+ formspec = formspec.."label[0,0;Bags]"
+ formspec=formspec.."button[0,2;2,0.5;bag1;Bag 1]"
+ formspec=formspec.."button[2,2;2,0.5;bag2;Bag 2]"
+ formspec=formspec.."button[4,2;2,0.5;bag3;Bag 3]"
+ formspec=formspec.."button[6,2;2,0.5;bag4;Bag 4]"
+ formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag1;0.5,1;1,1;]"
+ formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag2;2.5,1;1,1;]"
+ formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag3;4.5,1;1,1;]"
+ formspec=formspec.."list[detached:"..player:get_player_name().."_bags;bag4;6.5,1;1,1;]"
+ end
+
+ for i=1,4 do
+ if page=="bag"..i then
+ local image = player:get_inventory():get_stack("bag"..i, 1):get_definition().inventory_image
+ formspec=formspec.."image[7,0;1,1;"..image.."]"
+ formspec=formspec.."list[current_player;bag"..i.."contents;0,1;8,3;]"
+ end
+ end
+
+ -- Miscellaneous
+ if page=="misc" then
+ formspec = formspec.."label[0,0;Miscellaneous]"
+ formspec=formspec.."button[0,1;2,0.5;home_gui_set;Set Home]"
+ formspec=formspec.."button_exit[2,1;2,0.5;home_gui_go;Go Home]"
+ local home = homepos[player:get_player_name()]
+ if home ~= nil then
+ formspec = formspec
+ formspec=formspec.."label[4,.9;Home set to:]"
+ formspec=formspec.."label[5.7,.9;("..math.floor(home.x)..","..math.floor(home.y)..","..math.floor(home.z)..")]"
+ end
+ if minetest.setting_getbool("creative_mode") then
+ formspec=formspec.."button[0,2;2,0.5;misc_set_day;Set Day]"
+ formspec=formspec.."button[2,2;2,0.5;misc_set_night;Set Night]"
+ end
+ end
+
+ --Items list
+ local list_index=unified_inventory.current_index[player_name]
+ local page=math.floor(list_index / (80) + 1)
+ local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
+ local image
+ local item={}
+ for y=0,9,1 do
+ for x=0,7,1 do
+ name=unified_inventory.filtered_items_list[player_name][list_index]
+ if minetest.registered_items[name] then
+ formspec=formspec.."item_image_button["..(8.2+x*.7)..","..(1+y*.7)..";.81,.81;"..name..";item_button"..list_index..";]"
+ list_index=list_index+1
+ end
+ end
+ end
+ formspec=formspec.."label[8.2,0;Page:]"
+ formspec=formspec.."label[9,0;"..page.."/"..pagemax.."]"
+ formspec=formspec.."label[8.2,0.4;Filter:]"
+ formspec=formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
+ return formspec
+end
+
+-- trash slot
+unified_inventory.trash = minetest.create_detached_inventory("trash", {
+ allow_put = function(inv, listname, index, stack, player)
+ if minetest.setting_getbool("creative_mode") then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ inv:set_stack(listname, index, nil)
+ end,
+})
+unified_inventory.trash:set_size("main", 1)
+
+-- refill slot
+unified_inventory.refill = minetest.create_detached_inventory("refill", {
+ allow_put = function(inv, listname, index, stack, player)
+ if minetest.setting_getbool("creative_mode") then
+ return stack:get_count()
+ else
+ return 0
+ end
+ end,
+ on_put = function(inv, listname, index, stack, player)
+ inv:set_stack(listname, index, ItemStack(stack:get_name().." "..stack:get_stack_max()))
+ end,
+})
+unified_inventory.refill:set_size("main", 1)
+
+-- register_on_joinplayer
+minetest.register_on_joinplayer(function(player)
+ local player_name = player:get_player_name()
+ table.insert(unified_inventory.players, player_name)
+ unified_inventory.current_index[player_name] = 1
+ minetest.after(1,function()
+ unified_inventory.set_inventory_formspec(player,unified_inventory.get_formspec(player, unified_inventory.default))
+ end)
+ unified_inventory.filtered_items_list[player_name] = {}
+ unified_inventory.filtered_items_list[player_name] = unified_inventory.items_list
+ unified_inventory.filtered_items_list_size[player_name]=unified_inventory.items_list_size
+ unified_inventory.activefilter[player_name]=""
+end)
+
+-- register_on_player_receive_fields
+minetest.register_on_player_receive_fields(function(player, formname, fields)
+ local player_name = player:get_player_name()
+
+ -- main
+ if fields.craft then
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
+ return
+ end
+
+ if fields.craftguide then
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craftguide"))
+ return
+ end
+
+ if fields.bags then
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"bags"))
+ return
+ end
+
+ if fields.misc then
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
+ return
+ end
+
+ -- bags
+ for i=1,4 do
+ local page = "bag"..i
+ if fields[page] then
+ if player:get_inventory():get_stack(page, 1):get_definition().groups.bagslots==nil then
+ page = "bags"
+ end
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,page))
+ return
+ end
+ end
+
+ -- Miscellanous
+ if fields.home_gui_set then
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"misc"))
+ unified_inventory.set_home(player, player:getpos())
+ end
+ if fields.home_gui_go then
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,"craft"))
+ unified_inventory.go_home(player)
+ end
+ if fields.misc_set_day then
+ minetest.env:set_timeofday((12000 % 24000) / 24000)
+ minetest.chat_send_player(player_name, "Time of day set to noon.")
+ end
+ if fields.misc_set_night then
+ minetest.env:set_timeofday(0)
+ minetest.chat_send_player(player_name, "Time of day set to midnight.")
+ end
+
+ -- Inventory page controls
+ local start_i=math.floor(unified_inventory.current_index[player_name]/80 +1 )
+ local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name]-1) / (80) + 1)
+
+ if fields.start_list then
+ start_i = 1
+ end
+ if fields.rewind1 then
+ start_i = start_i - 1
+ end
+ if fields.forward1 then
+ start_i = start_i + 1
+ end
+ if fields.rewind3 then
+ start_i = start_i - 3
+ end
+ if fields.forward3 then
+ start_i = start_i + 3
+ end
+ if fields.end_list then
+ start_i = pagemax
+ end
+ if start_i < 1 then
+ start_i = 1
+ end
+ if start_i > pagemax then
+ start_i = pagemax
+ end
+
+ unified_inventory.current_index[player_name] = (start_i-1)*80+1
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
+
+ local list_index=unified_inventory.current_index[player_name]
+
+ for i=0,80,1 do
+ local button="item_button"..list_index
+ if fields[button] then
+ local input={}
+ input=minetest.get_craft_recipe(unified_inventory.filtered_items_list[player_name][list_index])
+ print (dump(input))
+ if minetest.setting_getbool("creative_mode") then
+ local inv = player:get_inventory()
+ dst_stack={}
+ dst_stack["name"] = unified_inventory.filtered_items_list[player_name][list_index]
+ dst_stack["count"]=99
+ if inv:room_for_item("main",dst_stack) then
+ inv:add_item("main",dst_stack)
+ end
+ end
+ end
+ list_index=list_index+1
+ end
+
+ if fields.searchbox then
+ local size=0
+ unified_inventory.filtered_items_list[player_name]={}
+ for name,def in pairs(minetest.registered_items) do
+ if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
+ and def.description and def.description ~= "" then
+ if string.find(def.name, fields.searchbox) or string.find(def.description, fields.searchbox) then
+ table.insert(unified_inventory.filtered_items_list[player_name], name)
+ size=size+1
+ end
+ end
+
+ end
+ table.sort(unified_inventory.filtered_items_list[player_name])
+ unified_inventory.filtered_items_list_size[player_name]=size
+ unified_inventory.current_index[player_name]=1
+ unified_inventory.activefilter[player_name]=fields.searchbox
+ unified_inventory.set_inventory_formspec(player, unified_inventory.get_formspec(player,unified_inventory.current_page[player_name]))
+ end
+
+end)
+
+-- load_home
+local load_home = function()
+ local input = io.open(unified_inventory.home_filename..".home", "r")
+ if input then
+ while true do
+ local x = input:read("*n")
+ if x == nil then
+ break
+ end
+ local y = input:read("*n")
+ local z = input:read("*n")
+ local name = input:read("*l")
+ homepos[name:sub(2)] = {x = x, y = y, z = z}
+ end
+ io.close(input)
+ else
+ homepos = {}
+ end
+end
+load_home() -- run it now
+
+-- set_home
+unified_inventory.set_home = function(player, pos)
+ homepos[player:get_player_name()] = pos
+ -- save the home data from the table to the file
+ local output = io.open(unified_inventory.home_filename..".home", "w")
+ for k, v in pairs(homepos) do
+ if v ~= nil then
+ output:write(math.floor(v.x).." "..math.floor(v.y).." "..math.floor(v.z).." "..k.."\n")
+ end
+ end
+ io.close(output)
+end
+
+-- go_home
+unified_inventory.go_home = function(player)
+ local pos = homepos[player:get_player_name()]
+ if pos~=nil then
+ player:setpos(pos)
+ end
+end
+
+
+-- Create detached creative inventory after loading all mods
+minetest.after(0.01, function()
+ unified_inventory.items_list = {}
+ for name,def in pairs(minetest.registered_items) do
+ if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0)
+ and def.description and def.description ~= "" then
+ table.insert(unified_inventory.items_list, name)
+ end
+ end
+ table.sort(unified_inventory.items_list)
+ unified_inventory.items_list_size = #unified_inventory.items_list
+ print ("Unified Inventory. inventory size: "..unified_inventory.items_list_size)
+
+end)
+