diff options
| author | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2015-10-05 04:24:01 -0400 | 
|---|---|---|
| committer | Vanessa Ezekowitz <vanessaezekowitz@gmail.com> | 2015-10-05 04:24:01 -0400 | 
| commit | 9fe84789bad32f1e915d4a452347ce4021d87c2d (patch) | |
| tree | 4e7750653b5eac5a8b0f1ef67c94b63e3fc637d1 /internal.lua | |
| parent | babe4380acf1fcd89c3658e72ded9942fbec21bf (diff) | |
Allow per-user "full" mode when "lite" mode is set as global
default (give the user "ui_full" priv to turn it on).
Also, a few whitespace fixes.
Diffstat (limited to 'internal.lua')
| -rw-r--r-- | internal.lua | 86 | 
1 files changed, 66 insertions, 20 deletions
| diff --git a/internal.lua b/internal.lua index a93b847..b99cf72 100644 --- a/internal.lua +++ b/internal.lua @@ -15,11 +15,45 @@ function unified_inventory.demangle_for_formspec(str)  	return string.gsub(str, "_([0-9]+)_", function (v) return string.char(v) end)  end +function unified_inventory.get_per_player_formspec(player_name) +	local lite = unified_inventory.lite_mode and not minetest.check_player_privs(player_name, {ui_full=true}) + +	local ui = {} +	ui.pagecols = unified_inventory.pagecols +	ui.pagerows = unified_inventory.pagerows +	ui.page_y = unified_inventory.page_y +	ui.formspec_y = unified_inventory.formspec_y +	ui.main_button_x = unified_inventory.main_button_x +	ui.main_button_y = unified_inventory.main_button_y +	ui.craft_result_x = unified_inventory.craft_result_x +	ui.craft_result_y = unified_inventory.craft_result_y +	ui.form_header_y = unified_inventory.form_header_y + +	if lite then +		ui.pagecols = 4 +		ui.pagerows = 6 +		ui.page_y = 0.25 +		ui.formspec_y = 0.47 +		ui.main_button_x = 8.2 +		ui.main_button_y = 6.5 +		ui.craft_result_x = 2.8 +		ui.craft_result_y = 3.4 +		ui.form_header_y = -0.1 +	end + +	ui.items_per_page = ui.pagecols * ui.pagerows +	return ui, lite +end +  function unified_inventory.get_formspec(player, page) +  	if not player then  		return ""  	end +  	local player_name = player:get_player_name() +	local ui_peruser,draw_lite_mode = unified_inventory.get_per_player_formspec(player_name) +  	unified_inventory.current_page[player_name] = page  	local pagedef = unified_inventory.pages[page] @@ -29,14 +63,14 @@ function unified_inventory.get_formspec(player, page)  	}  	local n = 3 -	if unified_inventory.lite_mode then +	if draw_lite_mode then  		formspec[1] = "size[11,7.7]"  		formspec[2] = "background[-0.19,-0.2;11.4,8.4;ui_form_bg.png]"  	end  	if unified_inventory.is_creative(player_name)  	and page == "craft" then -		formspec[n] = "background[0,"..(unified_inventory.formspec_y + 2)..";1,1;ui_single_slot.png]" +		formspec[n] = "background[0,"..(ui_peruser.formspec_y + 2)..";1,1;ui_single_slot.png]"  		n = n+1  	end @@ -44,7 +78,10 @@ function unified_inventory.get_formspec(player, page)  	if not unified_inventory.pages[page] then  		return "" -- Invalid page name  	end -	local fsdata = pagedef.get_formspec(player) + +	local perplayer_formspec = unified_inventory.get_per_player_formspec(player_name) +	local fsdata = pagedef.get_formspec(player, perplayer_formspec) +  	formspec[n] = fsdata.formspec  	n = n+1 @@ -52,17 +89,26 @@ function unified_inventory.get_formspec(player, page)  	local button_col = 0  	-- Main buttons + +	local filtered_inv_buttons = {} +  	for i, def in pairs(unified_inventory.buttons) do +		if not (draw_lite_mode and def.hide_lite) then  +			table.insert(filtered_inv_buttons, def) +		end +	end + +	for i, def in pairs(filtered_inv_buttons) do -		if unified_inventory.lite_mode and i > 4 then +		if draw_lite_mode and i > 4 then  			button_row = 1  			button_col = 1  		end  		if def.type == "image" then  			formspec[n] = "image_button[" -			formspec[n+1] = ( unified_inventory.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) -			formspec[n+2] = ","..(unified_inventory.main_button_y + button_row * 0.7)..";0.8,0.8;" +			formspec[n+1] = ( ui_peruser.main_button_x + 0.65 * (i - 1) - button_col * 0.65 * 4) +			formspec[n+2] = ","..(ui_peruser.main_button_y + button_row * 0.7)..";0.8,0.8;"  			formspec[n+3] = minetest.formspec_escape(def.image)..";"  			formspec[n+4] = minetest.formspec_escape(def.name)..";]"  			formspec[n+5] = "tooltip["..minetest.formspec_escape(def.name) @@ -74,7 +120,7 @@ function unified_inventory.get_formspec(player, page)  	if fsdata.draw_inventory ~= false then  		-- Player inventory  		formspec[n] = "listcolors[#00000000;#00000000]" -		formspec[n+1] = "list[current_player;main;0,"..(unified_inventory.formspec_y + 3.5)..";8,4;]" +		formspec[n+1] = "list[current_player;main;0,"..(ui_peruser.formspec_y + 3.5)..";8,4;]"  		n = n+2  	end @@ -85,7 +131,7 @@ function unified_inventory.get_formspec(player, page)  	-- Controls to flip items pages  	local start_x = 9.2 -	if not unified_inventory.lite_mode then +	if not draw_lite_mode then  		formspec[n] =  			"image_button[" .. (start_x + 0.6 * 0)  				.. ",9;.8,.8;ui_skip_backward_icon.png;start_list;]" @@ -127,7 +173,7 @@ function unified_inventory.get_formspec(player, page)  	-- Search box -	if not unified_inventory.lite_mode then +	if not draw_lite_mode then  		formspec[n] = "field[9.5,8.325;3,1;searchbox;;"  			.. minetest.formspec_escape(unified_inventory.current_searchbox[player_name]) .. "]"  		formspec[n+1] = "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]" @@ -141,28 +187,28 @@ function unified_inventory.get_formspec(player, page)  	n = n+2  	local no_matches = "No matching items" -	if unified_inventory.lite_mode then +	if draw_lite_mode then  		no_matches = "No matches."  	end  	-- Items list  	if #unified_inventory.filtered_items_list[player_name] == 0 then -		formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";" .. S(no_matches) .. "]" +		formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";" .. S(no_matches) .. "]"  	else  		local dir = unified_inventory.active_search_direction[player_name]  		local list_index = unified_inventory.current_index[player_name] -		local page = math.floor(list_index / (unified_inventory.items_per_page) + 1) +		local page = math.floor(list_index / (ui_peruser.items_per_page) + 1)  		local pagemax = math.floor(  			(#unified_inventory.filtered_items_list[player_name] - 1) -				/ (unified_inventory.items_per_page) + 1) +				/ (ui_peruser.items_per_page) + 1)  		local item = {} -		for y = 0, unified_inventory.pagerows - 1 do -			for x = 0, unified_inventory.pagecols - 1 do +		for y = 0, ui_peruser.pagerows - 1 do +			for x = 0, ui_peruser.pagecols - 1 do  				local name = unified_inventory.filtered_items_list[player_name][list_index]  				if minetest.registered_items[name] then  					formspec[n] = "item_image_button["  						..(8.2 + x * 0.7).."," -						..(unified_inventory.formspec_y + unified_inventory.page_y + y * 0.7)..";.81,.81;" +						..(ui_peruser.formspec_y + ui_peruser.page_y + y * 0.7)..";.81,.81;"  						..name..";item_button_"..dir.."_"  						..unified_inventory.mangle_for_formspec(name)..";]"  					n = n+1 @@ -170,14 +216,14 @@ function unified_inventory.get_formspec(player, page)  				end  			end  		end -		formspec[n] = "label[8.2,"..unified_inventory.form_header_y..";"..S("Page") .. ": " +		formspec[n] = "label[8.2,"..ui_peruser.form_header_y..";"..S("Page") .. ": "  			.. S("%s of %s"):format(page,pagemax).."]"  	end  	n= n+1  	if unified_inventory.activefilter[player_name] ~= "" then -		formspec[n] = "label[8.2,"..(unified_inventory.form_header_y + 0.4)..";" .. S("Filter") .. ":]" -		formspec[n+1] = "label[9.1,"..(unified_inventory.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]" +		formspec[n] = "label[8.2,"..(ui_peruser.form_header_y + 0.4)..";" .. S("Filter") .. ":]" +		formspec[n+1] = "label[9.1,"..(ui_peruser.form_header_y + 0.4)..";"..minetest.formspec_escape(unified_inventory.activefilter[player_name]).."]"  	end  	return table.concat(formspec, "")  end @@ -232,7 +278,7 @@ function unified_inventory.apply_filter(player, filter, search_dir)  	unified_inventory.activefilter[player_name] = filter  	unified_inventory.active_search_direction[player_name] = search_dir  	unified_inventory.set_inventory_formspec(player, -			unified_inventory.current_page[player_name]) +	unified_inventory.current_page[player_name])  end  function unified_inventory.items_in_group(groups) | 
