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authorShadowNinja <shadowninja@minetest.net>2014-07-06 17:39:20 -0400
committerShadowNinja <shadowninja@minetest.net>2014-07-06 17:39:20 -0400
commit527812fa96b6c73c71c7a3bf8a48cb651ec90438 (patch)
tree1cfebd18d40c5334b4b5edb5802fb2cfb8e680f5 /waypoints.lua
parent0d777362f37442ef17dd9d010d6755c84f835d9e (diff)
Make waypoints optional and use external datastorage mod
This also fixes waypoints not showing up on join.
Diffstat (limited to 'waypoints.lua')
-rw-r--r--waypoints.lua222
1 files changed, 119 insertions, 103 deletions
diff --git a/waypoints.lua b/waypoints.lua
index e991a5d..062814d 100644
--- a/waypoints.lua
+++ b/waypoints.lua
@@ -5,88 +5,105 @@ else
S = function(s) return s end
end
-unified_inventory.hud_colors = {
- {"#FFFFFF", 0xFFFFFF, S("White")},
- {"#DBBB00", 0xf1d32c, S("Yellow")},
- {"#DD0000", 0xDD0000, S("Red")},
- {"#2cf136", 0x2cf136, S("Green")},
- {"#2c4df1", 0x2c4df1, S("Blue")},
- }
-unified_inventory.hud_colors_max = #unified_inventory.hud_colors
-
+local hud_colors = {
+ {"#FFFFFF", 0xFFFFFF, S("White")},
+ {"#DBBB00", 0xf1d32c, S("Yellow")},
+ {"#DD0000", 0xDD0000, S("Red")},
+ {"#2cf136", 0x2cf136, S("Green")},
+ {"#2c4df1", 0x2c4df1, S("Blue")},
+}
+
+local hud_colors_max = #hud_colors
+
+-- Stores temporary player data (persists until player leaves)
+local waypoints_temp = {}
+
unified_inventory.register_page("waypoints", {
get_formspec = function(player)
- local waypoints = datastorage.get_container (player, "waypoints")
+ local player_name = player:get_player_name()
+ local waypoints = datastorage.get(player_name, "waypoints")
local formspec = "background[0,4.5;8,4;ui_main_inventory.png]" ..
"image[0,0;1,1;ui_waypoints_icon.png]" ..
- "label[1,0;" .. S("Waypoints") .. "]"
+ "label[1,0;" .. S("Waypoints") .. "]"
-- Tabs buttons:
- local i
for i = 1, 5, 1 do
formspec = formspec ..
"image_button[0.0," .. 0.2 + i * 0.7 .. ";.8,.8;" ..
(i == waypoints.selected and "ui_blue_icon_background.png^" or "") ..
"ui_" .. i .. "_icon.png;" ..
"select_waypoint" .. i .. ";]" ..
- "tooltip[select_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
+ "tooltip[select_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Select Waypoint #%d"):format(i)).."]"
end
-
- i = waypoints.selected
-
+
+ local i = waypoints.selected or 1
+ local waypoint = waypoints[i] or {}
+ local temp = waypoints_temp[player_name][i] or {}
+ local default_name = "Waypoint "..i
+
-- Main buttons:
- formspec = formspec ..
+ formspec = formspec ..
"image_button[4.5,3.7;.8,.8;"..
"ui_waypoint_set_icon.png;"..
"set_waypoint"..i..";]"..
- "tooltip[set_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Set waypoint to current location")).."]"
+ "tooltip[set_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Set waypoint to current location")).."]"
formspec = formspec ..
"image_button[5.2,3.7;.8,.8;"..
- (waypoints[i].active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
+ (waypoint.active and "ui_on_icon.png" or "ui_off_icon.png")..";"..
"toggle_waypoint"..i..";]"..
- "tooltip[toggle_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Make waypoint "..(waypoints[i].active and "invisible" or "visible"))).."]"
+ "tooltip[toggle_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Make waypoint "
+ ..(waypoint.active and "invisible" or "visible"))).."]"
- formspec = formspec ..
+ formspec = formspec ..
"image_button[5.9,3.7;.8,.8;"..
- (waypoints[i].display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
+ (waypoint.display_pos and "ui_green_icon_background.png" or "ui_red_icon_background.png").."^ui_xyz_icon.png;"..
"toggle_display_pos" .. i .. ";]"..
- "tooltip[toggle_display_pos" .. i .. ";" .. minetest.formspec_escape(S((waypoints[i].display_pos and "Disable" or "Enable").." display of waypoint coordinates")).."]"
+ "tooltip[toggle_display_pos" .. i .. ";"
+ .. minetest.formspec_escape(S((waypoint.display_pos and "Disable" or "Enable")
+ .." display of waypoint coordinates")).."]"
formspec = formspec ..
"image_button[6.6,3.7;.8,.8;"..
"ui_circular_arrows_icon.png;"..
"toggle_color"..i..";]"..
- "tooltip[toggle_color" .. i .. ";" .. minetest.formspec_escape(S("Change color of waypoint display")).."]"
+ "tooltip[toggle_color" .. i .. ";"
+ .. minetest.formspec_escape(S("Change color of waypoint display")).."]"
formspec = formspec ..
"image_button[7.3,3.7;.8,.8;"..
"ui_pencil_icon.png;"..
"rename_waypoint"..i..";]"..
- "tooltip[rename_waypoint" .. i .. ";" .. minetest.formspec_escape(S("Edit waypoint name")).."]"
-
- -- Waypoint's info:
- if waypoints[i].active then
+ "tooltip[rename_waypoint" .. i .. ";"
+ .. minetest.formspec_escape(S("Edit waypoint name")).."]"
+
+ -- Waypoint's info:
+ if waypoint.active then
formspec = formspec .. "label[1,0.8;"..S("Waypoint active").."]"
- else
+ else
formspec = formspec .. "label[1,0.8;"..S("Waypoint inactive").."]"
end
- if waypoints[i].edit then
+ if temp.edit then
formspec = formspec ..
- "field[1.3,3.2;6,.8;rename_box" .. i .. ";;"..waypoints[i].name.."]" ..
+ "field[1.3,3.2;6,.8;rename_box" .. i .. ";;"
+ ..(waypoint.name or default_name).."]" ..
"image_button[7.3,2.9;.8,.8;"..
"ui_ok_icon.png;"..
"confirm_rename"..i.. ";]"..
- "tooltip[confirm_rename" .. i .. ";" .. minetest.formspec_escape(S("Finish editing")).."]"
+ "tooltip[confirm_rename" .. i .. ";"
+ .. minetest.formspec_escape(S("Finish editing")).."]"
end
-
- formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
- minetest.pos_to_string(waypoints[i].world_pos) .. "]" ..
- "label[1,1.8;"..S("Name")..": ".. waypoints[i].name .. "]" ..
+
+ formspec = formspec .. "label[1,1.3;"..S("World position")..": " ..
+ minetest.pos_to_string(waypoint.world_pos or vector.new()) .. "]" ..
+ "label[1,1.8;"..S("Name")..": ".. (waypoint.name or default_name) .. "]" ..
"label[1,2.3;"..S("HUD text color")..": " ..
- unified_inventory.hud_colors[waypoints[i].color][3] .. "]"
-
+ hud_colors[waypoint.color or 1][3] .. "]"
+
return {formspec=formspec}
end,
})
@@ -97,133 +114,132 @@ unified_inventory.register_button("waypoints", {
tooltip = S("Waypoints"),
})
-unified_inventory.update_hud = function (player, waypoint)
+local function update_hud(player, waypoints, temp, i)
+ local waypoint = waypoints[i]
+ if not waypoint then return end
+ temp[i] = temp[i] or {}
+ temp = temp[i]
+ local pos = waypoint.world_pos or vector.new()
local name
if waypoint.display_pos then
- name = "("..
- waypoint.world_pos.x .. "," ..
- waypoint.world_pos.y .. "," ..
- waypoint.world_pos.z .. ")"
- if waypoint.name ~= "" then
- name = name .. ", " ..
- waypoint.name
+ name = minetest.pos_to_string(pos)
+ if waypoint.name then
+ name = name..", "..waypoint.name
end
else
- name = waypoint.name
+ name = waypoint.name or "Waypoint "..i
end
- if waypoint.hud then
- player:hud_remove(waypoint.hud)
+ if temp.hud then
+ player:hud_remove(temp.hud)
end
if waypoint.active then
- waypoint.hud = player:hud_add({
+ temp.hud = player:hud_add({
hud_elem_type = "waypoint",
- number = unified_inventory.hud_colors[waypoint.color][2] ,
+ number = hud_colors[waypoint.color or 1][2] ,
name = name,
text = "m",
- world_pos = waypoint.world_pos
+ world_pos = pos
})
- else
- waypoint.hud = nil
+ else
+ temp.hud = nil
end
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
- if formname ~= "" then
- return
- end
+ if formname ~= "" then return end
+ local player_name = player:get_player_name()
local update_formspec = false
- local update_hud = false
-
- local waypoints = datastorage.get_container (player, "waypoints")
- for i = 1, 5, 1 do
+ local need_update_hud = false
+ local hit = false
+ local waypoints = datastorage.get(player_name, "waypoints")
+ local temp = waypoints_temp[player_name]
+ for i = 1, 5, 1 do
if fields["select_waypoint"..i] then
+ hit = true
waypoints.selected = i
update_formspec = true
end
if fields["toggle_waypoint"..i] then
+ hit = true
+ waypoints[i] = waypoints[i] or {}
waypoints[i].active = not (waypoints[i].active)
- update_hud = true
+ need_update_hud = true
update_formspec = true
end
-
+
if fields["set_waypoint"..i] then
+ hit = true
local pos = player:getpos()
pos.x = math.floor(pos.x)
pos.y = math.floor(pos.y)
pos.z = math.floor(pos.z)
+ waypoints[i] = waypoints[i] or {}
waypoints[i].world_pos = pos
- update_hud = true
+ need_update_hud = true
update_formspec = true
end
-
+
if fields["rename_waypoint"..i] then
- waypoints[i].edit = true
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ temp[i].edit = true
update_formspec = true
end
if fields["toggle_display_pos"..i] then
+ hit = true
+ waypoints[i] = waypoints[i] or {}
waypoints[i].display_pos = not waypoints[i].display_pos
- update_hud = true
+ need_update_hud = true
update_formspec = true
end
if fields["toggle_color"..i] then
- local color = waypoints[i].color
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ local color = waypoints[i].color or 1
color = color + 1
- if color > unified_inventory.hud_colors_max then
+ if color > hud_colors_max then
color = 1
end
waypoints[i].color = color
- update_hud = true
+ need_update_hud = true
update_formspec = true
end
if fields["confirm_rename"..i] then
- waypoints[i].edit = false
- waypoints[i].name = fields["rename_box"..i]
- update_hud = true
+ hit = true
+ waypoints[i] = waypoints[i] or {}
+ temp[i].edit = false
+ waypoints[i].name = fields["rename_box"..i]
+ need_update_hud = true
update_formspec = true
end
-
- if update_hud then
- unified_inventory.update_hud (player, waypoints[i])
+ if need_update_hud then
+ update_hud(player, waypoints, temp, i)
end
-
if update_formspec then
unified_inventory.set_inventory_formspec(player, "waypoints")
end
-
+ if hit then return end
end
end)
+
minetest.register_on_joinplayer(function(player)
- local waypoints = datastorage.get_container (player, "waypoints")
- local need_save = false
- -- Create new waypoints data
- for i = 1, 5, 1 do
- if waypoints[i] == nil then
- need_save = true
- waypoints[i] = {
- edit = false,
- active = false,
- display_pos = true,
- color = 1,
- name = "Waypoint ".. i,
- world_pos = {x = 0, y = 0, z = 0},
- }
- end
- end
- if need_save then datastorage.save_container (player) end
+ local player_name = player:get_player_name()
+ local waypoints = datastorage.get(player_name, "waypoints")
+ local temp = {}
+ waypoints_temp[player_name] = temp
+ for i = 1, 5 do
+ update_hud(player, waypoints, temp, i)
+ end
+end)
- -- Initialize waypoints
- minetest.after(0.5, function()
- waypoints.selected = 1
- for i = 1, 5, 1 do
- waypoints[i].edit = false
- unified_inventory.update_hud (player, waypoints[i])
- end
- end)
+minetest.register_on_leaveplayer(function(player)
+ waypoints_temp[player:get_player_name()] = nil
end)
+