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AgeCommit message (Collapse)Author
2015-10-09Added listring/shift click to craft gridDonBatman
2015-10-09Added listring/shift click to bagsDonBatman
2015-10-08stop crash if HUD is returned nil (server too slow to emerge player)Vanessa Ezekowitz
2015-10-05Allow per-user "full" mode when "lite" mode is set as globalVanessa Ezekowitz
default (give the user "ui_full" priv to turn it on). Also, a few whitespace fixes.
2015-08-16disallow repairing tools using the 'to craft grid', allow it to put items of ↵HybridDog
specific groups and (maybe) make it keep the meta of items, remove unused elseif, change a bit translation and use table.concat at one place because I read somewhere that it's faster than ..
2015-08-06peoposed update for bag recipiesBrett O'Donnell
when bags was first created, wool and farming were not in minetest_game, and so that people didnt have a load of dependancies I made the recipe from wood and sticks. now that wool and cotton are available it makes a lot more sense to craft the bags from these items. they are harder to obtain, but bags are valuable items in game, so i think the extra effort to obtain the items is justified.
2015-08-05split ui_crafting_formVanessa Ezekowitz
into craft grid/trash image and a single slot image. The latter is now used for a refill slot if user has creative priv or server is in creative mode.
2015-07-30only show items in crafting guide if they can be crafted or player has creativeVanessa Ezekowitz
2015-07-30Don't add a recipe to the main list if it contains any unknown items/groupsVanessa Ezekowitz
2015-07-19require "home" privilege to use home/sethome buttonsProt
2015-06-28fix crash in waypoints?Vanessa Ezekowitz
2015-06-28re-arrange a few elements in the crafting guide to eliminate text overlapVanessa Ezekowitz
Also make sure to chech if lite mode before assuming 4x2 "tab" button layout.
2015-06-28Add "lite" modeVanessa Ezekowitz
Set unified_inventory_lite = true in minetest.conf to enable. This mode reduces the feature-set of the mod as follows: * no bags * no waypoints, * no home/go-home buttons, * no set-day/-night buttons, * smaller creative/craft guide inventory pages (4x6 instead of 8x10) * fewer paging buttons * smaller search field * move "Result: foo" to below the crafting guide grid. * Move main "tab" buttons to the right, below the search and paging buttons. * Made "tab" buttons able to use to 2 rows if necessary (max 8 buttons)
2015-04-18Remove unneeded and slow get_desc functionShadowNinja
2015-04-18Round home positionsShadowNinja
2015-03-11Add item_names support for Better "HUD"MT-Modder
2015-03-11Add buttons to give oneself items (with 'give' privilege)Rogier
2015-03-11Update bags.luaArdonel
changed bag recipes from default:stick to group:stick
2015-03-11Create tr.txtMahmut Elmas
2015-03-11Display conversion method symbolically and textually next to arrowRogier
2015-02-05reduce table lookups during initializationTim
2015-02-05supress intllib check warning, this fixes #19Tim
2015-02-05supress intentional creative_inventory check warning, this fixes #18Tim
2014-12-30Russian translationEternal Sorrow
2014-12-30Add French localejp
2014-09-07Fix crash when changing waypoint nameShadowNinja
2014-07-06Make waypoints optional and use external datastorage modShadowNinja
This also fixes waypoints not showing up on join.
2014-06-24Update tooltips usage due to core changes.RealBadAngel
2014-06-22More tooltips and translations.RealBadAngel
2014-06-21Add spanish translation.Diego Martinez
2014-06-21Add intllib support.RealBadAngel
Some polish and german translations. Start adding tooltips.
2014-06-13Show item usages in craft guideZefram
When the craft guide is showing a craft, the output slot is now a button, which causes the craft guide to show ways in which that output can be used. This mirrors the way input slots are buttons that show recipes for the selected ingredient. Usages of an item can be iterated through in the same way as recipes for the item. This incidentally offers some ability to retrace one's steps through a crafting chain, without storing actual history.
2014-06-13Cleaner display of lack of recipes (redux)Zefram
When the current craft guide item has no recipes, show a "no" symbol instead of an ingredient grid, alongside the "No recipes" message. When no item is selected in the craft guide, leave the recipe space empty.
2014-06-13Fix and enhance grid shapes in craft guideZefram
Commit 043f6081452365daaa033c58e0738527ccb64c3d made shaped crafting recipes display in a grid of the recipe's minimum bounding box, but broke the use of a fixed 1x1 grid shape for cooking recipes. This commit generalises the dynamic-grid-shape facility, putting the craft type registration in charge. This restores the correct shape for cooking recipes. Also change the logic for dynamic grid sizes for regular shaped and shapeless crafting. We'd like to always use a grid shape that is reminiscent of a regular crafting grid, as a visual cue to the crafting method. But it's also nice to show smaller recipes in a smaller grid. In the expectation that crafting grids will always be square, show the recipe in the smallest square grid that will accommodate it.
2014-06-13Correctly display multi-group ingredientsZefram
Extend the representative-item logic to handle ingredients specified as the intersection of multiple groups. Also add mangling of item button content, because comma for a multi-group ingredient is getting formspec-escaped and then not de-escaped.
2014-06-13Fix display of group ingredientsZefram
Commit 043f6081452365daaa033c58e0738527ccb64c3d broke a couple of things in the course of its refactoring. This patch restores the "G" flag that signals group ingredients, the preference for "default:" items as group representatives (where a representative isn't specifically registered), and the built-in registration of default:cobble as representative for group:stone (because it's the most commonly-used item in that group).
2014-06-13Use plain substring search in craft guideZefram
The user input was being erroneously treated as a lua regexp.
2014-05-26Some fixes to item_names and waypoints.RealBadAngel
2014-05-26Item names hud element (based on 4aiman mod)RealBadAngel
2014-05-22Add sorting inventories function.RealBadAngel
2014-05-19did the same for sun/moon iconsVanessa Ezekowitz
2014-05-19Added a small empty border around most iconsVanessa Ezekowitz
(and shrunk them accordingly)
2014-05-13better "xyz off" imageVanessa Ezekowitz
2014-05-13All new imagery, redone from scratch at 128px.Vanessa Ezekowitz
2014-05-11Move around some group code and make the craftguide render well without a recipeShadowNinja
This also keeps recipes aligned to the right, close to the arrow. It also calculates the craft's height.
2014-05-05Add missing textures for waypointsRealBadAngel
2014-05-05Add waypoints support (requires current minetest from git)RealBadAngel
2014-05-02Respect not_in_creative_inventory in group searchZefram
2014-05-02Remove stray debugging printZefram
Previous commit left this in.
2014-05-02Show group ingredients visually in craft guideZefram
Where a recipe specifies an ingredient by group, show a typical group item pictorially, with a label flag to indicate that it's a group rather than the single item. This is the inverse of the previous arrangement, which identified the group by label and dipicted groupiness pictorially. The new arrangement is easier to interpret, and if the labels are ignored it actually shows a correct input to the crafting grid.