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AgeCommit message (Collapse)Author
2017-03-01Make trash configurable but preserve default functionalityForbiddenJ
2016-11-28allow user to disable bagsVanessa Ezekowitz
via minetest.conf --> unified_inventory_bags = false (default is to enable)
2016-11-26Disable sfinv if installedrubenwardy
2016-11-17Bags: Code cleanup and per-bag trash slot.Diego Martínez
* Turn page creation into a loop. * Add per-bag trash slot. * Changed i18n to allow replacements.
2016-08-06Ensure formspec escaping for translated stringsWuzzy
2016-02-12Check for both old and new default creative mod nameRealBadAngel
2016-02-08Fix disabling of default creative inventory (fixes #46)kilbith
The function prefix in upstream has changed.
2015-10-05Allow per-user "full" mode when "lite" mode is set as globalVanessa Ezekowitz
default (give the user "ui_full" priv to turn it on). Also, a few whitespace fixes.
2015-06-28re-arrange a few elements in the crafting guide to eliminate text overlapVanessa Ezekowitz
Also make sure to chech if lite mode before assuming 4x2 "tab" button layout.
2015-06-28Add "lite" modeVanessa Ezekowitz
Set unified_inventory_lite = true in minetest.conf to enable. This mode reduces the feature-set of the mod as follows: * no bags * no waypoints, * no home/go-home buttons, * no set-day/-night buttons, * smaller creative/craft guide inventory pages (4x6 instead of 8x10) * fewer paging buttons * smaller search field * move "Result: foo" to below the crafting guide grid. * Move main "tab" buttons to the right, below the search and paging buttons. * Made "tab" buttons able to use to 2 rows if necessary (max 8 buttons)
2015-02-05reduce table lookups during initializationTim
2015-02-05supress intentional creative_inventory check warning, this fixes #18Tim
2014-07-06Make waypoints optional and use external datastorage modShadowNinja
This also fixes waypoints not showing up on join.
2014-06-13Show item usages in craft guideZefram
When the craft guide is showing a craft, the output slot is now a button, which causes the craft guide to show ways in which that output can be used. This mirrors the way input slots are buttons that show recipes for the selected ingredient. Usages of an item can be iterated through in the same way as recipes for the item. This incidentally offers some ability to retrace one's steps through a crafting chain, without storing actual history.
2014-05-26Item names hud element (based on 4aiman mod)RealBadAngel
2014-05-11Move around some group code and make the craftguide render well without a recipeShadowNinja
This also keeps recipes aligned to the right, close to the arrow. It also calculates the craft's height.
2014-05-05Add waypoints support (requires current minetest from git)RealBadAngel
2014-05-02Show group ingredients visually in craft guideZefram
Where a recipe specifies an ingredient by group, show a typical group item pictorially, with a label flag to indicate that it's a group rather than the single item. This is the inverse of the previous arrangement, which identified the group by label and dipicted groupiness pictorially. The new arrangement is easier to interpret, and if the labels are ignored it actually shows a correct input to the crafting grid.
2014-04-30Use appropriate grid shape for each craft typeZefram
New system of registration of craft types, recording for each a display description and the appropriate grid shape. Recipes of a registered type are shown in the correct grid. Recipes of unregistered craft types are still displayed as before, using the default 3x3 grid.
2014-04-29Preserve player's search stringZefram
Keep the current inventory search string when performing inventory form actions other than searching. This means the player's input is not lost if the player breaks off from entering it to switch pages, or if the player absent-mindedly ends text input with <return>.
2014-01-19Remove trailing whitespaceShadowNinja
2013-09-28UpdateShadowNinja
2013-09-21Update modRealBadAngel
2012-12-11New version:RealBadAngel
another structure, its a modpack now searches are not case sensitive
2012-12-030.91 releaseRealBadAngel
2012-12-02quick fixRealBadAngel
2012-12-021st releaseRealBadAngel