unified_inventory.register_page("waypoints", { get_formspec = function(player) local player_name = player:get_player_name() local need_save = false local waypoints = datastorage.get_container (player, "waypoints") local formspec = "background[0,4.5;8,4;ui_main_inventory.png]".. "image[0,0;1,1;ui_waypoints_icon.png]".. "label[1,0;Waypoints]" for i = 1, 5, 1 do formspec = formspec .. "label[0,".. 0.2 + i*0.7 ..";".. i ..".]" if waypoints[i].edit then formspec = formspec .. "image_button[1.7,".. 0.2 + i*0.7 ..";.8,.8;ui_ok_icon.png;confirm_rename".. i .. ";]".. "field[2.7,".. 0.5 + i*0.7 ..";5,.8;rename_box".. i ..";;".. waypoints[i].name .."]" else formspec = formspec .. "image_button[1.7,".. 0.2 + i*0.7 ..";.8,.8;ui_pencil_icon.png;rename_waypoint".. i .. ";]".. "label[3,".. 0.2 + i*0.7 ..";(".. waypoints[i].world_pos.x .. "," .. waypoints[i].world_pos.y .. "," .. waypoints[i].world_pos.z .. "), ".. waypoints[i].name .. "]" end formspec = formspec .. "image_button[1.0,".. 0.2 + i*0.7 ..";.8,.8;ui_waypoint_set_icon.png;set_waypoint".. i .. ";]" if not waypoints[i].active then formspec = formspec .. "image_button[0.3,".. 0.2 + i*0.7 ..";.8,.8;ui_off_icon.png;toggle_waypoint".. i .. ";]" else formspec = formspec .. "image_button[0.3,".. 0.2 + i*0.7 ..";.8,.8;ui_on_icon.png;toggle_waypoint".. i .. ";]" end end return {formspec=formspec} end, }) unified_inventory.register_button("waypoints", { type = "image", image = "ui_waypoints_icon.png", }) minetest.register_on_player_receive_fields(function(player, formname, fields) if formname ~= "" then return end local waypoints = datastorage.get_container (player, "waypoints") for i = 1, 5, 1 do if fields["toggle_waypoint"..i] then waypoints[i].active = not (waypoints[i].active) unified_inventory.set_inventory_formspec(player, "waypoints") if waypoints[i].active == true then waypoints[i].hud = player:hud_add({ hud_elem_type = "waypoint", number = 0xFFFFFF , name = waypoints[i].name, text = "m", world_pos = waypoints[i].world_pos }) else if waypoints[i].hud ~= nil then player:hud_remove(waypoints[i].hud) end end end if fields["set_waypoint"..i] then local pos = player:getpos() pos.x = math.floor(pos.x) pos.y = math.floor(pos.y) pos.z = math.floor(pos.z) waypoints[i].world_pos = pos if waypoints[i].active == true then player:hud_remove(waypoints[i].hud) waypoints[i].hud = player:hud_add({ hud_elem_type = "waypoint", number = 0xFFFFFF , name = waypoints[i].name, text = "m", world_pos = waypoints[i].world_pos }) end unified_inventory.set_inventory_formspec(player, "waypoints") end if fields["rename_waypoint"..i] then waypoints[i].edit = true unified_inventory.set_inventory_formspec(player, "waypoints") end if fields["confirm_rename"..i] then waypoints[i].edit = false waypoints[i].name = fields["rename_box"..i] unified_inventory.set_inventory_formspec(player, "waypoints") player:hud_remove(waypoints[i].hud) if waypoints[i].active == true then waypoints[i].hud = player:hud_add({ hud_elem_type = "waypoint", number = 0xFFFFFF , name = waypoints[i].name, text = "m", world_pos = waypoints[i].world_pos }) end end end end) minetest.register_on_joinplayer(function(player) local waypoints = datastorage.get_container (player, "waypoints") if waypoints[1] == nil then for i = 1, 5, 1 do waypoints[i] = { edit = false, active = false, name = "Waypoint ".. i, world_pos = {x = 0, y = 0, z = 0}, } end datastorage.save_container(player) end for i = 1, 5, 1 do waypoints[i].edit = false end end)