1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
|
function unified_inventory.get_formspec(player, page)
if not player then
return ""
end
local player_name = player:get_player_name()
unified_inventory.current_page[player_name] = page
local formspec = "size[14,10]"
-- Player inventory
formspec = formspec .. "list[current_player;main;0,4.5;8,4;]"
-- Background
formspec = formspec .. "background[-0.19,-0.2;14.38,10.55;ui_form_bg.png]"
-- Current page
if unified_inventory.pages[page] then
formspec = unified_inventory.pages[page].get_formspec(player, formspec)
else
return "" -- Invalid page name
end
-- Main buttons
local i = 0
for i, def in pairs(unified_inventory.buttons) do
if def.type == "image" then
formspec = formspec.."image_button["
..(0.65 * i)..",9;0.8,0.8;"
..minetest.formspec_escape(def.image)..";"
..minetest.formspec_escape(def.name)..";]"
end
i = i + 1
end
-- Controls to flip items pages
local start_x = 9.2
formspec = formspec .. "image_button["..(start_x + 0.6 * 0)..",9;.8,.8;ui_skip_backward_icon.png;start_list;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 1)..",9;.8,.8;ui_doubleleft_icon.png;rewind3;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 2)..",9;.8,.8;ui_left_icon.png;rewind1;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 3)..",9;.8,.8;ui_right_icon.png;forward1;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 4)..",9;.8,.8;ui_doubleright_icon.png;forward3;]"
formspec = formspec .. "image_button["..(start_x + 0.6 * 5)..",9;.8,.8;ui_skip_forward_icon.png;end_list;]"
-- Search box
formspec = formspec .. "field[9.5,8.325;3,1;searchbox;;]"
formspec = formspec .. "image_button[12.2,8.1;.8,.8;ui_search_icon.png;searchbutton;]"
-- Items list
local list_index = unified_inventory.current_index[player_name]
local page = math.floor(list_index / (80) + 1)
local pagemax = math.floor((unified_inventory.filtered_items_list_size[player_name] - 1) / (80) + 1)
local image = nil
local item = {}
for y = 0, 9 do
for x = 0, 7 do
name = unified_inventory.filtered_items_list[player_name][list_index]
if minetest.registered_items[name] then
formspec = formspec.."item_image_button["
..(8.2 + x * 0.7)..","
..(1 + y * 0.7)..";.81,.81;"
..name..";item_button"
..list_index..";]"
list_index = list_index + 1
end
end
end
formspec = formspec.."label[8.2,0;Page:]"
formspec = formspec.."label[9,0;"..page.." of "..pagemax.."]"
formspec = formspec.."label[8.2,0.4;Filter:]"
formspec = formspec.."label[9,0.4;"..unified_inventory.activefilter[player_name].."]"
return formspec
end
function unified_inventory.set_inventory_formspec(player, page)
if player then
local formspec = unified_inventory.get_formspec(player, page)
player:set_inventory_formspec(formspec)
end
end
--apply filter to the inventory list (create filtered copy of full one)
function unified_inventory.apply_filter(player, filter)
local player_name = player:get_player_name()
local size = 0
local lfilter = string.lower(filter)
if lfilter ~= "" then
for i=1, lfilter:len() do
if lfilter:sub(i, i) == '[' then
str_temp1 = ""
break
end
end
end
unified_inventory.filtered_items_list[player_name]={}
for name, def in pairs(minetest.registered_items) do
if (not def.groups.not_in_creative_inventory or
def.groups.not_in_creative_inventory == 0)
and def.description and def.description ~= "" then
local lname = string.lower(name)
local ldesc = string.lower(def.description)
if string.find(lname, lfilter) or string.find(ldesc, lfilter) then
table.insert(unified_inventory.filtered_items_list[player_name], name)
size = size + 1
end
end
end
table.sort(unified_inventory.filtered_items_list[player_name])
unified_inventory.filtered_items_list_size[player_name] = size
unified_inventory.current_index[player_name] = 1
unified_inventory.activefilter[player_name] = filter
unified_inventory.set_inventory_formspec(player,
unified_inventory.current_page[player_name])
end
-- update_recipe
function unified_inventory.update_recipe(player, stack_name, alternate)
local inv = minetest.get_inventory({
type = "detached",
name = player:get_player_name().."craftrecipe"
})
for i = 0, inv:get_size("build") do
inv:set_stack("build", i, nil)
end
inv:set_stack("output", 1, nil)
alternate = tonumber(alternate) or 1
local crafts = unified_inventory.crafts_table[stack_name]
--print(dump(crafts))
if next(crafts) == nil then -- No craft recipes
return
end
if alternate < 1 or alternate > #crafts then
alternate = 1
end
local craft = crafts[alternate]
inv:set_stack("output", 1, craft.output)
local items = craft.items
if craft.type == "cooking" or
craft.type == "fuel" or
craft.type == "grinding" or
craft.type == "extracting" or
craft.type == "compressing" then
def = unified_inventory.find_item_def(craft["items"][1])
if def then
inv:set_stack("build", 1, def)
end
return
end
if craft.width == 0 then
for i = 1, 3 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", i, def)
end
end
end
end
if craft.width == 1 then
local build_table={1, 4, 7}
for i = 1, 3 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", build_table[i], def)
end
end
end
end
if craft.width == 2 then
local build_table = {1, 2, 4, 5, 7, 8}
for i=1, 6 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", build_table[i], def)
end
end
end
end
if craft.width == 3 then
for i=1, 9 do
if craft.items[i] then
def = unified_inventory.find_item_def(craft.items[i])
if def then
inv:set_stack("build", i, def)
end
end
end
end
end
function unified_inventory.find_item_def(def)
if type(def) ~= "string" then
return nil
end
if string.find(def, "group:") then
def = string.gsub(def, "group:", "")
def = string.gsub(def, "\"", "")
if minetest.registered_nodes["default:"..def] then
return "default:"..def
end
local items = unified_inventory.items_in_group(def)
return items[1]
else
return def
end
end
function unified_inventory.items_in_group(groups)
local items = {}
for name, item in pairs(minetest.registered_items) do
for _, group in pairs(groups:split(',')) do
if item.groups[group] then
table.insert(items, name)
end
end
end
return items
end
|