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path: root/register.lua
blob: ad85537ff8940fa18e01926ae43f37e490dbd890 (plain)
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minetest.register_privilege("creative", {
	description="Can use the creative inventory",
	give_to_singleplayer = false,
})

local trash = minetest.create_detached_inventory("trash", {
	--allow_put = function(inv, listname, index, stack, player)
	--	if unified_inventory.is_creative(player:get_player_name()) then
	--		return stack:get_count()
	--	else
	--		return 0
	--	end
	--end,
	on_put = function(inv, listname, index, stack, player)
		inv:set_stack(listname, index, nil)
		local player_name = player:get_player_name()
		minetest.sound_play("trash", {to_player=player_name, gain = 1.0})
	end,
})
trash:set_size("main", 1)

unified_inventory.register_button("craft", {
	type = "image",
	image = "ui_craft_icon.png",
})

unified_inventory.register_button("craftguide", {
	type = "image",
	image = "ui_craftguide_icon.png",
})

unified_inventory.register_button("home_gui_set", {
	type = "image",
	image = "ui_sethome_icon.png",
	action = function(player)
		local player_name = player:get_player_name()
		unified_inventory.set_home(player, player:getpos())
		local home = unified_inventory.home_pos[player_name]
		if home ~= nil then
			minetest.sound_play("dingdong",
					{to_player=player_name, gain = 1.0})
			minetest.chat_send_player(player_name,
					"Home position set to: "
					..minetest.pos_to_string(home))
		end
	end,
})

unified_inventory.register_button("home_gui_go", {
	type = "image",
	image = "ui_gohome_icon.png",
	action = function(player)
		minetest.sound_play("teleport",
				{to_player=player:get_player_name(), gain = 1.0})
		unified_inventory.go_home(player)
	end,
})

unified_inventory.register_button("misc_set_day", {
	type = "image",
	image = "ui_sun_icon.png",
	action = function(player)
		local player_name = player:get_player_name()
		if minetest.check_player_privs(player_name, {settime=true}) then 
			minetest.sound_play("birds",
					{to_player=player_name, gain = 1.0})
			minetest.set_timeofday((6000 % 24000) / 24000)
			minetest.chat_send_player(player_name,
					"Time of day set to 6am")
		else
			minetest.chat_send_player(player_name,
					"You don't have the"
					.." settime priviledge!")
		end
	end,
})

unified_inventory.register_button("misc_set_night", {
	type = "image",
	image = "ui_moon_icon.png",
	action = function(player)
		local player_name = player:get_player_name()
		if minetest.check_player_privs(player_name, {settime=true}) then
			minetest.sound_play("owl",
					{to_player=player_name, gain = 1.0})
			minetest.set_timeofday((21000 % 24000) / 24000)
			minetest.chat_send_player(player_name,
					"Time of day set to 9pm")
		else
			minetest.chat_send_player(player_name,
					"You don't have the"
					.." settime priviledge!")	
		end
	end,
})

unified_inventory.register_button("clear_inv", {
	type = "image",
	image = "ui_trash_icon.png",
	action = function(player)
		local player_name = player:get_player_name()
		if not unified_inventory.is_creative(player_name) then
			minetest.chat_send_player(player_name,
					"This button has been disabled outside"
					.." of creative mode to prevent"
					.." accidental inventory trashing."
					.." Use the trash slot instead.")
			return
		end
		player:get_inventory():set_list("main", {})
		minetest.chat_send_player(player_name, 'Inventory Cleared!')
		minetest.sound_play("trash_all",
				{to_player=player_name, gain = 1.0})
	end,
})

unified_inventory.register_page("craft", {
	get_formspec = function(player, formspec)
		local player_name = player:get_player_name()
		formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_crafting_form.png]"
		formspec = formspec.."label[0,0;Crafting]"
		formspec = formspec.."list[current_player;craftpreview;6,1;1,1;]"
		formspec = formspec.."list[current_player;craft;2,1;3,3;]"
		formspec = formspec.."label[7,2.5;Trash:]"
		formspec = formspec.."list[detached:trash;main;7,3;1,1;]"
		if unified_inventory.is_creative(player_name) then
			formspec = formspec.."label[0,2.5;Refill:]"
			formspec = formspec.."list[detached:"..player_name.."refill;main;0,3;1,1;]"
		end
		return formspec
	end,
})

unified_inventory.register_page("craftguide", {
	get_formspec = function(player, formspec)
		local player_name = player:get_player_name()
		formspec = formspec.."background[0.06,0.99;7.92,7.52;ui_craftguide_form.png]"
		formspec = formspec.."label[0,0;Crafting Guide]"
		formspec = formspec.."list[detached:"..player_name.."craftrecipe;build;2,1;3,3;]"
		formspec = formspec.."list[detached:"..player_name.."craftrecipe;output;6,1;1,1;]"
		formspec = formspec.."label[2,0.5;Input:]"
		formspec = formspec.."label[6,0.5;Output:]"
		formspec = formspec.."label[6,2.6;Method:]"
		local item_name = unified_inventory.current_item[player_name]
		if item_name then
			formspec = formspec.."label[2,0;"..item_name.."]"	
			local alternates = 0
			local alternate = unified_inventory.alternate[player_name]
			local crafts = unified_inventory.crafts_table[item_name]

			if crafts ~= nil and #crafts > 0 then
				alternates = #crafts
				local craft = crafts[alternate]
				local method = craft.type
				if craft.type == "shapeless" then
					method="shapeless crafting"
				end	
				if craft.type == "alloy" then
					method="alloy cooking"
				end
				formspec = formspec.."label[6,3;"..method.."]"
			end
			if alternates > 1 then
				formspec = formspec.."label[0,2.6;Recipe "
						..tostring(alternate).." of "
						..tostring(alternates).."]"
				formspec = formspec.."button[0,3.15;2,1;alternate;Alternate]"
			end
		end
		return formspec
	end,
})