diff options
| -rw-r--r-- | depends.txt | 1 | ||||
| -rw-r--r-- | init.lua | 55 | 
2 files changed, 55 insertions, 1 deletions
| diff --git a/depends.txt b/depends.txt index b39fd0d..ce407db 100644 --- a/depends.txt +++ b/depends.txt @@ -2,3 +2,4 @@ default  intllib?  lucky_block?  pipeworks? +bonemeal?
\ No newline at end of file @@ -269,7 +269,7 @@ minetest.register_node("wine:blue_agave", {  		type = "fixed",  		fixed = {-0.2, -0.5, -0.2, 0.2, 0.3, 0.2}  	}, -	groups = {dig_immediate = 3, attached_node = 1}, +	groups = {dig_immediate = 3, attached_node = 1, plant = 1},  	sounds = default.node_sound_leaves_defaults(),  }) @@ -279,6 +279,59 @@ minetest.register_craft( {  	recipe = {"wine:blue_agave"}  }) +minetest.register_decoration({ +	deco_type = "simple", +	place_on = {"default:desert_sand"}, +	sidelen = 16, +	fill_ratio = 0.005, +	biomes = {"desert"}, +	decoration = {"wine:blue_agave"}, +}) + +minetest.register_abm({ +	label = "Blue Agave growth", +	nodenames = {"wine:blue_agave"}, +	interval = 17, +	chance = 33, +	action = function(pos, node) +		local n = minetest.find_nodes_in_area({x = pos.x-2, y = pos.y-1, z = pos.z-2}, +                                                  {x = pos.x+2, y = pos.y+1, z = pos.z+2}, +                                                  {"wine:blue_agave"}) +                       +		if #n > 3 then +			-- needs to have 2 neighbors or less to propagate (3 = +itself) +			return +		end +                       +		local random = { +			x = pos.x + math.random(-1, 1), +			y = pos.y + math.random(-1, 1), +			z = pos.z + math.random(-1, 1) +		} +		local random_node = minetest.get_node_or_nil(random) +		if not random_node or random_node.name ~= "air" then +			return +		end +		local node_under = minetest.get_node_or_nil({x = random.x, +                                                         y = random.y - 1,  +                                                         z = random.z}) +		if not node_under then +			return +		end + +		if node_under.name == "default:desert_sand" then +			minetest.set_node(random, {name = "wine:blue_agave"}) +		end +                       +	end +}) + +if minetest.get_modpath("bonemeal") then +	bonemeal:add_deco({ +		{"default:desert_sand", {}, {"default:dry_shrub", "wine:blue_agave", "", ""} } +	}) +end +  -- Wine barrel  winebarrel_formspec = "size[8,9]"  	.. default.gui_bg..default.gui_bg_img..default.gui_slots | 
