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authorsfan5 <sfan5@live.de>2017-09-03 20:11:31 +0200
committersfan5 <sfan5@live.de>2017-09-03 20:12:38 +0200
commit2f4eb19a3afa73b95fd5ce50011c3292dec8bbc2 (patch)
tree97bd06f30daea86c56de81300166fd6afa28326e
parent2cb3fcde66711497f7506f434f7c89c7fbfa7194 (diff)
Fix one-node high cylinders
closes #146
-rw-r--r--worldedit/primitives.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua
index 1b1b685..1bebfde 100644
--- a/worldedit/primitives.lua
+++ b/worldedit/primitives.lua
@@ -171,7 +171,7 @@ function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, holl
local count = 0
for i = 0, length - 1 do
-- Calulate radius for this "height" in the cylinder
- local radius = radius1 + (radius2 - radius1) * i / (length - 1)
+ local radius = radius1 + (radius2 - radius1) * (i + 1) / length
radius = math.floor(radius + 0.5) -- round
local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)