diff options
author | Uberi <azhang9@gmail.com> | 2013-12-12 15:34:05 -0500 |
---|---|---|
committer | Uberi <azhang9@gmail.com> | 2013-12-12 15:34:05 -0500 |
commit | 6c03ab9c4a2dbe6f47dbc9d065cf9574df3f3710 (patch) | |
tree | 42cb1389dcb10c652a0b3ac6cc73366cce2d1a36 | |
parent | dbc23480147e1ea4308ed92c01922a2ada0cf943 (diff) |
Refine GUI.
-rw-r--r-- | worldedit_commands/init.lua | 2 | ||||
-rw-r--r-- | worldedit_gui/functionality.lua | 282 | ||||
-rw-r--r-- | worldedit_gui/init.lua | 31 |
3 files changed, 140 insertions, 175 deletions
diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 3ce26eb..62b9fa5 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -19,7 +19,7 @@ end --determines whether `nodename` is a valid node name, returning a boolean
worldedit.normalize_nodename = function(nodename)
local fullname = ItemStack({name=nodename}):get_name() --resolve aliases of node names to full names
- if minetest.registered_nodes[fullname] then --directly found node name or alias of nodename
+ if minetest.registered_nodes[fullname] or fullname == "air" then --directly found node name or alias of nodename
return fullname
end
for key, value in pairs(minetest.registered_nodes) do
diff --git a/worldedit_gui/functionality.lua b/worldedit_gui/functionality.lua index 68ade5c..ac3a0ab 100644 --- a/worldedit_gui/functionality.lua +++ b/worldedit_gui/functionality.lua @@ -1,70 +1,37 @@ -worldedit.register_gui_function("worldedit_gui_about", {
- name = "About",
- privs = minetest.chatcommands["/about"].privs,
- on_select = function(name)
- minetest.chatcommands["/about"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_inspect", {
- name = "Toggle Inspection",
- privs = minetest.chatcommands["/inspect"].privs,
- on_select = function(name)
- minetest.chatcommands["/inspect"].func(name, worldedit.inspect[name] and "disable" or "enable")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_reset", {
- name = "Reset Region",
- privs = minetest.chatcommands["/reset"].privs,
- on_select = function(name)
- minetest.chatcommands["/reset"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_mark", {
- name = "Mark Region",
- privs = minetest.chatcommands["/mark"].privs,
- on_select = function(name)
- minetest.chatcommands["/mark"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_unmark", {
- name = "Unmark Region",
- privs = minetest.chatcommands["/unmark"].privs,
- on_select = function(name)
- minetest.chatcommands["/unmark"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_pos1", {
- name = "Position 1 Here",
- privs = minetest.chatcommands["/pos1"].privs,
- on_select = function(name)
- minetest.chatcommands["/pos1"].func(name, "")
- end,
-})
-
-worldedit.register_gui_function("worldedit_gui_pos2", {
- name = "Position 2 Here",
- privs = minetest.chatcommands["/pos2"].privs,
- on_select = function(name)
- minetest.chatcommands["/pos2"].func(name, "")
- end,
-})
+--saved state per player
+local gui_nodename1 = {}
+local gui_nodename2 = {}
+local gui_radius = {}
+local gui_formspec = {}
+
+local register_gui_chatcommand = function(identifier, name, command, callback)
+ callback = callback or function(name, command) command(name, "") end
+ worldedit.register_gui_function(identifier, {
+ name = name,
+ privs = minetest.chatcommands[command].privs,
+ on_select = function(name)
+ return callback(name, minetest.chatcommands[command].func)
+ end,
+ })
+end
+
+register_gui_chatcommand("worldedit_gui_about", "About", "/about")
+register_gui_chatcommand("worldedit_gui_inspect", "Toggle Inspection", "/inspect", function(name, command)
+ command(name, worldedit.inspect[name] and "disable" or "enable")
+end)
+register_gui_chatcommand("worldedit_gui_reset", "Reset Region", "/reset")
+register_gui_chatcommand("worldedit_gui_mark", "Mark Region", "/mark")
+register_gui_chatcommand("worldedit_gui_unmark", "Unmark Region", "/unmark")
worldedit.register_gui_function("worldedit_gui_p", {
- name = "Get/Set Positions",
- privs = minetest.chatcommands["/p"].privs,
+ name = "Get/Set Positions", privs = minetest.chatcommands["/p"].privs,
get_formspec = function(name)
- return "size[12,2]" ..
- "button[0,0;2,0.5;worldedit_gui;Back]" ..
- "label[2,0;WorldEdit GUI > Get/Set Positions]" ..
+ return "size[9,2.5]" .. worldedit.get_formspec_header("worldedit_gui_p") ..
"button_exit[0,1;3,0.8;worldedit_gui_p_get;Get Positions]" ..
- "button_exit[3,1;3,0.8;worldedit_gui_p_set;Set Positions]" ..
- "button_exit[6,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..
- "button_exit[9,1;3,0.8;worldedit_gui_p_set2;Set Position 2]"
+ "button_exit[3,1;3,0.8;worldedit_gui_p_set1;Set Position 1]" ..
+ "button_exit[6,1;3,0.8;worldedit_gui_p_set2;Set Position 2]" ..
+ "button_exit[0,2;3,0.8;worldedit_gui_pos1;Position 1 Here]" ..
+ "button_exit[3,2;3,0.8;worldedit_gui_pos2;Position 2 Here]"
end,
})
@@ -72,27 +39,27 @@ worldedit.register_gui_handler("worldedit_gui_p", function(name, fields) if fields.worldedit_gui_p_get then
minetest.chatcommands["/p"].func(name, "get")
return true
- elseif fields.worldedit_gui_p_set then
- minetest.chatcommands["/p"].func(name, "set")
- return true
elseif fields.worldedit_gui_p_set1 then
minetest.chatcommands["/p"].func(name, "set1")
return true
elseif fields.worldedit_gui_p_set2 then
minetest.chatcommands["/p"].func(name, "set2")
return true
+ elseif fields.worldedit_gui_pos1 then
+ minetest.chatcommands["/pos1"].func(name, "")
+ return true
+ elseif fields.worldedit_gui_pos2 then
+ minetest.chatcommands["/pos2"].func(name, "")
+ return true
end
return false
end)
-worldedit.register_gui_function("worldedit_gui_fixedpos", {
- name = "Fixed Positions",
- privs = minetest.chatcommands["/fixedpos"].privs,
+worldedit.register_gui_function("worldedit_gui_fixedpos", { --wip: combine this with get/set positions
+ name = "Fixed Positions", privs = minetest.chatcommands["/fixedpos"].privs,
get_formspec = function(name)
local pos1, pos2 = worldedit.pos1[name], worldedit.pos2[name]
- return "size[6.5,4]" ..
- "button[0,0;2,0.5;worldedit_gui;Back]" ..
- "label[2,0;WorldEdit GUI > Fixed Positions]" ..
+ return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_fixedpos") ..
"label[0,1.2;Position 1]" ..
string.format("field[2,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1x;Axis X;%s]", pos1 and pos1.x or "") ..
string.format("field[3.5,1.5;1.5,0.8;worldedit_gui_fixedpos_pos1y;Axis Y;%s]", pos1 and pos1.y or "") ..
@@ -101,147 +68,148 @@ worldedit.register_gui_function("worldedit_gui_fixedpos", { string.format("field[2,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2x;Axis X;%s]", pos2 and pos2.x or "") ..
string.format("field[3.5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2y;Axis Y;%s]", pos2 and pos2.y or "") ..
string.format("field[5,2.5;1.5,0.8;worldedit_gui_fixedpos_pos2z;Axis Z;%s]", pos2 and pos2.z or "") ..
- "button_exit[0,3.5;4,0.8;worldedit_gui_fixedpos_submit;Set Fixed Positions]"
+ "button_exit[0,3.5;3,0.8;worldedit_gui_fixedpos_submit;Set Positions]"
end
})
worldedit.register_gui_handler("worldedit_gui_fixedpos", function(name, fields)
if fields.worldedit_gui_fixedpos_submit then
- if tonumber(fields.worldedit_gui_fixedpos_pos1x) and tonumber(fields.worldedit_gui_fixedpos_pos1y) and tonumber(fields.worldedit_gui_fixedpos_pos1z) then
- minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d",
- tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)))
+ local x1, y1, z1 = tonumber(fields.worldedit_gui_fixedpos_pos1x), tonumber(fields.worldedit_gui_fixedpos_pos1y), tonumber(fields.worldedit_gui_fixedpos_pos1z)
+ if x1 and y1 and z1 then
+ minetest.chatcommands["/fixedpos"].func(name, string.format("set1 %d %d %d", x1, y1, z1))
end
- if tonumber(fields.worldedit_gui_fixedpos_pos2x) and tonumber(fields.worldedit_gui_fixedpos_pos2y) and tonumber(fields.worldedit_gui_fixedpos_pos2z) then
- minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d",
- tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)))
+ local x2, y2, z2 = tonumber(fields.worldedit_gui_fixedpos_pos2x), tonumber(fields.worldedit_gui_fixedpos_pos2y), tonumber(fields.worldedit_gui_fixedpos_pos2z)
+ if x2 and y2 and z2 then
+ minetest.chatcommands["/fixedpos"].func(name, string.format("set2 %d %d %d", x2, y2, z2))
end
return true
end
return false
end)
-worldedit.register_gui_function("worldedit_gui_volume", {
- name = "Region Volume",
- privs = minetest.chatcommands["/volume"].privs,
- on_select = function(name)
- minetest.chatcommands["/volume"].func(name, "")
- end,
-})
+register_gui_chatcommand("worldedit_gui_volume", "Region Volume", "/volume")
-local gui_nodename_set = {}
worldedit.register_gui_function("worldedit_gui_set", {
- name = "Set Nodes",
- privs = minetest.chatcommands["/set"].privs,
+ name = "Set Nodes", privs = minetest.chatcommands["/set"].privs,
get_formspec = function(name)
- local value = gui_nodename_set[name] or "Cobblestone"
+ local value = gui_nodename1[name] or "Cobblestone"
local nodename = worldedit.normalize_nodename(value)
- value = nodename or value
- return "size[6.5,3]" ..
- "button[0,0;2,0.5;worldedit_gui;Back]" ..
- "label[2,0;WorldEdit GUI > Set Nodes]" ..
+ return "size[6.5,3]" .. worldedit.get_formspec_header("worldedit_gui_set") ..
string.format("field[0.5,1.5;4,0.8;worldedit_gui_set_node;Name;%s]", minetest.formspec_escape(value)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_set_search;Search]" ..
- (nodename and string.format("item_image[5.5,1.18;1,1;%s]", nodename)
- or "image[5.5,1.18;1,1;unknown_node.png]") ..
- "button_exit[0,2.5;4,0.8;worldedit_gui_set_submit;Set Nodes]"
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..
+ "button_exit[0,2.5;3,0.8;worldedit_gui_set_submit;Set Nodes]"
end,
})
worldedit.register_gui_handler("worldedit_gui_set", function(name, fields)
if fields.worldedit_gui_set_search then
- gui_nodename_set[name] = fields.worldedit_gui_set_node
+ gui_nodename1[name] = fields.worldedit_gui_set_node
worldedit.show_page(name, "worldedit_gui_set")
return true
elseif fields.worldedit_gui_set_submit then
- gui_nodename_set[name] = fields.worldedit_gui_set_node
- minetest.chatcommands["/set"].func(name, gui_nodename_set[name])
+ gui_nodename1[name] = fields.worldedit_gui_set_node
+ minetest.chatcommands["/set"].func(name, gui_nodename1[name])
return true
end
return false
end)
-local gui_nodename_replace = {}
worldedit.register_gui_function("worldedit_gui_replace", {
- name = "Replace Nodes",
- privs = minetest.chatcommands["/replace"].privs,
+ name = "Replace Nodes", privs = minetest.chatcommands["/replace"].privs,
get_formspec = function(name)
- local search_value = gui_nodename_set[name] or "Cobblestone"
- local search_nodename = worldedit.normalize_nodename(search_value)
- search_value = search_nodename or search_value
- local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"
- local replace_nodename = worldedit.normalize_nodename(replace_value)
- replace_value = replace_nodename or replace_value
- return "size[6,4]" ..
- "button[0,0;2,0.5;worldedit_gui;Back]" ..
- "label[2,0;WorldEdit GUI > Replace Nodes]" ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search_value)) ..
+ local search = gui_nodename1[name] or "Cobblestone"
+ local search_nodename = worldedit.normalize_nodename(search)
+ local replace = gui_nodename2[name] or "Stone"
+ local replace_nodename = worldedit.normalize_nodename(replace)
+ return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_replace") ..
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_replace_search;Name;%s]", minetest.formspec_escape(search)) ..
"button[4,1.18;1.5,0.8;worldedit_gui_replace_search_search;Search]" ..
- (search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)
- or "image[5.5,1.18;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..
+ (search_nodename and string.format("item_image[5.5,1.1;1,1;%s]", search_nodename)
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_replace_replace;Name;%s]", minetest.formspec_escape(replace)) ..
"button[4,2.18;1.5,0.8;worldedit_gui_replace_replace_search;Search]" ..
- (replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)
- or "image[5.5,2.18;1,1;unknown_node.png]") ..
- "button_exit[0,3.5;4,0.8;worldedit_gui_replace_submit;Replace Nodes]"
+ (replace_nodename and string.format("item_image[5.5,2.1;1,1;%s]", replace_nodename)
+ or "image[5.5,2.1;1,1;unknown_node.png]") ..
+ "button_exit[0,3.5;3,0.8;worldedit_gui_replace_submit;Replace Nodes]" ..
+ "button_exit[3.5,3.5;3,0.8;worldedit_gui_replace_submit_inverse;Replace Inverse]"
end,
})
worldedit.register_gui_handler("worldedit_gui_replace", function(name, fields)
if fields.worldedit_gui_replace_search_search then
- gui_nodename_set[name] = fields.worldedit_gui_replace_search
+ gui_nodename1[name] = fields.worldedit_gui_replace_search
worldedit.show_page(name, "worldedit_gui_replace")
return true
elseif fields.worldedit_gui_replace_replace_search then
- gui_nodename_replace[name] = fields.worldedit_gui_replace_replace
+ gui_nodename2[name] = fields.worldedit_gui_replace_replace
worldedit.show_page(name, "worldedit_gui_replace")
return true
- elseif fields.worldedit_gui_replace_submit then
- gui_nodename_set[name] = fields.worldedit_gui_replace_search
- gui_nodename_replace[name] = fields.worldedit_gui_replace_replace
- minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))
+ elseif fields.worldedit_gui_replace_submit or fields.worldedit_gui_replace_submit_inverse then
+ gui_nodename1[name] = fields.worldedit_gui_replace_search
+ gui_nodename2[name] = fields.worldedit_gui_replace_replace
+ if fields.worldedit_gui_replace_submit then
+ minetest.chatcommands["/replace"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
+ else
+ minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename1[name], gui_nodename2[name]))
+ end
return true
end
return false
end)
-worldedit.register_gui_function("worldedit_gui_replaceinverse", {
- name = "Replace Inverse",
- privs = minetest.chatcommands["/replaceinverse"].privs,
+worldedit.register_gui_function("worldedit_gui_sphere", {
+ name = "Sphere", privs = minetest.chatcommands["/sphere"].privs,
get_formspec = function(name)
- local search_value = gui_nodename_set[name] or "Cobblestone"
- local search_nodename = worldedit.normalize_nodename(search_value)
- search_value = search_nodename or search_value
- local replace_value, replace_nodename = gui_nodename_replace[name] or "Stone"
- local replace_nodename = worldedit.normalize_nodename(replace_value)
- replace_value = replace_nodename or replace_value
- return "size[6,4]" ..
- "button[0,0;2,0.5;worldedit_gui;Back]" ..
- "label[2,0;WorldEdit GUI > Replace Inverse]" ..
- string.format("field[0.5,1.5;4,0.8;worldedit_gui_replaceinverse_search;Name;%s]", minetest.formspec_escape(search_value)) ..
- "button[4,1.18;1.5,0.8;worldedit_gui_replaceinverse_search_search;Search]" ..
- (search_nodename and string.format("item_image[5.5,1.18;1,1;%s]", search_nodename)
- or "image[5.5,1.18;1,1;unknown_node.png]") ..
- string.format("field[0.5,2.5;4,0.8;worldedit_gui_replaceinverse_replace;Name;%s]", minetest.formspec_escape(replace_value)) ..
- "button[4,2.18;1.5,0.8;worldedit_gui_replaceinverse_replace_search;Search]" ..
- (replace_nodename and string.format("item_image[5.5,2.18;1,1;%s]", replace_nodename)
- or "image[5.5,2.18;1,1;unknown_node.png]") ..
- "button_exit[0,3.5;4,0.8;worldedit_gui_replaceinverse_submit;Replace Inverse]"
+ local value = gui_nodename1[name] or "Cobblestone"
+ local radius = gui_radius[name] or "5"
+ local nodename = worldedit.normalize_nodename(value)
+ return "size[6.5,4]" .. worldedit.get_formspec_header("worldedit_gui_sphere") ..
+ string.format("field[0.5,1.5;4,0.8;worldedit_gui_sphere_node;Name;%s]", minetest.formspec_escape(value)) ..
+ "button[4,1.18;1.5,0.8;worldedit_gui_sphere_search;Search]" ..
+ (nodename and string.format("item_image[5.5,1.1;1,1;%s]", nodename)
+ or "image[5.5,1.1;1,1;unknown_node.png]") ..
+ string.format("field[0.5,2.5;4,0.8;worldedit_gui_sphere_radius;Radius;%s]", minetest.formspec_escape(radius)) ..
+ "button_exit[0,3.5;3,0.8;worldedit_gui_sphere_submit_hollow;Hollow Sphere]" ..
+ "button_exit[3.5,3.5;3,0.8;worldedit_gui_sphere_submit_solid;Solid Sphere]"
end,
})
-worldedit.register_gui_handler("worldedit_gui_replaceinverse", function(name, fields)
- if fields.worldedit_gui_replaceinverse_search_search then
- gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search
- worldedit.show_page(name, "worldedit_gui_replaceinverse")
+worldedit.register_gui_handler("worldedit_gui_sphere", function(name, fields)
+ if fields.worldedit_gui_sphere_search then
+ gui_nodename1[name] = fields.worldedit_gui_sphere_node
+ worldedit.show_page(name, "worldedit_gui_sphere")
return true
- elseif fields.worldedit_gui_replaceinverse_replace_search then
- gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace
- worldedit.show_page(name, "worldedit_gui_replaceinverse")
+ elseif fields.worldedit_gui_sphere_submit_hollow or fields.worldedit_gui_sphere_submit_solid then
+ gui_nodename1[name] = fields.worldedit_gui_sphere_node
+ gui_radius[name] = fields.worldedit_gui_sphere_radius
+ print(minetest.serialize(fields))
+ if fields.worldedit_gui_sphere_submit_hollow then
+ minetest.chatcommands["/hollowsphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
+ else
+ minetest.chatcommands["/sphere"].func(name, string.format("%s %s", gui_radius[name], gui_nodename1[name]))
+ end
return true
- elseif fields.worldedit_gui_replaceinverse_submit then
- gui_nodename_set[name] = fields.worldedit_gui_replaceinverse_search
- gui_nodename_replace[name] = fields.worldedit_gui_replaceinverse_replace
- minetest.chatcommands["/replaceinverse"].func(name, string.format("%s %s", gui_nodename_set[name], gui_nodename_replace[name]))
+ end
+ return false
+end)
+
+worldedit.register_gui_function("worldedit_gui_formspec_tester", {
+ name = "Formspec Tester",
+ get_formspec = function(name)
+ local value = gui_formspec[name] or ""
+ return "size[8,6.5]" .. worldedit.get_formspec_header("worldedit_gui_formspec_tester") ..
+ string.format("textarea[0.5,1;7.5,5.5;worldedit_gui_formspec_tester_value;Formspec Code;%s]", minetest.formspec_escape(value)) ..
+ "button_exit[0,6;3,0.8;worldedit_gui_formspec_tester_show;Show Formspec]"
+ end,
+})
+
+worldedit.register_gui_handler("worldedit_gui_formspec_tester", function(name, fields)
+ if fields.worldedit_gui_formspec_tester_show then
+ gui_formspec[name] = fields.worldedit_gui_formspec_tester_value or ""
+ worldedit.show_page(name, "worldedit_gui_formspec_tester")
+ minetest.show_formspec(name, "worldedit:formspec_tester", gui_formspec[name])
return true
end
return false
diff --git a/worldedit_gui/init.lua b/worldedit_gui/init.lua index 3aca3a9..8e3b352 100644 --- a/worldedit_gui/init.lua +++ b/worldedit_gui/init.lua @@ -1,5 +1,6 @@ --wip: make back buttons images in all screens --wip: support unified_inventory, it even seems to have some sort of API now +--wip: make it look good with image buttons and stuff worldedit = worldedit or {} @@ -55,11 +56,17 @@ worldedit.register_gui_handler = function(identifier, handler) end) end +worldedit.get_formspec_header = function(identifier) + local entry = worldedit.pages[identifier] or {} + return "button[0,0;2,0.5;worldedit_gui;Back]" .. + string.format("label[2,0;WorldEdit GUI > %s]", entry.name or "") +end + local get_formspec = function(name, identifier) if worldedit.pages[identifier] then return worldedit.pages[identifier].get_formspec(name) end - return worldedit.pages["worldedit_gui"].get_formspec(name) + return worldedit.pages["worldedit_gui"].get_formspec(name) --default to showing main page if an unknown page is given end worldedit.show_page = function(name, page) @@ -70,25 +77,13 @@ end --add button to inventory_plus if it is installed if inventory_plus then minetest.register_on_joinplayer(function(player) - --ensure player has permission to perform action - if minetest.check_player_privs(player:get_player_name(), {worldedit=true}) then - inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") - end + inventory_plus.register_button(player, "worldedit_gui", "WorldEdit") end) --show the form when the button is pressed minetest.register_on_player_receive_fields(function(player, formname, fields) - local name = player:get_player_name() - - --ensure player has permission to perform action - if not minetest.check_player_privs(name, {worldedit=true}) then - return false - end - - --check for showing of main GUI - local next_page = nil if fields.worldedit_gui then --main page - worldedit.show_page(name, "worldedit_gui") + worldedit.show_page(player:get_player_name(), "worldedit_gui") return true end return false @@ -119,7 +114,7 @@ worldedit.register_gui_function("worldedit_gui", { end end end - return string.format("size[%g,%g]", columns * width, y + 0.5) .. + return string.format("size[%g,%g]", math.max(columns * width, 5), math.max(y + 0.5, 3)) .. (inventory_plus and "button[0,0;2,0.5;main;Back]" or "button_exit[0,0;2,0.5;main;Exit]") .. "label[2,0;WorldEdit GUI]" .. table.concat(buttons) @@ -131,7 +126,9 @@ worldedit.register_gui_handler("worldedit_gui", function(name, fields) for identifier, entry in pairs(worldedit.pages) do if fields[identifier] then --ensure player has permission to perform action - if not minetest.check_player_privs(name, entry.privs or {}) then + local has_privs, missing_privs = minetest.check_player_privs(name, entry.privs or {}) + if not has_privs then + worldedit.player_notify(name, "you are not allowed to use this function (missing privileges: " .. table.concat(missing_privs, ", ") .. ")") return false end if entry.on_select then |