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authorAnthony Zhang <azhang9@gmail.com>2013-08-01 23:53:38 -0400
committerAnthony Zhang <azhang9@gmail.com>2013-08-01 23:53:38 -0400
commit8bd5db51b2cedd0f1b6f545d11b66bae0cff8a41 (patch)
treed4e867f7fcec3224dccdd998cf7639c64950e851
parent416ffb37098734137f1a2f84687fe1a5046fea7c (diff)
Final changes and version number bump.
-rw-r--r--README.md4
-rw-r--r--worldedit/manipulations.lua2
-rw-r--r--worldedit_commands/mark.lua4
3 files changed, 4 insertions, 6 deletions
diff --git a/README.md b/README.md
index e0f74fb..51a6c7a 100644
--- a/README.md
+++ b/README.md
@@ -1,6 +1,6 @@
-WorldEdit v0.6 for MineTest 0.4.8+
+WorldEdit v1.0 for MineTest 0.4.8+
==================================
-In-game world editing for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
+The ultimate in-game world editing tool for [Minetest](http://minetest.net/)! Tons of functionality to help with building, fixing, and more.
For more information, see the [forum topic](https://forum.minetest.net/viewtopic.php?id=572) at the Minetest forums.
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua
index 53fea6f..7f65808 100644
--- a/worldedit/manipulations.lua
+++ b/worldedit/manipulations.lua
@@ -1,8 +1,6 @@
worldedit = worldedit or {}
local minetest = minetest --local copy of global
---wip: fix the queue
-
--modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
diff --git a/worldedit_commands/mark.lua b/worldedit_commands/mark.lua
index 3295d74..ad57a39 100644
--- a/worldedit_commands/mark.lua
+++ b/worldedit_commands/mark.lua
@@ -28,7 +28,7 @@ worldedit.mark_pos1 = function(name)
if pos1 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos1, pos1) --wip: see if this even works
+ manip:read_from_map(pos1, pos1)
end
if worldedit.marker1[name] ~= nil then --marker already exists
worldedit.marker1[name]:remove() --remove marker
@@ -51,7 +51,7 @@ worldedit.mark_pos2 = function(name)
if pos2 ~= nil then
--make area stay loaded
local manip = minetest.get_voxel_manip()
- manip:read_from_map(pos2, pos2) --wip: see if this even works
+ manip:read_from_map(pos2, pos2)
end
if worldedit.marker2[name] ~= nil then --marker already exists
worldedit.marker2[name]:remove() --remove marker