diff options
author | Kyle <kyle.kylina@gmail.com> | 2012-10-18 18:10:30 -0700 |
---|---|---|
committer | sfan5 <sfan5@live.de> | 2017-08-31 16:25:22 +0200 |
commit | bf8e2a82333ee225deff52ee9ccbb39222216df6 (patch) | |
tree | f544d7ac45446b358cb34800da66d3f344e44865 | |
parent | 6ceb56c3dc3b9e388723c76a34c863d0d72df127 (diff) |
Dual-based cylinder
-rw-r--r-- | ChatCommands.md | 22 | ||||
-rw-r--r-- | WorldEdit API.md | 4 | ||||
-rw-r--r-- | worldedit/primitives.lua | 47 | ||||
-rw-r--r-- | worldedit_commands/init.lua | 39 |
4 files changed, 77 insertions, 35 deletions
diff --git a/ChatCommands.md b/ChatCommands.md index be885c0..9d3f9d8 100644 --- a/ChatCommands.md +++ b/ChatCommands.md @@ -175,23 +175,35 @@ Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `< //dome -12 glass
//dome 17 mesecons:wire_00000000_off
-### `//hollowcylinder x/y/z/? <length> <radius> <node>`
+### `//hollowcylinder x/y/z/? <length> <radius1> [radius2] <node>`
-Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
+Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
+
+Despite its name this command allows you to create cones (`radius2` = 0) as well as any shapes inbetween (0 < `radius2` < `radius1`).
+Swapping `radius1` and `radius2` will create the same object but upside-down.
//hollowcylinder x +5 8 Bronze Block
//hollowcylinder y 28 10 glass
//hollowcylinder z -12 3 mesecons:wire_00000000_off
//hollowcylinder ? 2 4 default:stone
-### `//cylinder x/y/z/? <length> <radius> <node>`
+ //hollowcylinder y 10 10 0 walls:cobble
+ //hollowcylinder x 6 0 5 Dirt
+ //hollowcylinder z 20 10 20 default:desert_stone
+
+### `//cylinder x/y/z/? <length> <radius1> [radius2] <node>`
-Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
+Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>`, base radius `<radius1>` (and top radius `[radius2]`), composed of `<node>`.
+Can also create shapes other than cylinders, e.g. cones (see documentation above).
//cylinder x +5 8 Bronze Block
//cylinder y 28 10 glass
//cylinder z -12 3 mesecons:wire_00000000_off
//cylinder ? 2 4 default:stone
+
+ //cylinder y 10 10 0 walls:cobble
+ //cylinder x 6 0 5 Dirt
+ //cylinder z 20 10 20 default:desert_stone
### `//hollowpyramid x/y/z? <height> <node>`
@@ -432,4 +444,4 @@ or vertically in the y axis `[v]`. Contracts the selection in all directions by `<amount>`. If specified, the selection can be contracted horizontally in the x and z axes `[h]`
or vertically in the y axis `[v]`.
- //outset v 5
\ No newline at end of file + //outset v 5
diff --git a/WorldEdit API.md b/WorldEdit API.md index 5867dfc..8488305 100644 --- a/WorldEdit API.md +++ b/WorldEdit API.md @@ -127,9 +127,9 @@ Adds a dome centered at `pos` with radius `radius`, composed of `node_name`. Returns the number of nodes added.
-### count = worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
+### count = worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
-Adds a cylinder at `pos` along the `axis` axis ("x" or "y" or "z") with length `length` and radius `radius`, composed of `node_name`.
+Adds a cylinder-like at `pos` along the `axis` axis ("x" or "y" or "z") with length `length`, base radius `radius1` and top radius `radius2`, composed of `node_name`.
Returns the number of nodes added.
diff --git a/worldedit/primitives.lua b/worldedit/primitives.lua index fe22fff..9b86cd8 100644 --- a/worldedit/primitives.lua +++ b/worldedit/primitives.lua @@ -92,49 +92,60 @@ end -- @param pos Position to center base of cylinder at.
-- @param axis Axis ("x", "y", or "z")
-- @param length Cylinder length.
--- @param radius Cylinder radius.
+-- @param radius1 Cylinder base radius.
+-- @param radius2 Cylinder top radius.
-- @param node_name Name of node to make cylinder of.
-- @param hollow Whether the cylinder should be hollow.
-- @return The number of nodes added.
-function worldedit.cylinder(pos, axis, length, radius, node_name, hollow)
+function worldedit.cylinder(pos, axis, length, radius1, radius2, node_name, hollow)
local other1, other2 = worldedit.get_axis_others(axis)
+ -- Backwards compatibility
+ if type(radius2) == "string" then
+ hollow = node_name
+ node_name = radius2
+ radius2 = radius1 -- straight cylinder
+ end
+
-- Handle negative lengths
local current_pos = {x=pos.x, y=pos.y, z=pos.z}
if length < 0 then
length = -length
current_pos[axis] = current_pos[axis] - length
+ radius1, radius2 = radius2, radius1
end
-- Set up voxel manipulator
- local manip, area = mh.init_axis_radius_length(current_pos, axis, radius, length)
+ local manip, area = mh.init_axis_radius_length(current_pos, axis, math.max(radius1, radius2), length)
local data = mh.get_empty_data(area)
- -- Add cylinder
+ -- Add desired shape (anything inbetween cylinder & cone)
local node_id = minetest.get_content_id(node_name)
- local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
local stride = {x=1, y=area.ystride, z=area.zstride}
local offset = {
x = current_pos.x - area.MinEdge.x,
y = current_pos.y - area.MinEdge.y,
z = current_pos.z - area.MinEdge.z,
}
- local min_slice, max_slice = offset[axis], offset[axis] + length - 1
local count = 0
- for index2 = -radius, radius do
- -- Offset contributed by other axis 1 plus 1 to make it 1-indexed
- local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
- for index3 = -radius, radius do
- local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
- local squared = index2 * index2 + index3 * index3
- if squared <= max_radius and (not hollow or squared >= min_radius) then
- -- Position is in cylinder
- -- Add column along axis
- for index1 = min_slice, max_slice do
- local vi = new_index3 + index1 * stride[axis]
+ for i = 0, length - 1 do
+ -- Calulate radius for this "height" in the cylinder
+ local radius = radius1 + (radius2 - radius1) * (i - 1) / (length - 1)
+ radius = math.floor(radius + 0.5) -- round
+ local min_radius, max_radius = radius * (radius - 1), radius * (radius + 1)
+
+ for index2 = -radius, radius do
+ -- Offset contributed by other axis 1 plus 1 to make it 1-indexed
+ local new_index2 = (index2 + offset[other1]) * stride[other1] + 1
+ for index3 = -radius, radius do
+ local new_index3 = new_index2 + (index3 + offset[other2]) * stride[other2]
+ local squared = index2 * index2 + index3 * index3
+ if squared <= max_radius and (not hollow or squared >= min_radius) then
+ -- Position is in cylinder, add node here
+ local vi = new_index3 + (offset[axis] + i) * stride[axis]
data[vi] = node_id
+ count = count + 1
end
- count = count + length
end
end
end
diff --git a/worldedit_commands/init.lua b/worldedit_commands/init.lua index 325a31c..f423d67 100644 --- a/worldedit_commands/init.lua +++ b/worldedit_commands/init.lua @@ -538,46 +538,65 @@ local check_cylinder = function(name, param) worldedit.player_notify(name, "no position 1 selected")
return nil
end
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
+ -- two radii
+ local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
+ if found == nil then
+ -- single radius
+ found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
+ radius2 = radius1
+ end
if found == nil then
worldedit.player_notify(name, "invalid usage: " .. param)
return nil
end
local node = get_node(name, nodename)
if not node then return nil end
- return math.ceil(math.pi * (tonumber(radius) ^ 2) * tonumber(length))
+ local radius = math.max(tonumber(radius1), tonumber(radius2))
+ return math.ceil(math.pi * (radius ^ 2) * tonumber(length))
end
minetest.register_chatcommand("/hollowcylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
+ params = "x/y/z/? <length> <radius1> [radius2] <node>",
+ description = "Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
+ -- two radii
+ local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
+ if found == nil then
+ -- single radius
+ found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
+ radius2 = radius1
+ end
length = tonumber(length)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
length = length * sign
end
local node = get_node(name, nodename)
- local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node, true)
+ local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node, true)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
})
minetest.register_chatcommand("/cylinder", {
- params = "x/y/z/? <length> <radius> <node>",
- description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>",
+ params = "x/y/z/? <length> <radius1> [radius2] <node>",
+ description = "Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length>, base radius <radius1> (and top radius [radius2]), composed of <node>",
privs = {worldedit=true},
func = safe_region(function(name, param)
- local found, _, axis, length, radius, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
+ -- two radii
+ local found, _, axis, length, radius1, radius2, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(%d+)%s+(.+)$")
+ if found == nil then
+ -- single radius
+ found, _, axis, length, radius1, nodename = param:find("^([xyz%?])%s+([+-]?%d+)%s+(%d+)%s+(.+)$")
+ radius2 = radius1
+ end
length = tonumber(length)
if axis == "?" then
axis, sign = worldedit.player_axis(name)
length = length * sign
end
local node = get_node(name, nodename)
- local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius), node)
+ local count = worldedit.cylinder(worldedit.pos1[name], axis, length, tonumber(radius1), tonumber(radius2), node)
worldedit.player_notify(name, count .. " nodes added")
end, check_cylinder),
})
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