diff options
author | ShadowNinja <shadowninja@minetest.net> | 2014-07-20 13:42:57 -0400 |
---|---|---|
committer | ShadowNinja <shadowninja@minetest.net> | 2014-07-23 18:21:21 -0400 |
commit | e383e8ce006cb16cf6f0178c9fca93cdb5069187 (patch) | |
tree | 2d561156293349f76af39e819793def1fc95f2eb | |
parent | 82ef580fae5634c48c0db1caf27966fdd046a64d (diff) |
Fix runtime error checking with lua* commands
-rw-r--r-- | worldedit/code.lua | 46 | ||||
-rw-r--r-- | worldedit/manipulations.lua | 4 |
2 files changed, 29 insertions, 21 deletions
diff --git a/worldedit/code.lua b/worldedit/code.lua index fb04ce9..dc58299 100644 --- a/worldedit/code.lua +++ b/worldedit/code.lua @@ -1,7 +1,9 @@ worldedit = worldedit or {}
-local minetest = minetest --local copy of global
+local minetest = minetest -- local copy of global
---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
+-- Copies and modifies positions `pos1` and `pos2` so that each component of
+-- `pos1` is less than or equal to the corresponding component of `pos2`.
+-- Returns the new positions.
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
@@ -17,30 +19,33 @@ worldedit.sort_pos = function(pos1, pos2) return pos1, pos2
end
---executes `code` as a Lua chunk in the global namespace, returning an error if the code fails or nil otherwise
+-- Executes `code` as a Lua chunk in the global namespace,
+-- returning an error if the code fails, or nil otherwise.
worldedit.lua = function(code)
- local operation, message = loadstring(code)
- if operation == nil then --code parsing failed
- return message
+ local func, err = loadstring(code)
+ if not func then -- Syntax error
+ return err
end
- local status, message = pcall(operation)
- if status == nil then --operation failed
- return message
+ local good, err = pcall(operation)
+ if not good then -- Runtime error
+ return err
end
return nil
end
---executes `code` as a Lua chunk in the global namespace with the variable pos available, for each node in a region defined by positions `pos1` and `pos2`, returning an error if the code fails or nil otherwise
+-- Executes `code` as a Lua chunk in the global namespace with the variable
+-- pos available, for each node in a region defined by positions `pos1` and
+-- `pos2`, returning an error if the code fails, or nil otherwise
worldedit.luatransform = function(pos1, pos2, code)
- local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+ pos1, pos2 = worldedit.sort_pos(pos1, pos2)
- local factory, message = loadstring("return function(pos) " .. code .. " end")
- if factory == nil then --code parsing failed
- return message
+ local factory, err = loadstring("return function(pos) " .. code .. " end")
+ if not factory then -- Syntax error
+ return err
end
- local operation = factory()
+ local func = factory()
- --make area stay loaded
+ -- Keep area loaded
local manip = minetest.get_voxel_manip()
manip:read_from_map(pos1, pos2)
@@ -50,9 +55,9 @@ worldedit.luatransform = function(pos1, pos2, code) while pos.y <= pos2.y do
pos.z = pos1.z
while pos.z <= pos2.z do
- local status, message = pcall(operation, pos)
- if status == nil then --operation failed
- return message
+ local good, err = pcall(func, pos)
+ if not good then -- Runtime error
+ return err
end
pos.z = pos.z + 1
end
@@ -61,4 +66,5 @@ worldedit.luatransform = function(pos1, pos2, code) pos.x = pos.x + 1
end
return nil
-end
\ No newline at end of file +end
+
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 2e3e369..71eef5d 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -1,7 +1,9 @@ worldedit = worldedit or {}
local minetest = minetest --local copy of global
---modifies positions `pos1` and `pos2` so that each component of `pos1` is less than or equal to its corresponding conent of `pos2`, returning two new positions
+-- Copies and modifies positions `pos1` and `pos2` so that each component of
+-- `pos1` is less than or equal to the corresponding component of `pos2`.
+-- Returns the new positions.
worldedit.sort_pos = function(pos1, pos2)
pos1 = {x=pos1.x, y=pos1.y, z=pos1.z}
pos2 = {x=pos2.x, y=pos2.y, z=pos2.z}
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