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authorDaniel Sosa <sosa.daniel23@gmail.com>2015-01-02 23:40:56 -0600
committerDaniel Sosa <sosa.daniel23@gmail.com>2016-07-03 21:44:02 -0500
commitf49663902c4ac393e599ff0cc82ea712c1beaa80 (patch)
tree57594e266be1fe4cd85725d69e5d76705d904c91
parentd475682d8f647dc30744ac8ba9809b8fe6722b7d (diff)
Major progress and simplification in /expand function
-rw-r--r--worldedit_commands/area.lua85
1 files changed, 70 insertions, 15 deletions
diff --git a/worldedit_commands/area.lua b/worldedit_commands/area.lua
index fc5e1ff..576bf98 100644
--- a/worldedit_commands/area.lua
+++ b/worldedit_commands/area.lua
@@ -217,7 +217,7 @@ minetest.register_chatcommand(
minetest.register_chatcommand(
"/expand",
{
- params = "<amount> [reverse-amount] [direction]",
+ params = "<amount> [reverse-amount] [x|y|z]",
description = "expand the selection in one or two directions at once",
privs = {worldedit=true},
func = function(name, param)
@@ -233,24 +233,40 @@ minetest.register_chatcommand(
return
end
- local axis, direction, closest_mark
-
- if arg2 == "" and arg3 == "" then
- axis, direction = worldedit.player_axis(name)
- else
- worldedit.player_notify("WIP :)")
- return
- end
+ local axis, direction, mark
- closest_mark = worldedit.get_closest_marker(name)
+ axis, direction = worldedit.player_axis(name)
+ mark = worldedit.get_marker_in_axis(name, axis, direction)
- if closest_mark == 1 then
- closest_mark = 2
- else
- closest_mark = 1
+ if arg3 ~= "" then
+ axis = arg3
end
- worldedit.move_marker(name, closest_mark, axis, amount * direction)
+ if arg2 ~= "" then
+ local tmp = tonumber(arg2)
+
+ if tmp == nil then
+ if arg2:find("[xyz]") then
+ axis = arg2
+ else
+ minetest.debug("worldedit: expand command. Something wrong.")
+ return false
+ end
+ else
+ local tmpmark
+ if mark == 1 then
+ tmpmark = 2
+ else
+ tmpmark = 1
+ end
+
+ worldedit.move_marker(name, tmpmark, axis, tmp * direction * -1)
+ end
+ end
+
+ worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
+ worldedit.move_marker(name, mark, axis, amount * direction)
+ worldedit.player_notify(name, "mark1 x:" .. worldedit.pos1[name].x .. "y:" .. worldedit.pos1[name].y .. "z:" .. worldedit.pos1[name].z)
worldedit.update_markers(name)
worldedit.player_notify(name, "Area expanded by " .. amount .. " on " .. axis)
end,
@@ -270,6 +286,45 @@ worldedit.get_closest_marker = function(name)
end
end
+
+-- returns which marker is closest to the specified axis and direction
+worldedit.get_marker_in_axis = function(name, axis, direction)
+ local pos1 = {x = 0, y = 0, z = 0}
+ local pos2 = {x = 0, y = 0, z = 0}
+
+ if direction ~= 1 and direction ~= -1 then
+ return nil
+ end
+
+ if axis == 'x' then
+ pos1.x = worldedit.pos1[name].x * direction
+ pos2.x = worldedit.pos2[name].x * direction
+ if pos1.x > pos2.x then
+ return 1
+ else
+ return 2
+ end
+ elseif axis == 'y' then
+ pos1.y = worldedit.pos1[name].y * direction
+ pos2.y = worldedit.pos2[name].y * direction
+ if pos1.y > pos2.y then
+ return 1
+ else
+ return 2
+ end
+ elseif axis == 'z' then
+ pos1.z = worldedit.pos1[name].z * direction
+ pos2.z = worldedit.pos2[name].z * direction
+ if pos1.z > pos2.z then
+ return 1
+ else
+ return 2
+ end
+ else
+ minetest.debug("worldedit.get_marker_in_axis: invalid axis. Value was: " .. axis)
+ end
+end
+
worldedit.move_marker = function(name, marker, axis, amount)
local pos1 = worldedit.pos1[name]
local pos2 = worldedit.pos2[name]