diff options
author | sfan5 <sfan5@live.de> | 2014-10-25 07:53:20 +0200 |
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committer | sfan5 <sfan5@live.de> | 2014-10-25 07:53:20 +0200 |
commit | fb49cc4bccef07c6ae01ad720fbc7a427e14e7d2 (patch) | |
tree | ea17e9c6e87af555427f1ec9c8ce9bce2be66c57 /Chat Commands.md | |
parent | eb88bf6adee9a1a63f129040020d2730d84fb8f1 (diff) |
Revert "Use "we-" prefix for commands"
This is currently being discussed, see #62.
This reverts commit 1024eace6f342a340ef84583b2c0c97d657ad326.
Diffstat (limited to 'Chat Commands.md')
-rw-r--r-- | Chat Commands.md | 390 |
1 files changed, 194 insertions, 196 deletions
diff --git a/Chat Commands.md b/Chat Commands.md index 590856e..07bcfd6 100644 --- a/Chat Commands.md +++ b/Chat Commands.md @@ -2,377 +2,375 @@ Chat Commands -------------
For more information, see the [README](README.md).
-Many commands also have shorter names that can be typed faster. For example,
-if we wanted to use `/we-move ? 5`, we could instead type `/m ? 5`.
-All shortened names are listed below:
-
-| Short Name | Original Name |
-|:-----------|:--------------------|
-| `i` | `we-inspect` |
-| `rst` | `we-reset` |
-| `mk` | `we-mark` |
-| `umk` | `we-unmark` |
-| `1` | `we-pos1` |
-| `2` | `we-pos2` |
-| `fp` | `we-fixedpos` |
-| `v` | `we-volume` |
-| `s` | `we-set` |
-| `r` | `we-replace` |
-| `ri` | `we-replaceinverse` |
-| `hspr` | `we-hollowsphere` |
-| `spr` | `we-sphere` |
-| `hdo` | `we-hollowdome` |
-| `do` | `we-dome` |
-| `hcyl` | `we-hollowcylinder` |
-
-### `/we-about`
+Many commands also have shorter names that can be typed faster. For example, if we wanted to use `//move ? 5`, we could instead type `//m ? 5`. All shortened names are listed below:
+
+| Short Name | Original Name |
+|:-----------|:-------------------|
+| `//i` | `//inspect` |
+| `//rst` | `//reset` |
+| `//mk` | `//mark` |
+| `//umk` | `//unmark` |
+| `//1` | `//pos1` |
+| `//2` | `//pos2` |
+| `//fp` | `//fixedpos` |
+| `//v` | `//volume` |
+| `//s` | `//set` |
+| `//r` | `//replace` |
+| `//ri` | `//replaceinverse` |
+| `//hspr` | `//hollowsphere` |
+| `//spr` | `//sphere` |
+| `//hdo` | `//hollowdome` |
+| `//do` | `//dome` |
+| `//hcyl` | `//hollowcylinder` |
+
+### `//about`
Get information about the mod.
- /we-about
+ //about
-### `/we-inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
+### `//inspect on/off/1/0/true/false/yes/no/enable/disable/<blank>`
Enable or disable node inspection.
- /we-inspect on
- /we-inspect off
- /we-inspect 1
- /we-inspect 0
- /we-inspect true
- /we-inspect false
- /we-inspect yes
- /we-inspect no
- /we-inspect enable
- /we-inspect disable
- /we-inspect
+ //inspect on
+ //inspect off
+ //inspect 1
+ //inspect 0
+ //inspect true
+ //inspect false
+ //inspect yes
+ //inspect no
+ //inspect enable
+ //inspect disable
+ //inspect
-### `/we-reset`
+### `//reset`
Reset the region so that it is empty.
- /we-reset
+ //reset
-### `/we-mark`
+### `//mark`
Show markers at the region positions.
- /we-mark
+ //mark
-### `/we-unmark`
+### `//unmark`
Hide markers if currently shown.
- /we-unmark
+ //unmark
-### `/we-pos1`
+### `//pos1`
Set WorldEdit region position 1 to the player's location.
- /we-pos1
+ //pos1
-### `/we-pos2`
+### `//pos2`
Set WorldEdit region position 2 to the player's location.
- /we-pos2
+ //pos2
-### `/we-p set/set1/set2/get`
+### `//p set/set1/set2/get`
Set WorldEdit region, WorldEdit position 1, or WorldEdit position 2 by punching nodes, or display the current WorldEdit region.
- /we-p set
- /we-p set1
- /we-p set2
- /we-p get
+ //p set
+ //p set1
+ //p set2
+ //p get
-### `/we-fixedpos set1 x y z`
+### `//fixedpos set1 x y z`
Set a WorldEdit region position to the position at (`<x>`, `<y>`, `<z>`).
- /we-fixedpos set1 0 0 0
- /we-fixedpos set1 -30 5 28
- /we-fixedpos set2 1004 -200 432
+ //fixedpos set1 0 0 0
+ //fixedpos set1 -30 5 28
+ //fixedpos set2 1004 -200 432
-### `/we-volume`
+### `//volume`
Display the volume of the current WorldEdit region.
- /we-volume
+ //volume
-### `/we-set <node>`
+### `//set <node>`
Set the current WorldEdit region to `<node>`.
- /we-set air
- /we-set cactus
- /we-set Blue Lightstone
- /we-set dirt with grass
+ //set air
+ //set cactus
+ //set Blue Lightstone
+ //set dirt with grass
-### `/we-mix <node1> ...`
+### `//mix <node1> ...`
Fill the current WorldEdit region with a random mix of `<node1>`, `...`.
- /we-mix air
- /we-mix cactus stone glass sandstone
- /we-mix Bronze
- /we-mix default:cobble air
+ //mix air
+ //mix cactus stone glass sandstone
+ //mix Bronze
+ //mix default:cobble air
-### `/we-replace <search node> <replace node>`
+### `//replace <search node> <replace node>`
Replace all instances of `<search node>` with `<replace node>` in the current WorldEdit region.
- /we-replace Cobblestone air
- /we-replace lightstone_blue glass
- /we-replace dirt Bronze Block
- /we-replace mesecons:wire_00000000_off flowers:flower_tulip
+ //replace Cobblestone air
+ //replace lightstone_blue glass
+ //replace dirt Bronze Block
+ //replace mesecons:wire_00000000_off flowers:flower_tulip
-### `/we-replaceinverse <search node> <replace node>`
+### `//replaceinverse <search node> <replace node>`
Replace all nodes other than `<search node>` with `<replace node>` in the current WorldEdit region.
- /we-replaceinverse Cobblestone air
- /we-replaceinverse flowers:flower_waterlily glass
- /we-replaceinverse dirt Bronze Block
- /we-replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
+ //replaceinverse Cobblestone air
+ //replaceinverse flowers:flower_waterlily glass
+ //replaceinverse dirt Bronze Block
+ //replaceinverse mesecons:wire_00000000_off flowers:flower_tulip
-### `/we-hollowsphere <radius> <node>`
+### `//hollowsphere <radius> <node>`
Add hollow sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
- /we-hollowsphere 5 Diamond Block
- /we-hollowsphere 12 glass
- /we-hollowsphere 17 mesecons:wire_00000000_off
+ //hollowsphere 5 Diamond Block
+ //hollowsphere 12 glass
+ //hollowsphere 17 mesecons:wire_00000000_off
-### `/we-sphere <radius> <node>`
+### `//sphere <radius> <node>`
Add sphere centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
- /we-sphere 5 Diamond Block
- /we-sphere 12 glass
- /we-sphere 17 mesecons:wire_00000000_off
+ //sphere 5 Diamond Block
+ //sphere 12 glass
+ //sphere 17 mesecons:wire_00000000_off
-### `/we-hollowdome <radius> <node>`
+### `//hollowdome <radius> <node>`
Add hollow dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
- /we-hollowdome 5 Diamond Block
- /we-hollowdome -12 glass
- /we-hollowdome 17 mesecons:wire_00000000_off
+ //hollowdome 5 Diamond Block
+ //hollowdome -12 glass
+ //hollowdome 17 mesecons:wire_00000000_off
-### `/we-dome <radius> <node>`
+### `//dome <radius> <node>`
Add dome centered at WorldEdit position 1 with radius `<radius>`, composed of `<node>`.
- /we-dome 5 Diamond Block
- /we-dome -12 glass
- /we-dome 17 mesecons:wire_00000000_off
+ //dome 5 Diamond Block
+ //dome -12 glass
+ //dome 17 mesecons:wire_00000000_off
-### `/we-hollowcylinder x/y/z/? <length> <radius> <node>`
+### `//hollowcylinder x/y/z/? <length> <radius> <node>`
Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
- /we-hollowcylinder x +5 8 Bronze Block
- /we-hollowcylinder y 28 10 glass
- /we-hollowcylinder z -12 3 mesecons:wire_00000000_off
- /we-hollowcylinder ? 2 4 default:stone
+ //hollowcylinder x +5 8 Bronze Block
+ //hollowcylinder y 28 10 glass
+ //hollowcylinder z -12 3 mesecons:wire_00000000_off
+ //hollowcylinder ? 2 4 default:stone
-### `/we-cylinder x/y/z/? <length> <radius> <node>`
+### `//cylinder x/y/z/? <length> <radius> <node>`
Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length `<length>` and radius `<radius>`, composed of `<node>`.
- /we-cylinder x +5 8 Bronze Block
- /we-cylinder y 28 10 glass
- /we-cylinder z -12 3 mesecons:wire_00000000_off
- /we-cylinder ? 2 4 default:stone
+ //cylinder x +5 8 Bronze Block
+ //cylinder y 28 10 glass
+ //cylinder z -12 3 mesecons:wire_00000000_off
+ //cylinder ? 2 4 default:stone
-### `/we-pyramid x/y/z? <height> <node>`
+### `//pyramid x/y/z? <height> <node>`
Add pyramid centered at WorldEdit position 1 along the x/y/z/? axis with height `<height>`, composed of `<node>`.
- /we-pyramid x 8 Diamond Block
- /we-pyramid y -5 glass
- /we-pyramid z 2 mesecons:wire_00000000_off
- /we-pyramid ? 12 mesecons:wire_00000000_off
+ //pyramid x 8 Diamond Block
+ //pyramid y -5 glass
+ //pyramid z 2 mesecons:wire_00000000_off
+ //pyramid ? 12 mesecons:wire_00000000_off
-### `/we-spiral <length> <height> <spacer> <node>`
+### `//spiral <length> <height> <spacer> <node>`
Add spiral centered at WorldEdit position 1 with side length `<length>`, height `<height>`, space between walls `<spacer>`, composed of `<node>`.
- /we-spiral 20 5 3 Diamond Block
- /we-spiral 5 2 1 glass
- /we-spiral 7 1 5 mesecons:wire_00000000_off
+ //spiral 20 5 3 Diamond Block
+ //spiral 5 2 1 glass
+ //spiral 7 1 5 mesecons:wire_00000000_off
-### `/we-copy x/y/z/? <amount>`
+### `//copy x/y/z/? <amount>`
Copy the current WorldEdit region along the x/y/z/? axis by `<amount>` nodes.
- /we-copy x 15
- /we-copy y -7
- /we-copy z +4
- /we-copy ? 8
+ //copy x 15
+ //copy y -7
+ //copy z +4
+ //copy ? 8
-### `/we-move x/y/z/? <amount>`
+### `//move x/y/z/? <amount>`
Move the current WorldEdit positions and region along the x/y/z/? axis by `<amount>` nodes.
- /we-move x 15
- /we-move y -7
- /we-move z +4
- /we-move ? -1
+ //move x 15
+ //move y -7
+ //move z +4
+ //move ? -1
-### `/we-stack x/y/z/? <count>`
+### `//stack x/y/z/? <count>`
Stack the current WorldEdit region along the x/y/z/? axis `<count>` times.
- /we-stack x 3
- /we-stack y -1
- /we-stack z +5
- /we-stack ? 12
+ //stack x 3
+ //stack y -1
+ //stack z +5
+ //stack ? 12
-### `/we-stack2 <count> <x> <y> <z>`
+### `//stack2 <count> <x> <y> <z>`
Stack the current WorldEdit region `<count>` times by offset `<x>`, `<y>`, `<z>`.
- /we-stack2 5 3 8 2
- /we-stack2 1 -1 -1 -1
+ //stack2 5 3 8 2
+ //stack2 1 -1 -1 -1
-### `/we-scale <factor>`
+### `//scale <factor>`
Scale the current WorldEdit positions and region by a factor of positive integer `<factor>` with position 1 as the origin.
- /we-scale 2
- /we-scale 1
- /we-scale 10
+ //scale 2
+ //scale 1
+ //scale 10
-### `/we-transpose x/y/z/? x/y/z/?`
+### `//transpose x/y/z/? x/y/z/?`
Transpose the current WorldEdit positions and region along the x/y/z/? and x/y/z/? axes.
- /we-transpose x y
- /we-transpose x z
- /we-transpose y z
- /we-transpose ? y
+ //transpose x y
+ //transpose x z
+ //transpose y z
+ //transpose ? y
-### `/we-flip x/y/z/?`
+### `//flip x/y/z/?`
Flip the current WorldEdit region along the x/y/z/? axis.
- /we-flip x
- /we-flip y
- /we-flip z
- /we-flip ?
+ //flip x
+ //flip y
+ //flip z
+ //flip ?
-### `/we-rotate x/y/z/? <angle>`
+### `//rotate x/y/z/? <angle>`
Rotate the current WorldEdit positions and region along the x/y/z/? axis by angle `<angle>` (90 degree increment).
- /we-rotate x 90
- /we-rotate y 180
- /we-rotate z 270
- /we-rotate ? -90
+ //rotate x 90
+ //rotate y 180
+ //rotate z 270
+ //rotate ? -90
-### `/we-orient <angle>`
+### `//orient <angle>`
Rotate oriented nodes in the current WorldEdit region around the Y axis by angle `<angle>` (90 degree increment)
- /we-orient 90
- /we-orient 180
- /we-orient 270
- /we-orient -90
+ //orient 90
+ //orient 180
+ //orient 270
+ //orient -90
-### `/we-fixlight`
+### `//fixlight`
Fixes the lighting in the current WorldEdit region.
- /we-fixlight
+ //fixlight
-### `/we-hide`
+### `//hide`
Hide all nodes in the current WorldEdit region non-destructively.
- /we-hide
+ //hide
-### `/we-suppress <node>`
+### `//suppress <node>`
Suppress all <node> in the current WorldEdit region non-destructively.
- /we-suppress Diamond Block
- /we-suppress glass
- /we-suppress mesecons:wire_00000000_off
+ //suppress Diamond Block
+ //suppress glass
+ //suppress mesecons:wire_00000000_off
-### `/we-highlight <node>`
+### `//highlight <node>`
Highlight <node> in the current WorldEdit region by hiding everything else non-destructively.
- /we-highlight Diamond Block
- /we-highlight glass
- /we-highlight mesecons:wire_00000000_off
+ //highlight Diamond Block
+ //highlight glass
+ //highlight mesecons:wire_00000000_off
-### `/we-restore`
+### `//restore`
Restores nodes hidden with WorldEdit in the current WorldEdit region.
- /we-restore
+ //restore
-### `/we-save <file>`
+### `//save <file>`
Save the current WorldEdit region to "(world folder)/schems/`<file>`.we".
- /we-save some random filename
- /we-save huge_base
+ //save some random filename
+ //save huge_base
-### `/we-allocate <file>`
+### `//allocate <file>`
Set the region defined by nodes from "(world folder)/schems/`<file>`.we" as the current WorldEdit region.
- /we-allocate some random filename
- /we-allocate huge_base
+ //allocate some random filename
+ //allocate huge_base
-### `/we-load <file>`
+### `//load <file>`
Load nodes from "(world folder)/schems/`<file>`.we" with position 1 of the current WorldEdit region as the origin.
- /we-load some random filename
- /we-load huge_base
+ //load some random filename
+ //load huge_base
-### `/we-lua <code>`
+### `//lua <code>`
Executes `<code>` as a Lua chunk in the global namespace.
- /we-lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
- /we-lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
+ //lua worldedit.pos1["singleplayer"] = {x=0, y=0, z=0}
+ //lua worldedit.rotate(worldedit.pos1["singleplayer"], worldedit.pos2["singleplayer"], "y", 90)
-### `/we-luatransform <code>`
+### `//luatransform <code>`
Executes `<code>` as a Lua chunk in the global namespace with the variable pos available, for each node in the current WorldEdit region.
- /we-luatransform minetest.add_node(pos, {name="default:stone"})
- /we-luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
+ //luatransform minetest.add_node(pos, {name="default:stone"})
+ //luatransform if minetest.get_node(pos).name == "air" then minetest.add_node(pos, {name="default:water_source"})
-### `/we-mtschemcreate <file>`
+### `//mtschemcreate <file>`
Save the current WorldEdit region using the Minetest Schematic format to "(world folder)/schems/`<file>`.mts".
- /we-mtschemcreate some random filename
- /we-mtschemcreate huge_base
+ //mtschemcreate some random filename
+ //mtschemcreate huge_base
-### `/we-mtschemplace <file>`
+### `//mtschemplace <file>`
Load nodes from "(world folder)/schems/`<file>`.mts" with position 1 of the current WorldEdit region as the origin.
- /we-mtschemplace some random filename
- /we-mtschemplace huge_base
+ //mtschemplace some random filename
+ //mtschemplace huge_base
-### `/we-mtschemprob start/finish/get`
+### `//mtschemprob start/finish/get`
-After using `/we-mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
-This mode can be left with `/we-mtschemprob finish`. `/we-mtschemprob get` will display the probabilities saved for the nodes.
+After using `//mtschemprob start` all nodes punched will bring up a text field where a probablity can be entered.
+This mode can be left with `//mtschemprob finish`. `//mtschemprob get` will display the probabilities saved for the nodes.
- /we-mtschemprob get
+ //mtschemprob get
-### `/we-clearobjects`
+### `//clearobjects`
Clears all objects within the WorldEdit region.
- /we-clearobjects
+ //clearobjects
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