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authorsfan5 <sfan5@live.de>2017-09-17 23:47:29 +0200
committersfan5 <sfan5@live.de>2017-09-17 23:47:29 +0200
commit7b1deb1b61bc28b3e105833788eb07dfb1326984 (patch)
tree0619c862bdd97842a65afba6f652694d8f88238c /ChatCommands.md
parent46055962155887dc028a76ed608d8a9e18ccde0c (diff)
Add configurable brush item
texture was supposed to be a brush, i suck at this :(
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1 files changed, 11 insertions, 0 deletions
diff --git a/ChatCommands.md b/ChatCommands.md
index 03db302..47a100f 100644
--- a/ChatCommands.md
+++ b/ChatCommands.md
@@ -463,3 +463,14 @@ Contracts the selection in all directions by `<amount>`. If specified, the selec
or vertically in the y axis `[v]`.
//outset v 5
+
+### `//brush none/<command> [parameters]`
+
+Assigns the given `<command>` to the currently held brush item, it will be ran with the first pointed solid node (as determined via raycast) as
+WorldEdit position 1 when using that specific brush item.
+Passing `none` instead clears the command assigned to the currently held brush item.
+Note that this functionality requires the `worldedit_brush` mod enabled.
+
+ //brush cube 8 8 8 Cobblestone
+ //brush spr 12 glass
+ //brush none