diff options
author | Anthony Zhang <azhang9@gmail.com> | 2012-08-18 14:43:12 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2012-08-18 14:43:12 -0400 |
commit | 5b66b5ec2592155bae00ad958c3b032f7aa3118d (patch) | |
tree | 603da66a1a531222a97967ae248cb08da2bf2eff /README.md | |
parent | 66c7f1fb9620b083dc6acc60c5df64113ab4893f (diff) |
Add the ? axis, which represents the axis the player is facing.
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 43 |
1 files changed, 29 insertions, 14 deletions
@@ -12,6 +12,14 @@ WorldEdit has a huge potential for abuse by untrusted players. Therefore, users For in-game information about these commands, type `/help <command name>` in the chat. For example, to learn more about the `//copy` command, simply type `/help /copy` to display information relevant to copying a region. +Axes +---- +The coordinate system is the same as that used by MineTest; Y is upwards, X is perpendicular, and Z is parallel. + +When an axis is specified in a WorldEdit command, it is specified as one of the following values: x, y, z, or ?. + +The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used. + Regions ------- Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands. @@ -83,61 +91,68 @@ Replace all instances of <search node> with <place node> in the current WorldEdi //replace dirt flowers:flower_waterlily //replace flowers:flower_rose flowers:flower_tulip -### //hollowcylinder x/y/z <length> <radius> <node> +### //hollowcylinder x/y/z/? <length> <radius> <node> -Add hollow cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>. +Add hollow cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>. //hollowcylinder x +5 8 dirt //hollowcylinder y 28 10 default:glass //hollowcylinder z -12 3 mesecons:mesecon + //hollowcylinder ? 2 4 stone -### //cylinder x/y/z <length> <radius> <node> +### //cylinder x/y/z/? <length> <radius> <node> -Add cylinder at WorldEdit position 1 along the x/y/z axis with length <length> and radius <radius>, composed of <node>. +Add cylinder at WorldEdit position 1 along the x/y/z/? axis with length <length> and radius <radius>, composed of <node>. //cylinder x +5 8 dirt //cylinder y 28 10 default:glass //cylinder z -12 3 mesecons:mesecon + //cylinder ? 2 4 stone -### //copy x/y/z <amount> +### //copy x/y/z/? <amount> -Copy the current WorldEdit region along the x/y/z axis by <amount> nodes. +Copy the current WorldEdit region along the x/y/z/? axis by <amount> nodes. //copy x 15 //copy y -7 //copy z +4 + //copy ? 8 -### //move x/y/z <amount> +### //move x/y/z/? <amount> -Move the current WorldEdit region along the x/y/z axis by <amount> nodes. +Move the current WorldEdit region along the x/y/z/? axis by <amount> nodes. //move x 15 //move y -7 //move z +4 + //move ? -1 -### //stack x/y/z <count> +### //stack x/y/z/? <count> -Stack the current WorldEdit region along the x/y/z axis <count> times. +Stack the current WorldEdit region along the x/y/z/? axis <count> times. //stack x 3 //stack y -1 //stack z +5 + //stack ? 12 -### //transpose x/y/z x/y/z +### //transpose x/y/z/? x/y/z/? -Transpose the current WorldEdit region along the x/y/z and x/y/z axes. +Transpose the current WorldEdit region along the x/y/z/? and x/y/z/? axes. //transpose x y //transpose x z //transpose y z + //transpose ? y -### //flip x/y/z +### //flip x/y/z/? -Flip the current WorldEdit region along the x/y/z axis. +Flip the current WorldEdit region along the x/y/z/? axis. //flip x //flip y //flip z + //flip ? ### //rotate |