diff options
author | Anthony Zhang <azhang9@gmail.com> | 2013-06-12 19:59:13 -0400 |
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committer | Anthony Zhang <azhang9@gmail.com> | 2013-06-12 19:59:13 -0400 |
commit | 74018dab9963af589a06441c6bd39fcef4fa564b (patch) | |
tree | 43bac5fc2d3cc7a33e3f2204e221704c5f0bd460 /README.md | |
parent | f1cfc471899b2903e7843dfff44e039704b4009d (diff) |
Support descriptions and partial node names in chat commands (e.g., `//set blue lightstone`, `//replace piston_normal_off bronze block`).
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 10 |
1 files changed, 10 insertions, 0 deletions
@@ -20,6 +20,16 @@ When an axis is specified in a WorldEdit command, it is specified as one of the The value ? represents the axis the player is currently facing. If the player is facing more than one axis, the axis the player face direction is closest to will be used. +Nodes +----- +Node names are required for many types of commands that identify or modify specific types of nodes. They can be specified in a number of ways. + +First, by description - the tooltip that appears when hovering over the item in an inventory. This is case insensitive and includes values such as "Cobblestone" and "bronze block". Note that certain commands (namely, `//replace` and `//replaceinverse`) do not support descriptions that contain spaces in the `<searchnode>` field. + +Second, by name - the node name that is defined by code, but without the mod name prefix. This is case sensitive and includes values such as "piston_normal_off" and "cactus". Nodes defined in the `default` mod always take precedence over other nodes when searching for the correct one, and if there are multiple possible nodes (such as "a:celery" and "b:celery"), one is chosen in no particular order. + +Finally, by full name - the unambiguous identifier of the node, prefixes and all. This is case sensitive and includes values such as "default:stone" and "mesecons:wire_00000000_off". + Regions ------- Most WorldEdit commands operate on regions. Regions are a set of two positions that define a 3D cube. They are local to each player and chat commands affect only the region for the player giving the commands. |