diff options
author | Anthony Zhang <azhang9@gmail.com> | 2013-07-29 12:43:24 -0400 |
---|---|---|
committer | Anthony Zhang <azhang9@gmail.com> | 2013-07-29 12:43:24 -0400 |
commit | 49b683f27f54bcdc636c018c7e6c1c4b4462b0bf (patch) | |
tree | 891946aaa138d495a2089efcb3254ad5444e6db5 /worldedit/manipulations.lua | |
parent | c1f3cfc1e43668d07e95271febc261c82478f7aa (diff) |
Support negative values to make upside-down domes and pyramids (slight changes to worldedit.pyramid interface for coming changes). Add experimental //clearobjects, make node inspector work per-player.
Diffstat (limited to 'worldedit/manipulations.lua')
-rw-r--r-- | worldedit/manipulations.lua | 26 |
1 files changed, 25 insertions, 1 deletions
diff --git a/worldedit/manipulations.lua b/worldedit/manipulations.lua index 2180cb6..2b34e3c 100644 --- a/worldedit/manipulations.lua +++ b/worldedit/manipulations.lua @@ -1,7 +1,6 @@ worldedit = worldedit or {}
local minetest = minetest --local copy of global
---wip: test the entire API again to make sure it works
--wip: remove env parameter where no longer needed in chat commands module
--wip: fix the queue
@@ -492,3 +491,28 @@ worldedit.fixlight = function(pos1, pos2, env) end
return #nodes
end
+
+--clears all objects in a region defined by the positions `pos1` and `pos2`, returning the number of objects cleared
+worldedit.clearobjects = function(pos1, pos2)
+ local pos1, pos2 = worldedit.sort_pos(pos1, pos2)
+
+ --set up voxel manipulator
+ local manip = minetest.get_voxel_manip()
+ manip:read_from_map(pos1, pos2)
+
+ local pos1x, pos1y, pos1z = pos1.x, pos1.y, pos1.z
+ local pos2x, pos2y, pos2z = pos2.x, pos2.y, pos2.z
+ local center = {x=(pos1x + pos2x + 1) / 2, y=(pos1y + pos2y + 1) / 2, z=(pos1z + pos2z + 1) / 2}
+ local radius = ((center.x - pos1x + 0.5) + (center.y - pos1y + 0.5) + (center.z - pos1z + 0.5)) ^ 0.5
+ local count = 0
+ for _, obj in pairs(minetest.get_objects_inside_radius(center, radius)) do
+ local pos = obj:getpos()
+ if pos.x >= pos1x and pos.x <= pos2x
+ and pos.y >= pos1y and pos.y <= pos2y
+ and pos.z >= pos1z and pos.z <= pos2z then
+ obj:remove()
+ count = count + 1
+ end
+ end
+ return count
+end
|